This year’s event, Nov. 9-10 at MIT, will look at how media producers and audiences are relating to one another in new ways in a spreadable media landscape.
The Solid Numbers on the Value of a CMS Degree
“We have a large enough number of alumni to do some research on salaries, industries, and general opinions about the CMS grad school experience. And we just did.”
Games in Everyday Life and Why That Matters to You
What can finance, health care, philanthropy, and education learn from cutting-edge games and game theory?
Podcast, Nancy Baym: “Artist-Audience Relations in the Age of Social Media”
Nancy Baym, Principal Researcher at Microsoft Research New England, asks how direct access to fans changes what it means to be an artist.
Scot Osterweil in the Wall Street Journal’s “The Hidden Cost of Apps for Children”
Industry now has “the ability to invade the kids’ space much more aggressively than ever before.”
GAMBIT at the center of GameSpot video on Boston’s game development history
Our GAMBIT Game Lab was stoked to see the dozen or so mentions of its work, mission, and role in game development featured in a GameSpot video.
Podcast: Heather Chaplin, “Games and Journalism”
Heather Chaplin discusses emerging thinking on ideas about game literacies and the acceptance of games as facilitators of transformative experiences.