Published in Serious Games and Edutainment Applications, Volume 2, March 2017.
This chapter documents the process and preliminary results of a two year project in which a team of MIT researchers, in close collaboration with local educators, designed and tested supplemental teaching resources for supporting educators in implementing the use of commercial, off-the-shelf games in their secondary level, humanities (e.g. social studies, history, languages) classrooms. The chapter also provides an overview of similar research in the field of game-based learning and addresses challenges likely to be encountered in such implementation processes, particularly in the American public educational context.
Download I Just Don’t Know Where to Begin – Designing to Facilitate the Educational Use of Commercial, Off-the-Shelf Video Games (PDF)
Download Serious Games and Edutainment Applications Volume II (PDF)