Hackathons, maker spaces, R&D labs: these terms are common to the world of technology, but have only recently seeped into museums.
To Create Live Treatments of Actuality: An Investigation of the Emerging Field of Live Documentary Practice
There is less attention to new opportunities and new theoretical challenges for live practices within the documentary sphere. This thesis argues for a fuller conceptualization of Live Documentary practice.
Conflicting Frames: The Dispute Over the Meaning of Rolezinhos in Brazilian Media
This research analyzes the battle of frames in the controversy surrounding rolezinhos–flashmobs organized by low-income youth in Brazilian shopping malls.
Developing Game Worlds: Gaming, Technology, and Innovation in Peru
This relatively unknown industry has been able to introduce complex skills and work around structural gaps and obstacles to create the foundations for a potentially viable technology and creative industry.
Reading Between the Lines: Blueprints for a Worker Support Infrastructure in the Peer Economy
At its best, the peer economy can reintegrate people who are defined out of the traditional workplace. At its worst, it exploits human labor and degrades human dignity.
Civic Crowdfunding: Participatory Communities, Entrepreneurs and the Political Economy of Place
The potential benefits and challenges of using crowdfunding as a means of executing community-oriented projects in the built environment.
My Pins Are My Dreams: Pinterest, Collective Daydreams, and the Aspirational Gap
The socially-networked nature of Pinterest allows a new type of malleable, global and taste-based community to develop that can engage in collective imaginative play.









