The game will be designed to align with the Common Core standards in mathematics and Next Generation Science Standards for high school students
GAMBIT game “The Snowfield” is winner in Independent Games Festival student showcase
“The Snowfield” was developed at the Singapore-MIT GAMBIT Game Lab last summer to explore making narrative games without complex artificial intelligence.
Audio: “Occupy Wall Street after Zuccotti Park,” an Interview with Sasha Costanza-Chock
Associate Professor of Civic Media Sasha Costanza-Chock spoke with NPR’s Brook Gladstone about what comes next for the Occupy movement.
Podcast: Heather Hendershot, “Before Fox News: Right-Wing Broadcasting, Cold War America, and the Conservative Movement”
Heather Hendershot on how radio and TV extremists feigned a balanced presentation of their ideas later switched to an overtly right-wing line.
Podcast: John Hartley, “Creative Industries, Micro-productivity and Social Learning: A Cultural Science Approach to Cultural and Media Studies”
John Hartley’s approach to media and culture, based on evolutionary and complexity studies, recast in terms of user-created content and networked knowledge.
Podcast: Philip Napoli, “Social Media, Television, and the Evolution of the ‘Institutionally Effective’ Audience”
Philip Napoli on enabling and inhibiting TV’s incorporation of social media and their implications for audience representation and cultural production.
Podcast: Ian Bogost, “The Cartoonist and the Whaler: Notes on the Future of Journalism and Other Media”
Ian Bogost summarizes the principles of newsgames and then offers two related but conflicting perspectives on its role in the future of newsmaking.







