Parmesh Shahani: “The film, through the reach of Bollywood, will be our ambassador abroad.”
New website launched for the Center for Future Civic Media
The new Center for Future Civic Media site, at civic.mit.edu, not only serves as the public face of C4 but also reflects its collaborative mission.
Singapore-MIT GAMBIT Game Lab wins Microsoft 2008 Dream-Build-Play Competition
The winning game, “CarneyVale: Showtime,” was developed by a team of seven Singaporean students working in the Singapore office of the international game lab. The prize includes $40,000 and consideration for publication on the Microsoft XBox LIVE service.
Podcast: Tak Toyoshima, “Tracking Secret Asian Man”
Tak Toyoshima explores the relationship between his preferred content (the exploration of Asian-American identity), his medium (comics), and his mode of distribution (syndication primarily through independent newspapers).
Education Arcade’s “Hi-Tech Who Done It!” in the MIT Technology Review
Part of a research project called the Education Arcade that aims to make computer and video games a valuable component of teaching.
Podcast: “Comics and Social Conflict” with Ho Che Anderson, Jeet Heer and Diana Tamblyn
Why has historical material become so important for comics art?
Henry Jenkins in “What’s Wrong with Studying Video Games?”
Matt Peckham calls out the National Review for overlooking the groundbreaking work done in games studies, rather than just game-making itself.









