Qualitative Research Workshop
MIT Building 2, Room 135 182 Memorial Drive, Cambridge, MAWorking in small teams, students will design and conduct a qualitative project designed to propose strategy for media and cultural organizations.
Working in small teams, students will design and conduct a qualitative project designed to propose strategy for media and cultural organizations.
Discussion of adaptation with Matthew Weise: How film genres get translated into videogames.
In this workshop, attendees will learn how to become more conscious about the mechanisms of complex abstract concepts, to pin down their evasive elements, to translate them into concrete rule sets and to make them tangible via procedural metaphors.
Philip Tan, the executive director of US operations for GAMBIT will be leading tours of local video game companies to help you understand the day to day goings on of the rapidly growing video game industry.
My research group is answering this challenge by embedding experiments in a video game which we use to study autism.
Whether you are an engineer or designer, this course will challenge you to start work by studying users – not technology – first.
Comparative Media Studies' Jason Begy and Generoso Fierro will be showing their favorite episodes and clips of Mystery Science Theater 3000. The Sunday session is FREE.
Cheryl K. Olson, Sc.D., will use her own focus group studies with teens and parents about video games as teaching examples.
We'll screen his remarkable live action feature film, 5000 Fingers of Dr. T. An MIT Tradition marches forward. No need to enroll!
Get to know your campus radio station (WMBR) as DJ Generoso teaches you various skills of doing a radio show.
Ever played a board game and thought it was missing something? That you could make it better?
Issues around gender and gaming, as well as an opportunity for female MIT students who play digital games to come together to talk and play.
Join us at 10am on November 21, 2011, here at cms.mit.edu!
We'll be watching some classic (and not so classic) examples from the genre, looking at how the depiction of hacker characters has changed.
Start a hat and keep warm in January! The basic knitting stitches will be taught during the mandatory first session.