Lev Manovich
MIT Building 2, Room 105 182 Memorial Drive, Cambridge, MALev Manovich is the author of The Language of New Media, which is hailed as "the most suggestive and broad ranging media history since Marshall McLuhan."
Lev Manovich is the author of The Language of New Media, which is hailed as "the most suggestive and broad ranging media history since Marshall McLuhan."
Celia Pearce will use Uru Diaspora, a game community from the defunct massively multiplayer game Uru: Ages Beyond Myst, which immigrated into other games.
Jennifer Roberston explores and interrogates the gendering of humanoid robots manufactured today in Japan for use in the home and workplace.
John Bryant and Wendy Seltzer ask, how does technology abet appropriation? How might it assist the useful designation of boundaries? Is the law keeping up?
Chris Claremont of X-Men fame will address thoughts and considerations that go into building a world that can support years of use.
Tucker Eskew explores the permanent campaign(s) of the last ten years. What is "message discipline" in an era of atomized opinion leadership -- a necessity or a fool's errand?
Ralph Baer on the continuum of invention, development, and marketing novel product ideas.
Ethan Gilsdorf will discuss some of the themes of his new book, Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms.
Hannah Rose Shell screens and discusses her film-in-progress, called Blind, about the phenomenology of camouflage.
Elisa Kreisinger is a video remix artist, hacktivst and writer. She co-edits the blog, PoliticalRemixVideo.com.
Richard Rouse on the ways cinematic techniques can be used in gameplay to create even more stimulating experiences for gamers.
What are the benefits and dangers of a confusion between the private creativity and the public career elements of a writer's life?
Joel Burges and Wayne Marshall will contribute to the rethinking of media studies at MIT by taking up the shared metaphor of fashion.
This talk will describe how looking at the code and platform levels can enhance our comparative media studies of computational works.
Ian Condry on the prevalence of giant robots in anime and Cynthia Breazeal on how science fiction has influenced the development of real robotic systems.