Paul Roquet unravels the analytical split between the “drawn” and the “digital” in animation and media studies more broadly.
Desktop Reveries: Hand, Software, and the Space of Japanese Artist Animation
Seeking to unravel the analytical split between the “drawn” and the “digital” in animation and media studies more broadly, Paul Roquet’s project moves back and forth between two desktops: the hard surface of the drawing table and the pixelated surface of the screen.
Marks of Materiality in Digital Bodies
Hye Jean Chung’s talk will explore how digital effects are not only used to mediate the real but to replace or enhance human capabilities via cyborgian hybrids.
The “New” Sounds of the Slap-of-the-Stick: Termite Terrace (1937-1943) and the Slapstick Tradition
The theatrical animated cartoons made at Termite Terrace between 1937 and 1943 embody the slapstick tradition, reinvigorate it, and transform it.
Journey to the East: The (re)Make of Chinese Animation
How Chinese animation cinema has evolved over the years and how the Chinese nation is being constructed and contested through animation filmic texts.
Animation Archive Draws on CMS Expertise
MIT’s Comparative Media Studies and Foreign Languages and Literatures have joined forces to create a digital archive of animated works produced at the Beijing Film Academy’s (BFA) Animation School.
LineStorm Animation Exploration
Back for a second year, this is a workshop hosted by Pell Osborn, participants’ finished animations will screen at the Made-at-MIT Spectacular in May.