Ralph Baer, Baer Consultants

MIT Building 2, Room 105 182 Memorial Drive, Cambridge, MA

Ralph Baer on the continuum of invention, development, and marketing novel product ideas.

Fantasy Freaks and Gaming Geeks

MIT Building 4, Room 231 Cambridge, MA

Ethan Gilsdorf will discuss some of the themes of his new book, Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms.

How Not to Be Seen

MIT Building 4, Room 231 Cambridge, MA

Hannah Rose Shell screens and discusses her film-in-progress, called Blind, about the phenomenology of camouflage.

Richard Rouse, “Cinematic Games”

MIT Building 4, Room 231 Cambridge, MA

Richard Rouse on the ways cinematic techniques can be used in gameplay to create even more stimulating experiences for gamers.

Old-fashioned Futures and Re-fashionable Media

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

Joel Burges and Wayne Marshall will contribute to the rethinking of media studies at MIT by taking up the shared metaphor of fashion.

Code and Platform in Computational Media

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

This talk will describe how looking at the code and platform levels can enhance our comparative media studies of computational works.

CMS Town Hall Forum

GAMBIT Game Lab 5 Cambridge Center, Cambridge, MA

Limited to CMS faculty, students, and invitees, this is CMS's semesterly forum to discuss candidly the successes, challenges, and direction of the program.

Exit Zero: Documentary Filmmaking, Historical Memory, and Personal Voice

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

Filmmakers Chris Boebel and Chris Walley on the making of Exit Zero, an in-progress documentary film about deindustrialization, community, class, and family in a former steel mill region in southeast Chicago.

The Imagination, Computation, and Expression Lab: Phantasmal Media

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

Professor Fox Harrell's research group -- the Imagination, Computation, and Expression (ICE) Lab -- builds computational systems for expressing imaginative stories and concepts -- "phantasmal media" systems. In particular, his research uses artificial intelligence/cognitive science-based techniques to understanding the human imagination to invent and better understand new forms of computational narrative, identity, games, and related […]

NGO2.0: When Social Action Meets Social Media

MIT Building 4, Room 231 Cambridge, MA

Professor Jing Wang will discuss the genesis and implementation of a civic media project, NGO2.0, that she conceptualized and launched in China in May 2009.