The new Center for Future Civic Media site, at civic.mit.edu, not only serves as the public face of C4 but also reflects its collaborative mission.
Oh No I’m Toast!: Mastering Videogame Secrets in Theory and Practice
Secrets play a fundamental and influential role within a given gamespace in terms of the way they affect a videogame design and player experience.
CMS Professor Beth Coleman’s Machinima Group as Reported on by the MIT News Office
Coleman organized two-day “cross-university” tutorials on Machinima tools and relative merits of two different 3-D engines.
Moving Fiction: Novelists, Technology Designers, and the Art of the Exchange
How can concepts from literature and technology design combine to create new forms of storytelling on mobile devices?
Spacing Innovation and Learning in Design Organizations
What is the relationship between spaces and innovation in the context of design organizations such as IDEO, the MIT Media Lab and Design Continuum?
Tensions in Live-Action Roleplaying Game Design: A Case Study with the MIT Assassins’ Guild
An analysis of the MIT Assassins’ Guild Live-Action Roleplaying games, providing five kinds of tensions in the design and the implementation of mechanics.
Bilingual By Design: A Design Study of Toy Design and Material Play Culture for Children Bilingual in French and English
The design of bilingual talking toys and their potential uses in the bilingual family.