What is it that makes watching so-called “trashy TV” so fun? What does it mean for a film to be “so bad it’s good?”
Critical Breaking
Utilizing critical and feminist science and technology studies methods, this thesis offers a new framework, called critical breaking, to allow for reflective and critical examination and analysis of instances of error, breakdown, and failure in digital systems.
Game Worlds: A Study of Video Game Criticism
This thesis explores the relation between criticism and establishment of narrative forms and genres, focusing on the cultural situation of video games.
Podcast: “10 PRINT CHR$(205.5+RND(1)); : GOTO 10”
The book was written collaboratively by ten authors and focuses on a single line of now-unfamiliar code.
Podcast: Stephen Duncombe, “Art of the Impossible: Utopia, Imagination, and Critical Media Practice”
In an economy of informational abundance, does the traditional truth-revealing role of critical media practice still have any political relevance?
Video and podcast: “The Culture Beat and New Media: Arts Journalism in the Internet Era”
Newspapers and magazines are reducing their critical coverage of the arts, but the human appetite to evaluate culture, to debate reactions and opinions, remains as vibrant as ever.
Restating Artistic Value: Why Do People Pay 2,000,000 US.D. for a Urinal Signed by R. Mutt?
Marcel Duchamp’s “Fountain” extends the question of attributing artistic value to reproduced objects, to artistic value attributed to reproduced art.