(Face)book of the Dead

MIT Building 2, Room 105 182 Memorial Drive, Cambridge, MA

In the Age of Always Connect, are we witnessing a plague of oversharing? Are social networks its vectors of transmission? Is this the "Death of Shame"?

The End of the Virtual: Digital Methods

MIT Building 2, Room 105 182 Memorial Drive, Cambridge, MA

Richard Rogers proposes a research practice that grounds claims about cultural change and societal conditions in online dynamics.

Race and Representation after 9/11

MIT Building 2, Room 105 182 Memorial Drive, Cambridge, MA

What kind of popular culture is made in the context of war? How do notions of civil rights shift in a post-Civil Rights era?

Marks of Materiality in Digital Bodies

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

Hye Jean Chung’s talk will explore how digital effects are not only used to mediate the real but to replace or enhance human capabilities via cyborgian hybrids.

Federico Casalegno: “Designing Connections”

MIT Building 4, Room 231 Cambridge, MA

MIT Mobile Experience Lab's Federico Casalegno on innovative ways to design creative new media and digital interactions to foster connections between people, information, and places.

Revision, Culture, and the Machine: How Digital Makes Us Human

MIT Building 4, Room 231 Cambridge, MA

John Bryant will draw upon examples from revision studies, adaptation, and translation in order to highlight the elements of creativity, appropriation, and cultural difference that are at stake in dealing with the ethics and editing of revision.

Cities and the Future of Entertainment

MIT Media Lab, Bartos Theater 20 Ames Street, Cambridge, MA

As a prologue to the Futures of Entertainment conference, this Forum will focus on the emergence of powerful new production cultures in such cities as Mumbai, Shanghai, and Rio de Janeiro.

Fandom Unbound: Otaku Culture in a Connected World

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

By exploring the rich variety of otaku culture from multiple perspectives, Mimi Ito will provide fascinating insights into the present and future of cultural production and distribution in the digital age.