Hiromu Nagahara on the life and career of Horiuchi Keizō, an MIT grad who found himself in the center of Japan’s “mass media revolution” in the 1920s and ’30s as a prominent composer, critic, radio broadcaster, and publisher.
Hierarchy and Democracy in Modern Japan’s Mass Media Revolution
Hiromu Nagahara explores Japan’s first “mass media revolution”, in the 1920s and ’30s, when technology expanded the number of media product consumers.
E-Sports Broadcasting
A look at e-sports broadcasting within the larger sports media industrial complex, e-sportscasters, and the economics behind the growing e-sports industry.
Podcast: “The State of the Comic Book Medium” with Bobbie Chase and Marjorie Liu
Bobbie Chase, Editorial Director of DC Comics, and comic book writer Marjorie Liu (Monstress, Astonishing X-Men, Black Widow) discuss the current and future state of the comic book medium.
Developing Game Worlds: Gaming, Technology, and Innovation in Peru
This relatively unknown industry has been able to introduce complex skills and work around structural gaps and obstacles to create the foundations for a potentially viable technology and creative industry.
Podcast: The Creative Industries Prototyping Lab
Eduardo Marisca: “But the need was not for technologies themselves. It’s something that they can get their hands on. The biggest problem was process.”
Podcast: Susan Murray, “‘Natural Vision vs. Tele-Vision’: Defining and Managing Electronic Color in the Post-War Era”
The discourses that framed and managed color use and reception not only in the standardization period, but also during RCA and NBC’s early attempts to sell color to consumers, sponsors, and critics.