Paul Roquet unravels the analytical split between the “drawn” and the “digital” in animation and media studies more broadly.
Desktop Reveries: Hand, Software, and the Space of Japanese Artist Animation
Seeking to unravel the analytical split between the “drawn” and the “digital” in animation and media studies more broadly, Paul Roquet’s project moves back and forth between two desktops: the hard surface of the drawing table and the pixelated surface of the screen.