Based on extensive qualitative research, T.L. Taylor’s talk explores the nature of professional computer game play.
Podcast: John Hartley, “Creative Industries, Micro-productivity and Social Learning: A Cultural Science Approach to Cultural and Media Studies”
John Hartley’s approach to media and culture, based on evolutionary and complexity studies, recast in terms of user-created content and networked knowledge.
Podcast: Philip Napoli, “Social Media, Television, and the Evolution of the ‘Institutionally Effective’ Audience”
Philip Napoli on enabling and inhibiting TV’s incorporation of social media and their implications for audience representation and cultural production.
The World in the Network: The Interop Trade Show, Carl Malamud’s Internet 1996 Exposition, and the Politics of Internet Commercialization
Highlighting hitherto neglected practices, this thesis deepens our understanding of the forces that proved critical to the Internet’s commercial success.
Audience Research for Fun and Profit: Rediscovering the Value of Television Audiences
The television industry should look to other digital business, experiment with models online, and explore emergent sites of audience value.
Exit Zero: Documentary Filmmaking, Historical Memory, and Personal Voice
Filmmakers Chris Boebel and Chris Walley on the making of Exit Zero, an in-progress documentary film about deindustrialization, community, class, and family in a former steel mill region in southeast Chicago.
Podcast: Mia Consalvo, “Western Otaku: Games Crossing Cultures”
Through in-depth interviews with such players, this study investigates how transnational fandom operates in the realm of videogame culture, and how a particular group of videogame players interprets their gameplay experience in terms of a global, if hybrid, industry.