Jane McGonigal is the internationally acclaimed game designer and author, most recently of “SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient–Powered by the Science of Games”.
Podcast: “10 PRINT CHR$(205.5+RND(1)); : GOTO 10”
The book was written collaboratively by ten authors and focuses on a single line of now-unfamiliar code.
Podcast: Gregory Crane, “Automated Methods, Human Understanding, and Digital Libraries of Babel”
“If we have addressed physical access to images of textual sources, we are a long way from providing the intellectual access necessary to understand the written sources that we see.”
Gregory Crane: “Automated Methods, Human Understanding, and Digital Libraries of Babel”
The challenges and opportunities of a hyperlingual dialogue among civilizations, where humans work with machines and with each other to communicate and where books do talk to each other.
Electronic Literature and Future Books
How has electronic literature influenced other media, including the Web and the book? What are the implications of having literary projects in the digital sphere alongside other forms of communication and art?
Geek Dad on Amaranth Borsuk: “Why I Love Augmented Reality Right Now”
“It was fascinating to see how words and narrative could do different things and be twisted and turned and controlled by the reader.”
Computers, Cut-ups and Combinatory Volvelles: An Archaeology of Text-Generating Mechanisms
If we accept physically cutting paper or spinning a volvelle as a readerly and writerly act, then we must also erase the boundaries we have drawn between “the book” as a material form and “the digital” as an epistemology, reconsidering the various literacies each facilitates or forecloses.