Is our emerging digital culture a return to practices and ways of thinking that were central to human societies before the advent of the printing press?
“Towards an Aesthetic of Presence in 3D Avatar-driven Computer Games”: The latest GAMBIT video podcast
The new episode of the GAMBIT video podcast series featuring Teun Dubbelman from Utrecht University, who visited our GAMBIT Game Lab back in February.
Video: Thesis Presentations 2010. M. Flourish Klink: “Laugh Out Loud in Real Life: Twilight, Women’s Humor, and Fan Identity”
Flourish Klink explores the topics of Twilight, lulz humor, and female fan culture.
Video: Thesis Presentations 2010. Sheila Seles: “Audience Research for Fun and Profit: Rediscovering the value of television audiences”
Sheila Seles’ work for CMS and the Convergence Culture Consortium examines the television industry with a special focus on its changing business.
Video: Thesis Presentations 2010. Florence Gallez: “Open Park Online News Production: A Proposal for a Code of Ethics for Collaborative Journalism in the Digital Age”
Florence Gallez develops a secure online space for media professionals and their audience to collaborate on news stories’ reporting and writing.
Video: Thesis Presentations 2010. Audubon Dougherty: “New Medium, New Practice: Civic Production in Live-streaming Mobile Video”
Audubon Dougherty explores the ways grassroots organizations can use accessible media tools to expand their online outreach, harness advocacy capabilities and communicate more effectively with their constituencies.
Podcast: “Government Transparency and Collaborative Journalism”
What new ways of gathering and presenting information are evolving from the nexus of government transparency and digital connectedness?








