“The married duo combined their separate love of writing and technology to create this augmented reality art project that would explore the relationship between handmade books and digital spaces.”
Podcast: Jeremy Douglass, “Visualizing Play: Graphic Approaches to Game Analysis and Innovation”
Jeremy Douglass on the applications of information visualization to games: for theory, historical research, design, development, and creative art practice.
In Medias Res, Spring 2012
“The pas de deux between these top-down and bottom-up developments has put media ever more at the center of contemporary cultural practice.”
Podcast: T.L. Taylor, “Professional Play and the E-sports Industry”
Based on extensive qualitative research, T.L. Taylor’s talk explores the nature of professional computer game play.
Podcast: Jessica Hammer, “What Games Mean (And How They Mean It)”
If we hope to design games that address these needs, we must understand how people create meaning with, through, and around games.
Podcast: Konstantin Mitgutsch, “Purposeful Games: Research & Design”
What are the specific attributes of purposeful games and how can they be researched?
Podcast: Anne Balsamo, “Designing Culture: The Technological Imagination at Work”
In her transmedia project, Designing Culture, Anne Balsamo investigates the way in which culture influences the process of technological innovation.









