This thesis explores the relation between criticism and establishment of narrative forms and genres, focusing on the cultural situation of video games.
Poetics of the Videogame Setpiece
Sonny Sidhu, ’13, placing the technique of AAA videogame setpieces within a series of wider technical, aesthetic, commercial, and cultural problematics.
Podcast: Marcella Szablewicz, “Nostalgia for a Not-So-Distant Youth: Digital Games and Affect in Urban China”
Are games the imagined utopia they are made out to be in these nostalgic accounts or might these affective attachments prove to be a form of “cruel optimism”?
Nostalgia for a Not-So-Distant Youth: Digital Games and Affect in Urban China
Marcella Szablewicz: “Are games the imagined utopia they are made out to be in these nostalgic accounts or might these affective attachments prove to be a form of what Lauren Berlant has called cruel optimism?”
Video: Prof. T.L. Taylor talks to PBS about the rise of competitive gaming
Via our old friend Megan Garber at The Atlantic, featuring T.L. Taylor: Will We One Day Have a Super Bowl for Video Games?
ModIT Workshop: Online HTML Game Engine/Creation Tool
Modit is currently in private beta but in this workshop, we will showcase our HTML5 game development.
Building Story Worlds: Space, Time, Rules, and Narrative in Game Design
A workshop exploring the role of space in storytelling and how artists can use the tools of game design to construct complex narratives.






