Many Eyes: A Site for Social Data Analysis
MIT Building 2, Room 105 182 Memorial Drive, Cambridge, MAIBM's Visual Communication Lab recently launched Many Eyes, a website devoted to a new social style of data analysis and visualization.
IBM's Visual Communication Lab recently launched Many Eyes, a website devoted to a new social style of data analysis and visualization.
Alan Moore, co-author of Communities Dominate Brands, believes that community-based engagement initiatives will replace the traditional media orthodoxies.
Jim Ross, the longtime voice of World Wrestling Entertainment, joins CMS graduate student Sam Ford to discuss the unique blend of reality and fiction in the world of American professional wrestling.
Our ability to understand and be interested in the compositions at the extremes has kept pace.
Longtime soap opera writer Kay Alden will talk with about her decades in the industry with CMS graduate student Sam Ford.
Questions of genre and secondary world construction in The Brief Wondrous Life of Oscar Wao and the Caribbean, and the failure of realism as a narrative strategy.
Lawrence Kutner and Cheryl Olson present their book, Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do.
John Bell examines the nature and implications of object performance both as a global cultural tradition and as a contemporary medium that dominates our culture.
Diana Tamblyn, Ho Che Anderson, and Jeet Heer on the unique opportunities comics allow for critiquing and revising dominant historical narratives.
Sharon Ghamari-Tabrizi will talk about the various meanings of what counts as a "compelling experience" for military simulation -- and how this phrase “compelling experience” can be used as a thematic marker for differentiating the present moment from cold war-era immersive simulations.
Lev Manovich is the author of The Language of New Media, which is hailed as "the most suggestive and broad ranging media history since Marshall McLuhan."
Celia Pearce will use Uru Diaspora, a game community from the defunct massively multiplayer game Uru: Ages Beyond Myst, which immigrated into other games.
Jennifer Roberston explores and interrogates the gendering of humanoid robots manufactured today in Japan for use in the home and workplace.
John Bryant and Wendy Seltzer ask, how does technology abet appropriation? How might it assist the useful designation of boundaries? Is the law keeping up?
Chris Claremont of X-Men fame will address thoughts and considerations that go into building a world that can support years of use.