Jane McGonigal is the internationally acclaimed game designer and author, most recently of “SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient–Powered by the Science of Games”.
Staged Empathy: Empathy and Visual Perception in Virtual Reality Systems
Ainsley Sutherland’s thesis proposes “staged empathy” as a new analytical framework to examine how virtual reality work provokes empathic feeling.
E-Sports Broadcasting
A look at e-sports broadcasting within the larger sports media industrial complex, e-sportscasters, and the economics behind the growing e-sports industry.
The Production Process of “Do Not Track”
Deniz Tortum’s Docubase case study of production process of “Do Not Track”, an interactive web documentary about internet privacy.
Hacking the Future of Publishing
“With or without our consent and awareness, the experience of reading is changing under us,” Anika Gupta, ’16, writes.
Heike, Jike, Chuangke: Creativity in the Chinese Technology Community
Creativity in Chinese technology communities and its implication in China’s development mode shift from “Made in China” to “Created in China.”
Engineering the American Dream: A Study of Bias and Perceptions of Merit in the High-Tech Labor Market
Bias and algorithmic recruitment in the high-tech labor market, how CODE2040 is diversifying its applicant pool, and ways to increase tech’s diversity.









