A new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged.
Education Arcade Uses Online Gaming to Teach Science
The game will be designed to align with the Common Core standards in mathematics and Next Generation Science Standards for high school students
GAMBIT game “The Snowfield” is winner in Independent Games Festival student showcase
“The Snowfield” was developed at the Singapore-MIT GAMBIT Game Lab last summer to explore making narrative games without complex artificial intelligence.
Video: Frank Lantz, “The Aesthetics of Games”
This talk explores what it means to consider games an aesthetic form — something akin to literature, music, or film. But what does it actually mean?
Praise for “VANISHED” from the Alternate Reality Gaming Network
“The Vanished team attributed this high level of active participation to the tight player community that formed over the game’s eight week run.”
From Settlers to Quarriors: Breaking up the Monopoly with Modern Board Game Design
Attendees will learn about a variety of game mechanisms through discussions of exemplar games and see how these games relate.
Podcast: Scott Nicholson, “From Settlers to Quarriors: Breaking up the Monopoly with Modern Board Game Design”
These modern board games, or Eurogames, are more engaging experiences and based less on luck than the typical roll-and-move board game design.







