Through the history of cartography, surveillance, and reconnaissance runs a long tale of instrumentalization, a history of calculable images primed for machine-readability.
Podcast: Paul Roquet, “Desktop Reveries: Hand, Software, and the Space of Japanese Artist Animation”
Paul Roquet unravels the analytical split between the “drawn” and the “digital” in animation and media studies more broadly.
Desktop Reveries: Hand, Software, and the Space of Japanese Artist Animation
Seeking to unravel the analytical split between the “drawn” and the “digital” in animation and media studies more broadly, Paul Roquet’s project moves back and forth between two desktops: the hard surface of the drawing table and the pixelated surface of the screen.
“Hands On” Workshop and Demo
Learn how to draw the hand and why you couldn’t do it before.
How Did the Computer Learn to See?
Did computers learn to see by modernity’s most highly evolved technologies of vision, or, as Alexander Galloway argues, from sculpture?
Video and podcast: John Jennings, “The Cipher Back to Here”
John Jennings’ current comics projects include the hiphop adventure comic “Kid Code: Channel Zero”, the supernatural crime noir story “Blue Hand Mojo”, and the upcoming graphic novel adaptation of Octavia Butler’s classic dark fantasy novel “Kindred”.
John Jennings: “The Cipher Back to Here”
John Jennings is an Associate Professor of Art and Visual Studies at the University at Buffalo-State University of New York. He is the co-author of the graphic novel The Hole: Consumer Culture, Vol. 1.