Johanna Drucker on the role of design in modeling digital humanities.
Podcast: Clara Fernández-Vara, “Performing Videogame Narratives in Space: Indexical Storytelling”
Clara Fernández-Vara compares and contrasts videogames with theatre to understand how they can incorporate narratives as part of the performance.
Podcast: Jessica Hammer, “What Games Mean (And How They Mean It)”
If we hope to design games that address these needs, we must understand how people create meaning with, through, and around games.
Podcast: Konstantin Mitgutsch, “Purposeful Games: Research & Design”
What are the specific attributes of purposeful games and how can they be researched?
Konstantin Mitgutsch: “Purposeful Games: Research & Design”
A new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged.
Designing Culture: The Technological Imagination at Work
Drawing on her experiences working as part of collaborative research-design teams that combine art/science/design/engineering, Anne Balsamo will describe her new research on public interactives and the infrastructures of public intimacy.
Podcast: Marina Bers, “Out of the Playpen into the Playground: The Design of Digital Experiences for Positive Youth Development
Marina Bers of Tufts University on digital spaces to support positive youth development.