Professor Christopher Weaver, Founder of Bethesda Softworks, will discuss how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.
Intimate Worlds: Reading for Intimate Affects in Contemporary Video Games
Video games have a unique capacity to generate intimate affects, and my games of choice push us to rethink our assumptions about what constitutes intimacy more broadly.
Fox Harrell on his video game for the #MeToo era
Harrell’s group has designed a game that gets players to reflect on sexual misconduct in the workplace.
Podcast: Sarah Zaidan, “Celebrating the Female Superhero Through Digital Gaming”
Sarah Zaidan is a game designer, artist and researcher whose work explores how video games and comic books can engage in a dialogue with identity, gender and civic awareness.
The Adventures of Ms. Meta: Celebrating the Female Superhero Through Digital Gaming
Sarah Zaidan is a game designer, artist and researcher whose work explores how video games and comic books can engage in a dialogue with identity, gender and civic awareness.
Jane McGonigal discusses her new book “SuperBetter” with Scot Osterweil
Join us and Harvard Book Store as it hosts Jane McGonigal to discuss “SuperBetter” with our own Scot Osterweil of The Education Arcade.
Podcast and summary, Danielle Keats Citron and Brianna Wu: “Hate Crimes In Cyberspace”
What legal routes are available to people facing online harassment, and what policies might need to be changed to better address this issue?