Featuring a number of journalists, advocates, and programmers who utilize new technologies to gather information in contentious geographic regions.
Video and podcast: Thomas Pettitt, “The Gutenberg Parenthesis: Oral Tradition and Digital Technologies”
Is our emerging digital culture a return to practices and ways of thinking that were central to human societies before the advent of the printing press?
“Towards an Aesthetic of Presence in 3D Avatar-driven Computer Games”: The latest GAMBIT video podcast
The new episode of the GAMBIT video podcast series featuring Teun Dubbelman from Utrecht University, who visited our GAMBIT Game Lab back in February.
Video: Thesis Presentations 2010. M. Flourish Klink: “Laugh Out Loud in Real Life: Twilight, Women’s Humor, and Fan Identity”
Flourish Klink explores the topics of Twilight, lulz humor, and female fan culture.
Video: Thesis Presentations 2010. Sheila Seles: “Audience Research for Fun and Profit: Rediscovering the value of television audiences”
Sheila Seles’ work for CMS and the Convergence Culture Consortium examines the television industry with a special focus on its changing business.
Video: Thesis Presentations 2010. Florence Gallez: “Open Park Online News Production: A Proposal for a Code of Ethics for Collaborative Journalism in the Digital Age”
Florence Gallez develops a secure online space for media professionals and their audience to collaborate on news stories’ reporting and writing.
Video: Thesis Presentations 2010. Audubon Dougherty: “New Medium, New Practice: Civic Production in Live-streaming Mobile Video”
Audubon Dougherty explores the ways grassroots organizations can use accessible media tools to expand their online outreach, harness advocacy capabilities and communicate more effectively with their constituencies.








