Drawing on Umberto Eco’s concept of ‘pansemiotics’, it will be argued that spectacle cities like Las Vegas operate according to the logic of a giant wunderkammer — relying on an emblematic understanding of the meaning of objects and the interrelationship between them.
Caduceus to be featured on Classroom 2.0 live this Saturday
The Education Arcade game “Caduceus”, created in partnership with Boston-based Fablevision and Children’s Hospital Boston, will be featured on Classroom 2.0, with designers Alex Chishom and Wade Munday.
Podcast: Siva Vaidhyanathan, “The Googlization of Everything”
Siva Vaidhyanathan suggests ways we might live better with Google once we see it as a mere company rather than as a force for good in the world.
MIT’s new Reporter’s Notebook features GAMBIT’s Jason Begy and his game “Pierre: Insanity Inspired”
The MIT News Office’s Peter Dizikes helps explain Jason Begy’s interest in establishing what level of challenge players of video games will put up with.
Podcast: “Booklife: The Private and the Public in Transmedia Storytelling and Self-Promotion”
What are the benefits and dangers of a confusion between the private creativity and the public career elements of a writer’s life caused by new media and a proliferation of “open channels”?
From Sticky To Spreadable: The Antidote to “Viral Marketing” and the Broadcast Mentality
This Webinar will look at what “spreadable media” means, why the concept of “stickiness” is inadequate for measuring success.
Video and podcast: “The Culture Beat and New Media: Arts Journalism in the Internet Era”
Newspapers and magazines are reducing their critical coverage of the arts, but the human appetite to evaluate culture, to debate reactions and opinions, remains as vibrant as ever.









