Ever played a board game and thought it was missing something? That you could make it better?
Comparative Media Insights: “From Gamer Theory to Critical Practice”
How can media studies be both in and of the emergent media forms, and yet retain a creative and critical distance from them?
Podcast: McKenzie Wark, “From Gamer Theory to Critical Practice”
McKenzie Wark on developing critical media approaches to confront the computer game as an historically specific form, the form perhaps of our times.
Call for Proposals: Research Topic Proposals for GAMBIT’s Summer 2010 Game Development Program
The Lab seeks researchers who are interested in seeing their mature research put into practice as a game.
Podcast: Mia Consalvo, “Western Otaku: Games Crossing Cultures”
Through in-depth interviews with such players, this study investigates how transnational fandom operates in the realm of videogame culture, and how a particular group of videogame players interprets their gameplay experience in terms of a global, if hybrid, industry.
GAMBIT UROP Opportunities Open House, Friday, December 11th from 4-6pm
GAMBIT is now hiring current MIT students for a potential 16 positions for the MIT IAP session (Jan 5 through 31).
Caduceus to be featured on Classroom 2.0 live this Saturday
The Education Arcade game “Caduceus”, created in partnership with Boston-based Fablevision and Children’s Hospital Boston, will be featured on Classroom 2.0, with designers Alex Chishom and Wade Munday.







