A look at e-sports broadcasting within the larger sports media industrial complex, e-sportscasters, and the economics behind the growing e-sports industry.
Ahead of Thursday’s talk with Helen Nissenbaum — an NYU professor of Media, Culture and Communication, and Computer Science — we’d like to share some of her featured work, including her new book with Mary Flanagan, who spoke at CMS/W earlier this year.
The socially-networked nature of Pinterest allows a new type of malleable, global and taste-based community to develop that can engage in collective imaginative play.
Miguel Sicart looks at the culture, aesthetics, and technological implications of play in the age of computers.
Games scholar Miguel Sicart of the IT University of Copenhagen looks at the culture, aesthetics, and technological implications of play in the age of computers.
The MIT Overseer project aims to provide casters with real-time graphics to help them tell the story of a game while it is in progress.
Heather Chaplin on “emerging thinking on ideas about game literacies and the acceptance of games as facilitators of transformative experiences.”