Heather Chaplin on “emerging thinking on ideas about game literacies and the acceptance of games as facilitators of transformative experiences.”
Podcast: Konstantin Mitgutsch, “Tracing Playographies: Methods and Approaches to Research Transformative Experiences in Video Games”
What methods are appropriate for researching how players put meaning into their games and how their biographies reflect these experiences?
Performing Videogame Narratives in Space: Indexical Storytelling
Clara Fernández-Vara compares and contrasts videogames with theatre to understand how they can incorporate narratives as part of the performance.
Podcast: T.L. Taylor, “Professional Play and the E-sports Industry”
Based on extensive qualitative research, T.L. Taylor’s talk explores the nature of professional computer game play.
Professional Play and the E-sports Industry
T.L. Taylor on the issues around the ownership of e-sports playing fields, and the status of player action within them.
Alternate Reality Game (ARG) Creation Workshop
During this workshop, groups of students will develop an ARG for the MIT Libraries to use as an orientation activity.
Podcast: Jessica Hammer, “What Games Mean (And How They Mean It)”
If we hope to design games that address these needs, we must understand how people create meaning with, through, and around games.









