Increasingly, digital games are being designed for the express purpose of promoting community engagement and social action.
Poetics of the Videogame Setpiece
Sonny Sidhu, ’13, placing the technique of AAA videogame setpieces within a series of wider technical, aesthetic, commercial, and cultural problematics.
User-Generated Censorship: Manipulating the Maps Of Social Media
Chris Peterson’s thesis investigates user-generated censorship: intervention by which users strategically manipulate social media to suppress speech.
Distributed Denial of Service Actions and the Challenge of Civil Disobedience on the Internet
This thesis examines the history, development, theory, and practice of distributed denial of service actions as a tactic of political activism.
Remaking English Literature: Editors at Work Between Media
Hyper-mediation and media convergence are forcing critics to confront an “unbinding of the book” that began in practice decades before the Internet age.
A Proposal for a Code of Ethics for Collaborative Journalism in the Digital Age: The Open Park Code
A proposed code of ethics for collaborative journalism in the digital age, the Open Park Code of Ethics and the Global Media Ethics Forum.
The Evolution of Intimacy: Advertising Personal Computers in the 1980s
Based an analysis of over 500 magazine advertisements, this thesis examines how they positioned the personal computer as a domestic machine.









