Heather Chaplin discusses emerging thinking on ideas about game literacies and the acceptance of games as facilitators of transformative experiences.
Podcast: Konstantin Mitgutsch, “Tracing Playographies: Methods and Approaches to Research Transformative Experiences in Video Games”
What methods are appropriate for researching how players put meaning into their games and how their biographies reflect these experiences?
Podcast: Clara Fernández-Vara, “Performing Videogame Narratives in Space: Indexical Storytelling”
Clara Fernández-Vara compares and contrasts videogames with theatre to understand how they can incorporate narratives as part of the performance.
Podcast: Otto Santa Anna, “Contemporary Network Television News Reporting About Latinos: Successes, Failures, and a Range of Proposals to Correct Its Limitations”
Otto Santa Anna presents findings from his forthcoming book, Juan in a Hundred: Faces and Stories of Latinos on the Network News.
Mashable asks if Amaranth Borsuk’s augmented reality book could be, well, the future of books
“The married duo combined their separate love of writing and technology to create this augmented reality art project that would explore the relationship between handmade books and digital spaces.”
Podcast: Jeremy Douglass, “Visualizing Play: Graphic Approaches to Game Analysis and Innovation”
Jeremy Douglass on the applications of information visualization to games: for theory, historical research, design, development, and creative art practice.
Podcast: T.L. Taylor, “Professional Play and the E-sports Industry”
Based on extensive qualitative research, T.L. Taylor’s talk explores the nature of professional computer game play.









