The operation of ubiquitous computing networks at three scales: the body scale, the architectural scale and the urban scale.
John Hartley on recent developments in the field of cultural and media studies, including an account of changes in the economy, culture and technology, and consequent initiatives in educational provision for the creative industries.
Should the current methods of study change — to have digital methods — however slightly or wholesale, given the focus on objects and content of the medium?
Adding these neglected levels — programming and computing systems — to digital media studies can help to advance the field.
How can media studies be both in and of the emergent media forms, and yet retain a creative and critical distance from them?
McKenzie Wark on developing critical media approaches to confront the computer game as an historically specific form, the form perhaps of our times.