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CMS Colloquium PodcastThe CMS Colloquium Series provides an intimate and informal exchange between a visiting speaker and CMS faculty, students, visiting scholars and friends. Subjects relate to the various media we create and consume each day: film, TV, comics, videogames, the internet, and the vast body of emerging media that's being created as you read this.

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May 20, 2013

Podcast: "10 PRINT CHR$(205.5+RND(1)); : GOTO 10"

The MIT Press book we affectionately call 10 PRINT -- actually 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 -- was an unusual project in several respects. The book focuses on a single line of now-unfamiliar code, code of the sort that millions typed in and modified in the 1970s and 1980s. The book contributes to several threads of contemporary digital media scholarship, including critical code studies, software studies, and platform studies. Also somewhat oddly, the book was written in a single voice by ten people: Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, and Noah Vawter.

At this CMS colloquium, co-authors will discuss the nature of their collaboration, which was organized by Montfort, designed as a book by Reas, and facilitated by structured conversations and writing done online (using a mailing list and a wiki) as well as (in a few cases) in person. The writing of 10 PRINT is offered as a new mode of scholarship, very suitable in digital media but capable of being applied throughout the humanities. It brings some of the benefits of laboratory work and collaborative design practice to the traditionally individual mode of scholarly research and argument.

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May 7, 2013

Media in Transition 8: "Summing Up, Looking Ahead"

  • Roderick Coover, Temple University
  • Theo Hug, University of Innsbruck
  • Molly Sauter, MIT
  • Dan Whaley, hypothes.is
  • Moderator: James Paradis, MIT

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May 6, 2013

Media in Transition 8: "Oversharing: The End of Privacy?"

Amid disquiet over encroachments on privacy by government and corporations, another class of concerns has arisen: That some people (often young users of social media) are not respecting the traditional boundaries of privacy and are choosing to share "too much information." Do these people's technical skills outstrip their social skills? Are they unaware of how information can persist and potentially damage their reputation? Or are the stern adults who question this behavior clinging to an outmoded idea of privacy? Are the apps and algorithms and platforms of social media invisibly transforming norms of privacy and personal freedom?

  • Feona Attwood, Middlesex University (UK)
  • David Rosen, author
  • Jonathan Zittrain, Harvard University
  • Moderator: Nick Montfort, MIT

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Media in Transition 8: "Surveillance: Big Data and Other Watchers"

It is a truth universally acknowledged that digital technologies have immensely enhanced existing means of surveillance by government and corporations and have created powerful new instruments to monitor individual behavior. Do the ramifying systems for observing and recording our routine activities fundamentally threaten our privacy and freedom, as many have argued? In an era of dating mining and smart algorithms, is our awareness that we are being monitored, converted to bits and distributed among databases, changing the way we behave as citizens and individuals? Should it do so? Or is this framing of the question too pessimistic, ignoring the fact that many of the world's data collectors are or claim to be improving our lives by expanded productivity, services tailored to individual users, advances not merely in shopping but in health, education and public safety.

  • Goran Bolin, Sodertorn University (Sweden)
  • Kelly Gates, University of California, San Diego
  • Jose van Dijck, University of Amsterdam
  • Moderator: Ethan Zuckerman, MIT

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Media in Transition 8: "Counterpublics: Self-Fashioning and Alternate Communities"

Notions of a "public sphere" have always incited skepticism and qualification, in particular the recognition of "counterpublics" that operate inside and at the margins of consensus discourse. Counterpublics can be spaces of political opposition - sites of resistance, civil disobedience, disruption - or spaces of play and self-fashioning, enabling the emergence of alt-, sub-, and fan cultures and alternative forms of community and identity. How is digital technology - and social media in particular - generating categories of identity and belonging that define themselves in opposition to established norms of personhood or community? How do the counterpublics of the digital age differ from those of the past?

  • Cristobal Garcia, P. Universidad Catolica (Chile)
  • Eric Gordon, Emerson College
  • Henry Jenkins, USC
  • Maria San Filippo, Harvard University
  • Moderator: Noel Jackson, MIT

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April 23, 2013

Podcast, Mary L. Gray: "Size Is Only Half the Story: Valuing the Dimensionality of BIG DATA"

Recent provocations (boyd and Crawford, 2011) about the role of "big data" in human communication research and technology studies deserve an outline of the value of anthropology, as a particular kind of "big data".

Mary L. Gray, Senior Researcher at Microsoft Research New England and Associate Professor of Communication and Culture at Indiana University, will walk through the different dimensions of social inquiry that fall under the rubric of "big data". She argues for attending to different dimensions rather than scales of data, more collaborative approaches to how we arrive at what we (think we) know, and critical analysis of the cultural assumptions embedded in the data we collect. By moving from the "snapshot" of quantitative work to the "time-lapse photography" of ethnography, she suggests that researchers must imagine "big data" as an on-going process of modeling, triangulation, and critique.

Gray's current research includes work on ethnographically-informed social media research, compliance cyberinfrastructures in universities and their impact on emerging media research, online labour, and the importance of location and place in the context of mobile technologies. Her book Out in the Country: Youth, Media, and Queer Visibility in Rural America examined how youth in rural parts of the United States fashioned "queer" senses of gender and sexual identity and the role that media--particularly internet access--played in their lives and political work.

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April 17, 2013

Video, "News or Entertainment? The Press in Modern Political Campaigns"

Ta-Nehisi Coates and Mark McKinnon

In the 2012 presidential campaign, a handful of media outlets deployed "fact-checking" divisions which reported the lies and distortions of the candidates. Some commentators have argued that these truth-squads exposed the inadequacy of standard print and broadcast coverage, much of which seems more like entertainment than news. This forum will examine the changing role of the political media in the U.S. Is our political journalism serving democratic and civic ideals? What do emerging technologies and the proliferation of news sources mean for the future?

Ta-Nehisi Coates is a senior editor at The Atlantic where he writes about culture, politics, and social issues for TheAtlantic.com and the magazine. He is the author of the memoir The Beautiful Struggle.

Mark McKinnon is a senior advisor of Hill & Knowlton Strategies, an international communications consultancy, a weekly columnist for The Daily Beast and The London Telegraph, and is a co-founder of the bipartisan group No Labels. As a political advisor, he has worked for many causes, companies and candidates including former President George W. Bush, 2008 Republican presidential candidate Senator John McCain, late former Texas Governor Ann Richards and Congressman Charlie Wilson.

Download, or watch below.

April 12, 2013

Podcast, "News or Entertainment? The Press in Modern Political Campaigns"

Ta-Nehisi Coates and Mark McKinnon

In the 2012 presidential campaign, a handful of media outlets deployed "fact-checking" divisions which reported the lies and distortions of the candidates. Some commentators have argued that these truth-squads exposed the inadequacy of standard print and broadcast coverage, much of which seems more like entertainment than news. This forum will examine the changing role of the political media in the U.S. Is our political journalism serving democratic and civic ideals? What do emerging technologies and the proliferation of news sources mean for the future?

Ta-Nehisi Coates is a senior editor at The Atlantic where he writes about culture, politics, and social issues for TheAtlantic.com and the magazine. He is the author of the memoir The Beautiful Struggle.

Mark McKinnon is a senior advisor of Hill & Knowlton Strategies, an international communications consultancy, a weekly columnist for The Daily Beast and The London Telegraph, and is a co-founder of the bipartisan group No Labels. As a political advisor, he has worked for many causes, companies and candidates including former President George W. Bush, 2008 Republican presidential candidate Senator John McCain, late former Texas Governor Ann Richards and Congressman Charlie Wilson.

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April 9, 2013

Podcast, David Novak: "The Cultural Feedback of Noise"

Cosponsored by the MIT Cool Japan Project.

Noise, an underground music made through an amalgam of feedback, distortion, and electronic effects, first emerged in the 1980s, circulating on cassette tapes traded between fans in Japan, Europe and North America. With its cultivated obscurity, ear-shattering sound, and over-the-top performances, Noise captured the imagination of a small but passionate transnational audience, despite remaining deeply underground. How did the submergent circulations of Noise become such a compelling metaphor for the complexities of globalization, intercultural exchange and participatory media at the turn of the millennium? In this talk, I trace the "cultural feedback" of Noise through the productive distortions of its mediated networks: its recorded forms, technologies of live performance, and into the lives and creative practices of musicians and listeners.

David Novak teaches in the Music Department at the University of California, Santa Barbara. His work deals with the globalization of popular music, media technologies, experimental culture, and social practices of listening. He is the author of recent essays in Public Culture, Cultural Anthropology, and Popular Music, as well as the book Japanoise: Music at the Edge of Circulation (Duke University Press).

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Video: "MOOCs and the Emerging Digital Classroom"

MOOCs and other forms of online learning have the potential to disrupt traditional classroom education -- or to help us better understand how to exploit the many learning spaces students now inhabit. This forum examines the ongoing migration of our analog practices into digital forms, looking at the ways in which digital technologies are transforming teaching and learning both on and off campus. What gaps in our curricula, or in our students' experience, can be filled through technology? What elements of teaching practice can be effectively translated into new media, and what aspects of "teaching" must be redefined?

Anant Agarwal the president of edX, a worldwide, online learning initiative of MIT and Harvard University, and a professor in MIT's electrical engineering and computer science department.

Alison Byerly holds an interdisciplinary appointment as College Professor at Middlebury College and, during 2012-2013, she is a visiting scholar in the Literature Section at MIT.

Daphne Koller is the Rajeev Motwani Professor in the computer science department at Stanford University. Koller will join the conversation live from the west coast.

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April 1, 2013

Fox Harrell named in ARTFORUM Top 10. Plus, video of his talk "A Phantasmal Media Approach to Empowerment, Identity, and Computation"

Arthur and Marilouise Kroker -- writers and lecturers about technology and culture and editors of the influential electronic review CTheory -- included Fox Harrell in their ARTFORUM Top 10. Fox is Associate Professor of Digital Media at CMS and MIT's Computer Science and Artificial Intelligence Laboratory, and leads the Imagination, Computation, and Expression Lab, one of CMS's research groups, also paired with CSAIL...

4. RICARDO DOMINGUEZ AND D. FOX HARRELL have created brilliant counter-strategies within and through the culture of simulation. Cocreator of the Transborder Immigrant Tool, 2008, Dominguez, an artist and University of California, San Diego, professor, has retrofitted basic flip phones with mobile technology that helps migrants find water and shelter in austere border zones. Likewise, D. Fox Harrell, an MIT research professor working at the interface of the humanities and artificial intelligence, has rewritten the codes of computer gaming to combat social stigma, bias, and prejudice, as well as to reveal biographies yet untold--those still unwritten stories about the disappearance of identity in the digital haze of network culture.

Meanwhile, Harrell visited the Krokers' own Pacific Centre for Technology and Culture at the University of Victoria to deliver "Digital Inflections: Visions for the Posthuman Future"...

Dr. Fox Harrell, Associate Professor of Digital Media in the Comparative Media Studies Program and Computer Science and Artificial Intelligence Laboratory at MIT.

Focusing on questions of social identity, empowerment and computation, Fox Harrell explores the emerging world of "phantasmal identities," that moment when the meaning of social identity is complicated by its intersection with computing technologies including social networking, gaming, virtual worlds and more. Here, social identities are not addressed only through persistent issues of class, gender, sex, race, and ethnicity, but also through dynamic construction of social categories, body language, discourse, metaphorical thought, gesture, fashion, and so on. When these "real" identities meet their counterparts in the virtual world, the results are identities that are a sudden blend of cultural ideas and sensory imagination, namely the increasing development of "phantasmal identities."

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March 18, 2013

Podcast, Jesper Juul: "The Pain of Playing Video Games"

We often talk of video games as being "fun," but this is a mistake. When we play video games, our facial expressions are only occasionally those of of happiness, instead we frown and grimace when fail to achieve our goals. This is the paradox of failure: why do we play video games even though they make us unhappy?

In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Yet failure in a game is unique in that when we fail in a game, it means that we (not a character) are in some way inadequate, and games then motivate us to play more, in order to escape that inadequacy.

In this talk, based on his new book The Art of Failure, Jesper Juul will argue that the paradox of failure pervades games on many levels: in game design, in sports coaching, in strategy guides, in taunting, in the prejudices against sore losers. The issue of failure is also central to recurring controversies of what games can, or should be about: what does it mean to cause terrible events to happen in a fictional game world? Games, then are the Art of Failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it.

Jesper Juul is an assistant professor at the New York University Game Center and a visiting assistant professor at Comparative Media Studies. He has been working with the development of video game theory since the late 1990's. His publications include Half-Real on video game theory, and A Casual Revolution on how puzzle games, music games, and the Nintendo Wii brought video games to a new audience. He maintains the blog The Ludologist on "game research and other important things".

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March 11, 2013

Podcast, D.T. Max: "Angels of Death: David Foster Wallace and the Battle against Irony, Letterman and Leyner?"

D.T. Max, staff writer at the New Yorker, looks at David Foster Wallace and irony, with an eye especially on his 1990's attacks on David Letterman and the novelist Mark Leyner, both in publications and in private correspondence. When did David Foster Wallace become obsessed with irony and why? What made him so sure it was corrosive to civil culture or initiative? Or was the unease he felt in its presence really more the product of his own personal history?

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Co-hosted with Literature at MIT.

March 7, 2013

Video: "A Conversation with Nate Silver"

The statistician and political polling analyst Nate Silver discusses his career -- from student journalist to baseball prognosticator to the creator of FiveThirtyEight.com, perhaps the most influential political blog in the world -- and the ways in which statistics are changing the face of journalism in a conversation with Seth Mnookin, a former baseball and political writer who co-directs MIT's Graduate Program in Science Writing.

Video, Francis Steen: "The News as a Social Process for Improving Society"

Sponsored by the MIT Imagination, Computation, and Expression Laboratory (ICE Lab)

Television news provides a window into the cognitive processes commonly deployed to frame, explain, and reason about events. What Hart & Honore (1959/1985) show for courtrooms also holds for newsrooms: they rely on commonsense notions of causation to reconstruct events, assemble narratives, and determine responsibility.

The media provide a vehicle for a finer-grained ethical process than is captured by the legal system, often holding people accountable to a higher standard than the law. These standards emerge out of the different voices that appear in the media, creating either a more narrowly elitist or a more broadly-based and inclusive social dialogue. The implied goal of this dialogue is to help move society towards a better and more skillful level of functioning; the media firmly holds that free will is real and that human intentions and actions are potent forces of history that cause social change.

To achieve the intended results, however, journalists and others whose voices appear in the media must reconstruct events carefully, identifying possible windows of missed interventions and specific causal forks realistically. Illustrating the social debate in this Comparative Media Studies colloquium, Steen will examine the global media coverage of the July 22, 2011, attack in Norway, demonstrating that the news is not primarily about reporting what happened but about constructing narratives, performing event surgery, and assigning responsibility. Cultural values strongly influence the process of causal reasoning, subtly shaping the future direction of society.

Francis Steen is Associate Professor of Communication Studies at UCLA and Director of the UCLA Library Communication Studies Archive, a multimodal research corpus of some 200,000 television news programs automatically annotated by two billion words from closed captioning and transcripts. He will demonstrate some of the tools developed for the project, along with results from the ongoing NSF/CDI collaboration with computer vision and text mining teams. He and Mark Turner jointly direct the Red Hen Lab, a globally distributed laboratory for research on multimodal communication.

March 1, 2013

Podcast: "A Conversation with Nate Silver"

Download! (54mb)

The statistician and political polling analyst Nate Silver will discuss his career -- from student journalist to baseball prognosticator to the creator of FiveThirtyEight.com, perhaps the most influential political blog in the world -- and the ways in which statistics are changing the face of journalism in a conversation with Seth Mnookin, a former baseball and political writer who co-directs MIT's Graduate Program in Science Writing.

February 25, 2013

Video, Communications Forum: "Convergence Journalism? Emerging Documentary and Multimedia Forms of News"

Co-sponsored by the MIT Open Documentary Lab.

Hybrid forms of multimedia, combining aspects of newspapers, documentary film and digital video are a notable feature of today's on-line journalism. How is this access to the power of the visual changing our journalism? What current projects are particularly significant? What will this convergence mean in the future?

Jason Spingarn-Koff is the series producer and curator of Op-Docs, a new initiative at the New York Times for short opinionated documentaries by independent filmmakers and artists. He directed the feature documentary "Life 2.0", which premiered at the 2010 Sundance Film Festival and was acquired by OWN: Oprah Winfrey Network's Documentary Club, and his work has appeared on PBS, BBC, MSNBC, Time.com and Wired News. In 2010-2011, he was a Knight Science Journalism Fellow at MIT.

Alexandra Garcia is a multimedia journalist for The Washington Post. She reports, shoots and edits video stories on topics ranging from health care and immigration to fashion and education. Awarded an Edward R. Murrow award, eight regional Emmy awards and named 2011 Video Editor of the Year by the White House News Photographers Association, Garcia is currently a fellow at the Nieman Foundation for Journalism at Harvard University.

Moderator: Sarah Wolozin, director of the MIT Open Documentary Lab, has produced documentaries and educational media for a variety of media outlets including PBS, History Channel, Learning Channel and NPR.

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February 21, 2013

Podcast, Gregory Crane: "Automated Methods, Human Understanding, and Digital Libraries of Babel"

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Organized by Literature. Co-sponsored with CMS, the MIT HyperStudio for Digital Humanities, and Ancient and Medieval Studies.

Millions of documents produced around the world over more than four thousand years are now available in digital form -- Google Books alone had scanned, by March 2012, more than 20 million books in more than 400 languages. Images of manuscripts, papyri, inscriptions and other non-print sources are also appearing in increasing numbers. But if we have addressed physical access to images of textual sources, we are a long way from providing the intellectual access necessary to understand the written sources that we see. This talk explores the challenges and opportunities as we refashion our study of the past from ethnocentric monolingual conversations into a hyperlingual dialogue among civilizations, where humans work with machines and with each other to communicate and where books do, as Marvin Minksy opined decades ago, talk to each other.

Gregory Crane is Chair of the Department of Classics at Tufts University, as well as an Adjunct Professor in Tufts' Department of Computer Science. Since 1988, he has been Editor-in-Chief of the Perseus Project, a long-running digital humanities effort focused on Greek, Latin, and Arabic Classics.

February 20, 2013

Podcast, Convergence Journalism? Emerging Documentary and Multimedia Forms of News

Download! (.mp3)

Co-sponsored by the MIT Open Documentary Lab.

Hybrid forms of multimedia, combining aspects of newspapers, documentary film and digital video are a notable feature of today's on-line journalism. How is this access to the power of the visual changing our journalism? What current projects are particularly significant? What will this convergence mean in the future?

Jason Spingarn-Koff is the series producer and curator of Op-Docs, a new initiative at the New York Times for short opinionated documentaries by independent filmmakers and artists. He directed the feature documentary "Life 2.0", which premiered at the 2010 Sundance Film Festival and was acquired by OWN: Oprah Winfrey Network's Documentary Club, and his work has appeared on PBS, BBC, MSNBC, Time.com and Wired News. In 2010-2011, he was a Knight Science Journalism Fellow at MIT.

Alexandra Garcia is a multimedia journalist for The Washington Post. She reports, shoots and edits video stories on topics ranging from health care and immigration to fashion and education. Awarded an Edward R. Murrow award, eight regional Emmy awards and named 2011 Video Editor of the Year by the White House News Photographers Association, Garcia is currently a fellow at the Nieman Foundation for Journalism at Harvard University.

Moderator: Sarah Wolozin, director of the MIT Open Documentary Lab, has produced documentaries and educational media for a variety of media outlets including PBS, History Channel, Learning Channel and NPR.

February 14, 2013

Podcast, Marcella Szablewicz: "Nostalgia for a Not-So-Distant Youth: Digital Games and Affect in Urban China"

Young people born in 1980's and 1990's China are the focus of a great deal of scholarly attention as they are the country's first generation of only children. They are also the first generation to come of age with the Internet, and, for many, playing Internet games forms an integral part of the youth experience. This presentation will explore the affective dimensions of digital games from the perspective of urban Chinese youth. What is the significance of an e-sports event that attracts tens of thousands of twenty-somethings, many of whom experience it as a teary-eyed "farewell to their youth"? Or a viral video created by World of Warcraft gamers that urges millions of viewers to "raise their fists in solidarity" to show support for their "spiritual homeland"? What should we make of these phenomena that demonstrate, ever more clearly, the ways in which games are intertwined with people's spiritual and emotional lives? Are games the imagined utopia they are made out to be in these nostalgic accounts or might these affective attachments prove to be a form of what Lauren Berlant (2011) has called "cruel optimism," a relationship in which the very thing that is desired becomes an obstacle to flourishing?

Marcella Szablewicz is a Mellon Postdoctoral Fellow in Comparative Media Studies at MIT. She received her Ph.D. from the Department of Communication and Media at Rensselaer Polytechnic Institute and an M.A. in East Asian Studies from Duke University. Her research focuses on youth and digital media in urban China. She is currently working on a book based on her dissertation, provisionally entitled From Addicts to Athletes: Youth Mobilities and the Politics of Digital Gaming in Urban China. Based on ethnographic fieldwork supported by the Fulbright and National Science Foundations, the book will examine the precarious socio-economic futures of urban Chinese youth through the lens of digital gaming culture, while also considering how dominant discourse about digital leisure practice is shaped by larger cultural debates about patriotism and productivity, class and the crafting of the "ideal citizen". Her work can also be found in the Routledge volume Online Society in China and in the Chinese Journal of Communication.

Co-sponsored by the Cool Japan Project.

Download! (48 mb)

January 18, 2013

Podcast: A Conversation with Ta-Nehisi Coates

Ta-Nehisi Coates is a senior editor for The Atlantic; author of a memoir, The Beautiful Struggle, about his father's influence during his childhood in Baltimore; and, this year, an MLK Scholar at MIT. We talked about his impressions of MIT students and his growth as a writer, and we touched upon his research of the Civil War, the setting for an upcoming book. A transcript is available on our features page:

Download!

January 11, 2013

Vivek Bald talks about "Bengali Harlem" on the Brian Lehrer Show (WNYC)

Listen/download here or at WYNC.org.

December 17, 2012

Video, Andrew Silver: "New Forms, New Markets for Independent Film"

Download! or watch below.

Independent film-maker Andrew Silver will discuss emerging forms of hybrid media, some promising new pathways for distributing films and his career as a director and producer in this colloquium, which will include clips from his most recent film, Second Wind. Debra Wise of MIT's Central Square Theater will join the discussion. Andrew and Debra played husband and wife in Radio Cape Cod, a Silver production shot in Woods Hole. Andrew Silver is a graduate of MIT and the Harvard Business School, co-author of a chapter in the HBS anthology Breakthrough Thinking, and a long-time member of the Council for the Arts at MIT. His films are distributed by Tesco, the second largest global retail chain.

December 14, 2012

Podcast, Al Filreis: "Teaching Modern & Contemporary American Poetry to 36k"

Download the .mp3.

Part of the Purple Blurb series, and co-sponsored by the SHASS Dean's Office and the Literature Section.

Al Filreis has taught his "ModPo" course at Penn for years; in Fall 2012 he offered a 10-week version of the course online, via Coursera, to more than 36,000 students. The course, as in its previous versions, does not include lectures, being based instead on discussion - the collaborative close readings of poems. The course grows out of Filreis's work at the Kelly Writers House; he has been Faculty Director of this literary freespace since its founding in 1995. Filreis is also co-founder of PennSound, the Web's main free archive of poetry readings, publisher of Jacket2 magazine, and producer and host of "PoemTalk," a podcast/radio series of close readings of poems. In conversation with Nick Montfort, Filreis will discuss ModPo and his perspective on writing, teaching, and digital media.

Filreis is Kelly Professor of English and Director of the Center for Programs in Contemporary Writing at the University of Pennsylvania. He is the author of Wallace Stevens and the Actual World, Modernism from Right to Left, Counter-Revolution of the Word: The Conservative Attack on Modernism, 1945-60, and other works. He was chosen as Pennsylvania Professor of the Year by the Carnegie Foundation in 2000.

November 30, 2012

Podcast, Mark Turner: "Minding the News"

Download or listen below.

The Red Hen Lab is a distributed laboratory for the study of network news. In an earlier talk, Professor Francis Steen provided a technical overview of the activities of Red Hen and surveyed the study by Francis Steen and Mark Turner of international network news coverage of the Anders Bering Brevik event in Oslo, Norway, in July, 2011, with an emphasis on the way in which network news is occupied with the assessment of culpability, blame, and credit. This talk will discuss research on the cognitive underpinnings of network news, with an emphasis on blended joint attention, story-telling, counterfactuality, and hypotheticals.

Mark Turner is Institute Professor and Professor of Cognitive Science at Case Western Reserve University.

He is the founding director of the Cognitive Science Network. His most recent book publications are Ten Lectures on Mind and Language and two edited volumes, The Artful Mind: Cognitive Science and the Riddle of Human Creativity, and Meaning, Form, & Body, edited with Fey Parrill and Vera Tobin. His other publications include Cognitive Dimensions of Social Science: The Way We Think about Politics, Economics, Law, and Society, The Literary Mind: The Origins of Thought and Language, and many more. He has been a fellow of the Institute for Advanced Study, the John Simon Guggenheim Memorial Foundation, the Center for Advanced Study in the Behavioral Sciences, the National Humanities Center, the National Endowment for the Humanities, and the Institute of Advanced Study of Durham University. He is a fellow of the Institute for the Science of Origins, external research professor at the Krasnow Institute for Advanced Study in Cognitive Neuroscience, distinguished fellow at the New England Institute for Cognitive Science and Evolutionary Psychology, and Extraordinary Member of the Humanwissenschaftsliches Zentrum. In 1996, the Académie française awarded him the Prix du Rayonnement de la langue et de la littérature françaises. For 2011-2012, he is a fellow of the Centre for Advanced Study at the Norwegian Academy of Science and Letters.

November 16, 2012

Podcast, Hector Postigo: "Cultural Production and Social Media as Capture Platforms: How the Matrix Has You"

Download or listen below.

This presentation develops a theoretical framework (rooted in Science and Technology Studies) for understanding how, generally, social media's technical feature-sets create a system of capture and conversion. Capture describes the persistent ways in which social web platforms record and fix online/offline social and technical practices. Conversion applies to the way in which technical architectures convert what is captured into value (both culturally contingent and economic). The notions of capture and conversion are developed in light of other work in the field that seeks to understand how social web platforms use technology to leverage user generated content (UGC). The framework bridges a focus on ongoing social practice within/through platforms with analysis of technology as a determinant of probable practice. Ultimately this work is part of a larger project that seeks to develop a way of critically engaging the political economy of the social web while at the same time not ignoring the subject positions of those whose lives on display make it compelling.

Hector Postigo is Associate Professor in Media Studies and Production at Temple University's School of Media and Communication. He is the co-founder of the blog culturedigitally.org and most recently the author of The Digital Rights Movement: The Role of Technology in Subverting Digital Copyright from MIT Press and co-editor of Managing Privacy Through Accountability from Palgrave Press. His research is funded by the National Science Foundation and the European Commission. He teaches and writes about video game culture, labor in digital networks, and privacy and copyright on the social web.

November 13, 2012

Video, "New Media in West Africa"

Download or watch below.

Despite many infrastructural and economic hurdles, entertainment media industries are burgeoning in West Africa. Today, the Nigerian cinema market--"Nollywood"--is the second largest in the world in terms of the annual volume of films distributed behind only the Indian film industry. And an era of digital distribution has empowered content created in Lagos, or Accra, to spread across geographic and cultural boundaries. New commercial models for distribution as well as international diasporic networks have driven the circulation of this material. But so has rampant piracy and the unofficial online circulation of this content. What innovations are emerging from West Africa? How has Nigerian cinema in particular influenced local television and film markets in other countries across West Africa, and across the continent? What does the increasing visibility of West African popular culture mean for this region--especially as content crosses various cultural contexts, within and outside the region? And what challenges does West Africa face in continuing to develop its entertainment industries?

Derrick N. Ashong leads the band Soulfège, a group that produces an eclectic blend of hip-hop, reggae, funk, world beat and West African highlife music and has been featured in such major media as MTV Africa and NPR. Also known as DNA, which is the name of his blog, Ashong hosted Oprah Radio's The Derrick Ashong Experience and Al-Jazeera English's social media TV show The Stream.

Colin M. Maclay is the managing director of the Berkman Center for Internet & Society at Harvard Law School. Both as co-founder of Harvard's International Technologies Group and at Berkman, Maclay's research pairs hands-on multi-stakeholder collaborations with the generation of data that reveal trends, challenges and opportunities for the integration of communications technologies in developing communities.

Fadzi Makanda is a business development manager in the New York office of iROKO Partners, a distributor of African--and particularly Nollywood--entertainment. Makanda leads the development and execution of U.S. advertising sales strategies for the company.

Moderator:
Ralph Simon is founder of the Mobilium Advisory Group, which studies innovation in mobile usage in such countries as Nigeria, Kenya, Uganda and South Africa. He has served as an executive at Capitol Records, Blue Note Records, and EMI Music, and he co-founded the Zomba Group with Clive Calder of South Africa. Simon earned the title "Father of the Ring Tone" when he created the first ring tone company in 1997.

November 9, 2012

Podcast, Tracy Fullerton: "Finer Fruits: Experiment in Life and Play at Walden"

Download, or listen via stream below.

Sponsored by the Purple Blurb series. Note time.

Walden, a game, is an experiment in play being made about an experiment in living. The game simulates Henry David Thoreau's experiment in living a simplified existence as articulated in his book Walden. It puts Thoreau's ideas about the essentials of life into a playable form, in which players can take on the role of Thoreau, attending to the "meaner" tasks of life at the Pond--providing themselves with food, fuel, shelter and clothing--while trying not to lose sight of their relationship to nature, where the Thoreau found the true rewards of his experiment, his "finer fruits" of life. The game is a work in progress, and this talk will look closely at the design of the underlying system and the cycles of thought that have gone into developing it. It will also detail the creation of the game world, which is based on close readings of Thoreau's work, and the projected path forward for the team as we continue our sojourn in experimental in play.

Tracy Fullerton, M.F.A., is an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. The Game Innovation Lab is a design research center that has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey -- a collaboration with media artist Bill Viola. Tracy is also the author of "Game Design Workshop: A Playcentric Approach to Creating Innovative Games," a design textbook in use at game programs worldwide.

Purple Blurb is a series of presentations for digital writing, with its thanks given to Angus N. Macdonald Fund and MIT Writing and Humanistic Studies.

Podcast, "New Media in West Africa"

Download or stream below.

Despite many infrastructural and economic hurdles, entertainment media industries are burgeoning in West Africa. Today, the Nigerian cinema market--"Nollywood"--is the second largest in the world in terms of the annual volume of films distributed behind only the Indian film industry. And an era of digital distribution has empowered content created in Lagos, or Accra, to spread across geographic and cultural boundaries. New commercial models for distribution as well as international diasporic networks have driven the circulation of this material. But so has rampant piracy and the unofficial online circulation of this content. What innovations are emerging from West Africa? How has Nigerian cinema in particular influenced local television and film markets in other countries across West Africa, and across the continent? What does the increasing visibility of West African popular culture mean for this region--especially as content crosses various cultural contexts, within and outside the region? And what challenges does West Africa face in continuing to develop its entertainment industries?

Derrick N. Ashong leads the band Soulfège, a group that produces an eclectic blend of hip-hop, reggae, funk, world beat and West African highlife music and has been featured in such major media as MTV Africa and NPR. Also known as DNA, which is the name of his blog, Ashong hosted Oprah Radio's The Derrick Ashong Experience and Al-Jazeera English's social media TV show The Stream.

Colin M. Maclay is the managing director of the Berkman Center for Internet & Society at Harvard Law School. Both as co-founder of Harvard's International Technologies Group and at Berkman, Maclay's research pairs hands-on multi-stakeholder collaborations with the generation of data that reveal trends, challenges and opportunities for the integration of communications technologies in developing communities.

Fadzi Makanda is a business development manager in the New York office of iROKO Partners, a distributor of African--and particularly Nollywood--entertainment. Makanda leads the development and execution of U.S. advertising sales strategies for the company.

Moderator:
Ralph Simon is founder of the Mobilium Advisory Group, which studies innovation in mobile usage in such countries as Nigeria, Kenya, Uganda and South Africa. He has served as an executive at Capitol Records, Blue Note Records, and EMI Music, and he co-founded the Zomba Group with Clive Calder of South Africa. Simon earned the title "Father of the Ring Tone" when he created the first ring tone company in 1997.

November 6, 2012

Video, Robert Darnton and Susan Flannery: "Digitizing the Culture of Print: The Digital Public Library of America and Other Urgent Projects"

The role of the library in the digital age is one of the compelling questions of our era. How are libraries coping with the promise and perils of our impending digital future? What urgent initiatives are underway to assure universal access to our print inheritance and to the digital communication forms of the future? How is the very idea of the library changing? These and related questions will engage our distinguished panelists, who represent both research and public libraries and two of whom serve on the steering committee for the Digital Public Library of America.

Robert Darnton is Carl H. Pforzheimer University Professor at Harvard, Director of the Harvard University Library and one of America's most distinguished historians. He serves on the steering committee of the Digital Public Library of America and has been a trustees of the New York Public Library since 1995. In a recent essay in the New York Review of Books, Darnton defended a NYPL plan to liquidate some branches in the system while renovating the main Fifth Avenue branch. The essay sparked a number of responses. In November of last year, Darnton provided a status report on the DPLA. Darnton is the author of many influential books including The Case for Books, Past, Present, and Future and The Great Cat Massacre.

Susan Flannery is director of libraries for the City of Cambridge and past president of the Massachusetts Library Association.

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November 5, 2012

Video, William Uricchio: "We've Digitized The Archive...Now What?"

CMS Professor William Uricchio: "Things are changing radically in the university...it's a moment of great terror." But fear not, as you learn more from him in his keynote address at Kennisland's event on Sustainable Futures for Digital Archives...

November 2, 2012

Podcast, Robert Darnton and Susan Flannery: "Digitizing the Culture of Print: The Digital Public Library of America and Other Urgent Projects"

The role of the library in the digital age is one of the compelling questions of our era. How are libraries coping with the promise and perils of our impending digital future? What urgent initiatives are underway to assure universal access to our print inheritance and to the digital communication forms of the future? How is the very idea of the library changing? These and related questions will engage our distinguished panelists, who represent both research and public libraries and two of whom serve on the steering committee for the Digital Public Library of America.

Robert Darnton is Carl H. Pforzheimer University Professor at Harvard, Director of the Harvard University Library and one of America's most distinguished historians. He serves on the steering committee of the Digital Public Library of America and has been a trustees of the New York Public Library since 1995. In a recent essay in the New York Review of Books, Darnton defended a NYPL plan to liquidate some branches in the system while renovating the main Fifth Avenue branch. The essay sparked a number of responses. In November of last year, Darnton provided a status report on the DPLA. Darnton is the author of many influential books including The Case for Books, Past, Present, and Future and The Great Cat Massacre.

Susan Flannery is director of libraries for the City of Cambridge and past president of the Massachusetts Library Association.

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October 31, 2012

Video, Linda Gregerson: "Why I Write Poems"

Linda Gregerson discusses her new book of poems, The Selvage, and her calling as a poet and professor of Renaissance literature in conversation with Forum Director David Thorburn and members of the audience.

A 2007 National Book Award finalist and a recent Guggenheim Fellow, Linda Gregerson is the Caroline Walker Bynum Distinguished University Professor of English Language and Literature at the University of Michigan, where she teaches creative writing and Renaissance literature. She is the author of four books of poetry and two books of criticism. Gregerson's poems have appeared in The New Yorker, The Atlantic Monthly, Poetry, Granta, The Paris Review, The Kenyon Review, The Best American Poetry, and many other journals and anthologies. Among her honors and awards are an American Academy of Arts and Letters Award in Literature, the Kingsley Tufts Award, four Pushcart Prizes, grants and fellowships from the Guggenheim, Rockefeller, Mellon, and Bogliasco Foundations, the National Endowment for the Arts, the Institute for Advanced Study, the Poetry Society of America, and the National Humanities Center.

Download or watch...

October 26, 2012

Podcast, Linda Gregerson: "Why I Write Poems"

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Linda Gregerson discusses her new book of poems, The Selvage, and her calling as a poet and professor of Renaissance literature in conversation with Forum Director David Thorburn and members of the audience.

A 2007 National Book Award finalist and a recent Guggenheim Fellow, Linda Gregerson is the Caroline Walker Bynum Distinguished University Professor of English Language and Literature at the University of Michigan, where she teaches creative writing and Renaissance literature. She is the author of four books of poetry and two books of criticism. Gregerson's poems have appeared in The New Yorker, The Atlantic Monthly, Poetry, Granta, The Paris Review, The Kenyon Review, The Best American Poetry, and many other journals and anthologies. Among her honors and awards are an American Academy of Arts and Letters Award in Literature, the Kingsley Tufts Award, four Pushcart Prizes, grants and fellowships from the Guggenheim, Rockefeller, Mellon, and Bogliasco Foundations, the National Endowment for the Arts, the Institute for Advanced Study, the Poetry Society of America, and the National Humanities Center.

October 22, 2012

Podcast, Gediminas Urbonas

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Gediminas Urbonas is artist and educator, and co-founder (with Nomeda Urbonas) of Urbonas Studio - an interdisciplinary research program that advocates for the reclamation of public culture in the face of overwhelming privatization, stimulating cultural and political imagination as tools for social change. Often beginning with archival research, their methodology unfolds complex participatory works investigating the urban environment, architectural developments, and cultural and technological heritage.

The Urbonases have established their international reputation for socially interactive and interdisciplinary practice exploring the conflicts and contradictions posed by the economic, social, and political conditions of countries in transition. Working in collaboration they develop models for social and artistic practice with the interest to design organizational structures that question relativity of freedom.

They use art platform to render public spaces for interaction and engagement of the social groups, evoking local communities and encouraging their cultural and political imagination. Combining the tools of new and traditional media, their work frequently involves collective activities such as workshops, lectures, debates, TV programs, Internet chat-rooms and public protests that stand at the intersection of art, technology and social criticism.

They are also co-founders of VILMA (Vilnius Interdisciplinary Lab for Media Art), and VOICE, a net based publication on media culture. They have exhibited internationally including the San Paulo, Berlin, Moscow, Lyon and Gwangju Biennales - and Manifesta and Documenta exhibitions - among numerous other international shows, including a solo show at the Venice Biennale and MACBA in Barcelona. Their work was awarded a number of high level grants and residency awards, including the Lithuanian National Prize (2007); a fellowship at the Montalvo Arts Center in California (2008); a Prize for the Best International Artist at the Gwangju Biennale (2006) and the Special Prize for the best national pavilion at the Venice Biennale (2007).

Their writings on artistic research as a form of intervention to social and political crisis was published in the books Devices for Action (2008) by MACBA Press, Barcelona and Villa Lituania (2008) by Sternberg Press.

Gediminas Urbonas is Associate Professor in Visual Arts at ACT - the MIT Program in Art, Culture and Technology.

October 12, 2012

Podcast, Tom Streeter: "The Internet and the Habitus of the New: What Would Pierre Bourdieu Say About Facebook?"

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We have come to associate the internet with narratives of appealing unpredictability. We have become accustomed to scanning for the next best thing, to expecting novelty at our fingertips. We are habituated to stories of people using computers to throw established authorities into disarray: stories of surprising computer-related business start-ups, from Apple and Microsoft around 1980 through Facebook and beyond; of peculiar digital inventions taking the world by storm; of internet use by political rebels from Howard Dean to the Tea Party to the Arab Spring; of disruptive events that throw entire industries into disarray, like college students downloading music or uploading videos. The habit of throwing money at internet-related businesses in rough proportion to their air of rebelliousness persists to some degree, even if dampened by memories of the stock collapses and scandals of the early 2000s. Novelty in the digital does not surprise us; it is an expectation - at the same time that we have nearly given up on the idea of change in other in other aspects of our lives (e.g., in dysfunctional politics, our dependence on the automobile, the persistence of poverty).
The Net Effect (2011) attributed this pattern in part to an American tradition of reading experiences through a romantic individualist lens. Widespread interactive computing introduced common experiences to large swathes of the population: the compulsive draw that often comes with computer use, for example, or the repeated wonder of plugging in a new gizmo that a short time ago would have been impossibly expensive or just impossible, or the cubicle dweller's secret pleasure of discovering, on a slow day at work, something striking on computer networks that is unknown to the powers that be. Romanticism provided a framework for making sense of those experiences, and thus a way to frame computing as an exploration, not a means to an end, as a means of personal expression, as an art.

This presentation elaborates on the sociology of this pattern of expectant novelty, using Papacharissi's suggestion that the digital world offers a "habitus of the new," with its own distinct inducements and blindspots. Bourdieu's notion of a habitus offers a non-dualist, non-determinist way to make sense of the way digital novelty has become woven into the fabric of how we live our day to day lives.

Thomas Streeter is Professor of Sociology at the University of Vermont. He has also taught for the School of Cinema-Television at the University of Southern California, and was a Member of the School of Social Science at the Princeton Institute for Advanced Study. The Net Effect: Romanticism, Capitalism, and the Internet (NYU Press, 2011) is a study of the role of culture in the social construction of internet technology. His award-winning Selling the Air, a study of the cultural underpinnings of the creation of the US broadcast industry and its regulatory apparatus, was published in 1996. He edited, with Zephyr Teachout, a volume about the use of the internet in Howard Dean's run for President, called Mousepads, Shoe Leather, and Hope, published in 2007. He has published articles and chapters in outlets ranging from the Cardozo Arts and Entertainment Law Journal to the Journal of Communication to Critical Inquiry.

October 11, 2012

Podcast: Kelley Kreitz, "Yellow Journalism as Civic Media?: Rewiring an Experiment with Nineteenth-Century News"

The so-called "yellow journalism" of the New York Journal and the New York World in the 1890s has been discredited by scholars and journalists for privileging sensational and biased stories. In its day, however, many within the news industry considered this experimental form of journalism to be a promising new direction for news writing. Both newspapers explored a reform-oriented form of news that some commentators and reformers believed could play a vital new role in advocating for the public interest. Revisiting the activist impulse behind yellow journalism provides a window on a changing media ecology in which the future of news was under debate. This moment of transition within nineteenth-century media also provides insight into the promise and potential dangers of activist media for today's civically minded experiments with news.

Kelley Kreitz is a Visiting Scholar in Comparative Media Studies at MIT. Her research brings together media studies, the history of journalism, cultural studies, and U.S. and Latin American literary studies. She is completing a book called Electrifying News: A Hemispheric History of Newspapers, Novels, and Media Change. Kelley has also served as a radio journalist and as the director of the Idea Lab at Root Cause, a nonprofit dedicated to advancing new solutions to social problems. She received her Ph.D. in Comparative Literature from Brown University.

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October 1, 2012

Podcast, Jeffrey Hamburger: "Script as Image"

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The first event in the Ancient and Medieval Studies Seminar Series and co-sponsored by Literature, HTC, and the SHASS Dean's Office

Writing, in relation to such affiliated topics as literacy, linguistics, cognition, and media studies, has a central place across and beyond the humanistic disciplines. It is time, in turn, for historians of medieval art to take a broader view of paleography, rather than view it primarily as a means of dating or localizing monuments, or, at the most literal level, deciphering illustrated texts or epigraphic inscriptions.

Within the realm of visual imagery, the written word can rise to a form of representation in its own right, prior to and independent of the complex phenomena generally considered under the rubric of "text and image" -- a generalization as true of modern art as it is of the Middle Ages. In contrast to modernity, however, through much of the Middle Ages, as in Antiquity, the primary status of the spoken word and oral delivery ensured that writing, no less than picturing, was subject to suspicion.

Professor Hamburger's presentation will survey some, if hardly all, of the many aspects of medieval script as a pictorial form, using examples ranging from Late Antiquity to the late Middle Ages and beyond.

Jeffrey Hamburger's teaching and research focus on the art of the High and later Middle Ages. Among his areas of special interest are medieval manuscript illumination, text-image issues, the history of attitudes towards imagery and visual experience, and German vernacular religious writing of the Middle Ages, especially in the context of mysticism. Much of his scholarship has focused on the art of female monasticism. His current research includes a project that seeks to integrate digital technology into the study and presentation of liturgical manuscripts, a study of narrative imagery in late medieval German prayer books and a major international exhibition on German manuscript illumination in the age of Gutenberg.

Professor Hamburger's books include The Mind's Eye: Art and Theological Argument in the Medieval West and The Visual and the Visionary: Art and Female Spirituality in Late Medieval Germany.

Hamburger holds both his B.A. and Ph.D. in art history from Yale University. He previously held teaching positions at Oberlin College and the University of Toronto. He has been a guest professor in Zurich, Paris, Oxford and Fribourg, Switzerland.

September 28, 2012

Podcast, Jim Bizzocchi: "Close-Reading Media Poetics"

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Close reading is a classic humanities methodology for the analysis and understanding of texts across a variety of media. It's a rigorous discipline -- in the words of van Looy and Baetans: "The text is never trusted at face value, but is torn to pieces and reconstituted by a reader who is at the same time a demolisher and a constructor." This is a difficult task -- the practice of close reading requires that the scholar immerse herself in the experience of the text on its own terms, and at the same time maintain a critical distance in order to observe and understand the construction and the effects of the text. Bizzocchi relies on close reading for his own scholarly work and uses various strategies to reconcile the contradictory states of experience and analysis.

Close reading can be used to explicate works across a variety of dimensions: thematic, cultural, historical, sociological, and others. Bizzocchi's goal is to understand the poetics -- the creative decisions -- embedded in media works. Bordwell describes poetics as "inquiry into the fundamental principles by which artifacts in any representational medium are constructed, and the effects that flow from these principles". Bizzocchi has always loved the magic of immersion in the experience of the moving image. As a scholar, he says his role is "to seek within that immersive experience the details of how the magic is created". He will present his analyses of Norman Jewison's The Thomas Crown Affair, Tom Tykwer's Run, Lola, Run, and Gerrie Villon and Alex Mayhew's Ceremony of Innocence (an interactive adaptation of The Griffin and Sabine trilogy by Nick Bantock).

Jim Bizzocchi is an Associate Professor in the School of Interactive Arts and Technology at Simon Fraser University in Vancouver, British Columbia. His research includes work on narrative, interactive narrative, and the evolution of the moving image. He teaches classes in these areas, and is a recipient of the University Award for Excellence in Teaching. He is a practicing video artist, creating award-winning works in a genre he calls "Ambient Video". Jim is a graduate of the MIT Comparative Media Studies Program (2001).

September 26, 2012

Video, George Lakoff: "The Brain's Politics: How Campaigns Are Framed and Why"

A liveblog of this event has been made available via Lian Chikako Chang, a master's student at Harvard's Graduate School of Design.

It was sponsored by the MIT Imagination, Computation, and Expression Laboratory (ICE Lab) and the MIT Communications Forum.

About the Talk:

Everything we learn, know and understand is physical -- a matter of brain circuitry. This basic fact has deep implications for how politics is understood, how campaigns are framed, why conservatives and progressives talk past each other, and why progressives have more problems framing messages than conservatives do -- and what they can do about it.

George Lakoff is Richard and Rhoda Goldman Distinguished Professor of Cognitive Science and Linguistics at the University of California at Berkeley, where he has taught since 1972. He previously taught at Harvard (1965-69) and the University of Michigan (1969-1972).

He graduated from MIT in 1962 (in Mathematics and Literature) and received his PhD in Linguistics from Indiana University in 1966.

Download the video! (411MB)

September 18, 2012

Podcast, Nancy Baym: "Artist-Audience Relations in the Age of Social Media"

Social media have transformed relationships between those who create artistic work and those who enjoy it. Culture industries such as the music recording business have been left reeling as fans have gained the ability to distribute amongst themselves and artists have gained the ability to bypass traditional gatekeepers such as labels. The dominant rhetoric has been of 'piracy,' yet there are other tales to tell. How does direct access to fans change what it means to be an artist? What rewards are there that weren't before? How are relational lines between fans and friends blurred and with what consequences? What new challenges other than making a living do artists face?

Nancy Baym is a Principal Researcher at Microsoft Research New England. She is the author of Personal Connections in the Digital Age (Polity), Internet Inquiry (co-edited with Annette Markham, Sage) and Tune In, Log On: Soaps, Fandom and Online Community (Sage). For the last two years she has been interviewing musicians about their relationships with audiences.

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September 12, 2012

Podcast, Francis Steen: "The News as a Social Process for Improving Society"

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Sponsored by the MIT Imagination, Computation, and Expression Laboratory (ICE Lab)

Part 1 (Join us for Part 2, with Mark Turner, on November 29.)

Television news provides a window into the cognitive processes commonly deployed to frame, explain, and reason about events. What Hart & Honore (1959/1985) show for courtrooms also holds for newsrooms: they rely on commonsense notions of causation to reconstruct events, assemble narratives, and determine responsibility.

The media provide a vehicle for a finer-grained ethical process than is captured by the legal system, often holding people accountable to a higher standard than the law. These standards emerge out of the different voices that appear in the media, creating either a more narrowly elitist or a more broadly-based and inclusive social dialogue. The implied goal of this dialogue is to help move society towards a better and more skillful level of functioning; the media firmly holds that free will is real and that human intentions and actions are potent forces of history that cause social change.

To achieve the intended results, however, journalists and others whose voices appear in the media must reconstruct events carefully, identifying possible windows of missed interventions and specific causal forks realistically. Illustrating the social debate in this Comparative Media Studies colloquium, Steen will examine the global media coverage of the July 22, 2011, attack in Norway, demonstrating that the news is not primarily about reporting what happened but about constructing narratives, performing event surgery, and assigning responsibility. Cultural values strongly influence the process of causal reasoning, subtly shaping the future direction of society.

Francis Steen is Associate Professor of Communication Studies at UCLA and Director of the UCLA Library Communication Studies Archive, a multimodal research corpus of some 200,000 television news programs automatically annotated by two billion words from closed captioning and transcripts. He will demonstrate some of the tools developed for the project, along with results from the ongoing NSF/CDI collaboration with computer vision and text mining teams. He and Mark Turner jointly direct the Red Hen Lab, a globally distributed laboratory for research on multimodal communication.

Podcast, George Lakoff: "The Brain's Politics: How Campaigns Are Framed and Why"

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Everything we learn, know and understand is physical -- a matter of brain circuitry. This basic fact has deep implications for how politics is understood, how campaigns are framed, why conservatives and progressives talk past each other, and why progressives have more problems framing messages than conservatives do -- and what they can do about it.

George Lakoff is Richard and Rhoda Goldman Distinguished Professor of Cognitive Science and Linguistics at the University of California at Berkeley, where he has taught since 1972. He previously taught at Harvard (1965-69) and the University of Michigan (1969-1972).

He graduated from MIT in 1962 (in Mathematics and Literature) and received his PhD in Linguistics from Indiana University in 1966.

Read more at georgelakoff.com.

May 25, 2012

Video, Communications Forum: "Electronic Literature and Future Books"

Mainstream and avant-garde poets and fiction writers have been exploring the literary potential of the computer for decades, creating work that goes far beyond today's e-books. The creators of electronic literature have developed new interface methods, new techniques for collaboration, and new ways of linking language, computing, and other media elements. How has electronic literature influenced other media, including the Web and the book? What are the implications of having literary projects in the digital sphere alongside other forms of communication and art?

Katherine Hayles is professor in the literature program at Duke University. Her books include Electronic Literature: New Horizons for the Literary (2008) and My Mother Was a Computer: Digital Subjects and Literary Texts (2005).

Rita Raley is associate professor of English at the University of California at Santa Barbara where she directs Transcriptions, a research and pedagogic initiative on literature and the culture of information. Her most recent publications include the co-edited Electronic Literature Collection, volume 2.

Download! (though be warned: 389 MB)

May 8, 2012

Podcast, Johanna Drucker: "Designing Digital Humanities"

What is the role of design in modeling digital humanities? Can we imagine new forms of argument and platforms that support interpretative work? So much of the computationally driven environment of digital work has been created by design/engineers that humanistic values and methods have not found their place in the tools and formats that provide the platform for research, pedagogy, access, and use. The current challenge is to take advantage of the rich repositories and well-developed online resources and create innovative approaches to argument, curation, display, editing, and understanding that embody humanistic methods as well as humanities content. Designers have a major role to play in the collaborative envisioning of new formats and processes. Using some vivid examples and case studies, this talk outlines some of the opportunities for exciting work ahead.

Johanna Drucker is the inaugural Breslauer Professor of Bibliographical Studies in the Department of Information Studies at UCLA. She is internationally known for her work in the history of graphic design, typography, experimental poetry, fine art, and digital humanities. In addition, she has a reputation as a book artist, and her limited edition works are in special collections and libraries worldwide. Her most recent titles include SpecLab: Digital Aesthetics and Speculative Computing (Chicago, 2009), and Graphic Design History: A Critical Guide (Pearson, 2008, 2nd edition late 2012). She is currently working on a database memoire, ALL, the online Museum of Writing in collaboration with University College London and King's College, and a letterpress project titled Stochastic Poetics. A collaboratively written work, Digital_Humanities, with Jeffrey Schapp, Todd Presner, Peter Lunenfeld, and Anne Burdick is forthcoming from MIT Press.

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May 7, 2012

Podcast, "Electronic Literature and Future Books" with Katherine Hayles and Rita Raley

Mainstream and avant-garde poets and fiction writers have been exploring the literary potential of the computer for decades, creating work that goes far beyond today's e-books. The creators of electronic literature have developed new interface methods, new techniques for collaboration, and new ways of linking language, computing, and other media elements. How has electronic literature influenced other media, including the Web and the book? What are the implications of having literary projects in the digital sphere alongside other forms of communication and art?

Katherine Hayles is professor in the literature program at Duke University. Her books include Electronic Literature: New Horizons for the Literary (2008) and My Mother Was a Computer: Digital Subjects and Literary Texts (2005).

Rita Raley is associate professor of English at the University of California at Santa Barbara where she directs Transcriptions, a research and pedagogic initiative on literature and the culture of information. Her most recent publications include the co-edited Electronic Literature Collection, volume 2.

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April 27, 2012

Podcast, Craig Watkins: "The Digital Edge: Exploring the Digital Practices of Black and Latino Youth"

S. Craig Watkins studies young people's social and digital media behaviors. He teaches at the University of Texas, Austin, in the departments of Radio-Television-Film, Sociology, and the Center for African and African American Studies. Craig is also a Faculty Fellow for the Division of Diversity and Community Engagement. He received his PhD from the University of Michigan.

He is the author of three books, including The Young and the Digital: What the Migration to Social Network Sites, Games, and Anytime, Anywhere Media Means for Our Future. He is a member of the MacArthur Foundation's research network on Connected Learning.

Among other things his work in the network will include leading a team of researchers in an ethnographic study of teens and their participation in diverse digital media cultures and communities.

Working with an Austin-based game studio Craig is also developing a game design workshop for young teens. The workshop will explore the connections between digital media, game authorship, literacy, and civic engagement.

Craig blogs for dmlcentral, the online presence for the Digital Media and Learning Research Hub hosted at the UC Irvine campus, and the HuffingtonPost. For updates on Craig's research visit his website, theyoungandthedigital.com.

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April 10, 2012

Podcast, "Adapting Journalism to the Web" with Jay Rosen and Ethan Zuckerman

Co-sponsored by the Center for Civic Media; Comparative Media Studies; Science, Technology, and Society; and the Program in Writing and Humanistic Studies<

New communications technologies are revolutionizing our experience of news and information. The avalanche of news, gossip, and citizen reporting available on the web is immensely valuable but also often deeply unreliable. How can professional reporters and editors help to assure that quality journalism will be recognized and valued in our brave new digital world?

Jay Rosen is director of NYU's Studio 20, a master's level journalism program which uses projects to teach innovation in journalism. He is the author of the blog PressThink, and of the book What are Journalists For?

Ethan Zuckerman is director of the Center for Civic Media at MIT, and a principal research scientist at the Media Lab. He blogs at ethanzuckerman.com/blog.

A Knight Science Journalism event.

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March 27, 2012

Podcast, David Kelley: "The Color of Seawater Through a Picture Window"

David Kelley primarily works with digital video installation and photography, with recent projects involving performance and sculpture. His practice consistently interrogates the apparatus of photography and film to encounter narrative in the process of becoming. His latest films, set in Newfoundland and the Brazilian Amazon, draw on the genre of ethnography as a narrative device to rehearse the real and imagined social relations of these sites. In Newfoundland, Kelley participated in a remote art residency founded as a socio-economic redevelopment project on Fogo island, an outport community with a failing fishing industry. In Manaus in the Amazon, he filmed rehearsals of an independent film about drug-fueled indigenous suicides in the colonial Teatro Amazonas. The theater was funded by the fortunes of rubber barons and also served as the location for Werner Herzog's Fitzcarraldo. Kelley will show selections of his recent projects and related narrative and ethnographic films, as well as rehearse a lecture/performance about architectural morphology and global tourism.

Kelley is an artist and Assistant Professor of Photography at Wellesley College. He received his MFA from University of California in Irvine and is a recent alumni of the Whitney Museum of American Art's Independent Study Program. Kelley's work has been shown at MassMoCA, The Kitchen, BAK in Utrecht, and Bangkok Experimental Film Festival. His project with Patty Chang Flotsam Jetsam (2007) exhibited in New York at Museum of Modern Art's 2008 New Directors New Films Festival and won the Golden Pyramid at the Cairo IMFAY Media Arts Festival.

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Video: Communications Forum, "Documentary Film and New Technologies"

Emerging digital technologies are opening powerful new ways to create and even to reconceptualize the documentary film. How will handheld video cameras and ubiquitous open-source computing change the nature of documentaries? What are the implications for makers and viewers of documentaries of today's unprecedented access to online editing and distribution tools, to an ocean of data never before available to the general public? These and related questions are central to this discussion. Panelists include a scholar of digital culture, a director who has begun to exploit emerging technologies, and a representative of a newly-important specialty of the digital age - a curator of digital artifacts.

Gerry Flahive is a producer for the National Film Board of Canada. He has produced more than 50 films and new media projects including Project Grizzly, Waterlife and Highrise.

Shari Frilot is senior programmer for the Sundance Film Festival and curator of the New Frontier section of the event.

Ingrid Kopp, Tribeca Film Institute

Patricia R. Zimmermann is professor in the Department of Cinema, Photography and Media Arts at Ithaca College and codirector of the Finger Lakes Environmental Film Festival. She has curated the Robert Flaherty Film Seminar several times, including a retrospective on American documentary history and a documentary summit between Glasnost and American documentarians.

Moderated by MIT Comparative Media Studies co-director William Uricchio.

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Podcast, Jesse Shapins: "Mapping the Urban Database Documentary"

The urban database documentary is a mode of media art practice that uses structural systems as generative processes and organizational frameworks to explore the lived experience of place. The genre emerges in the early 20th century, and can be read as symptomatic of panoramic perception, sensory estrangement and networked participation, cultural utopias which respond to modernity's underlying paradoxes. As such, the invention of the computer did not give rise to the urban database documentary, it only enabled new forms of its realization. The hope is to shift the conversation from a fetishization of ever-­new technological possibilities to a discussion of the underlying cultural aims/assumptions of media art practice and the specific forms through which works address modernity's cultural tensions.

Jesse Shapins is a media theorist, documentary artist, and social entrepreneur whose work has been featured in The New York Times, Metropolis, PRAXIS and Wired, cited in books such as The Sentient City and Networked Locality, and been exhibited at MoMA, Deutsches Architektur Zentrum and the Carpenter Center for Visual Arts, among other venues. He is Co-Founder/Chief Strategy Architect of Zeega, Co-Founder/Associate Director of metaLAB (at) Harvard, and on the faculty of architecture at the Harvard Graduate School of Design, where he has invented courses such as The Mixed-Reality City and Media Archaeology of Place.

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March 22, 2012

Molly Sauter: "Policy Effects of Media Portrayals of Hacktivists"

Our grad student Molly Sauter just returned from SXSW, .mp3 and Prezi in-hand of her talk about how films and other media show us what they think hackers are...

Hollywood and the international news media delight in presenting us with depictions of hackers and hacktivists as subterranean Ohmian "Super Users," capable of hacking *all* the ISPs with a few keystrokes in between shots of Red Bull. How do these depictions, both in fiction and news coverage of hacktivist actions, affect the development and implementation of Internet policy and regulations? In this talk, I'll be examining how media coverage and depictions of hackers and hacktivists has changed as the hacktivist movement has developed since the 1980s. I'll be describing how such coverage, from "Sneakers" to photo galleries of Fawkes-masked Anonymous protests, influences policy on subjects from intellectual property and communications regulations to information security and cyberwar. I'll be questioning what these trends of laws, regulations, and apparent media biases mean for the future of hacktivism and digital activism.

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March 21, 2012

Podcast, "Documentary Film and New Technologies"

Emerging digital technologies are opening powerful new ways to create and even to reconceptualize the documentary film. How will handheld video cameras and ubiquitous open-source computing change the nature of documentaries? What are the implications for makers and viewers of documentaries of today's unprecedented access to online editing and distribution tools, to an ocean of data never before available to the general public? These and related questions will be central to our discussion. Panelists will include a scholar of digital culture, a director who has begun to exploit emerging technologies, and a representative of a newly-important specialty of the digital age - a curator of digital artifacts.

Gerry Flahive is a producer for the National Film Board of Canada. He has produced more than 50 films and new media projects including Project Grizzly, Waterlife and Highrise.

Shari Frilot is senior programmer for the Sundance Film Festival and curator of the New Frontier section of the event.

Ingrid Kopp, Tribeca Film Institute

Patricia R. Zimmermann is professor in the Department of Cinema, Photography and Media Arts at Ithaca College and codirector of the Finger Lakes Environmental Film Festival. She has curated the Robert Flaherty Film Seminar several times, including a retrospective on American documentary history and a documentary summit between Glasnost and American documentarians.

Moderated by MIT Comparative Media Studies co-director William Uricchio.

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March 16, 2012

Podcast, "The Future of the Post Office"

The American postal service has an impressive history, but an uncertain future. Older than the Constitution, it was a wellspring of American democracy and a catalyst for the creation of a nationwide market for information and goods. Today, however, its once indispensable role in fostering civic discourse and facilitating personal communications has been challenged by the Internet and mobile telephony. How is the post office coping? What are its prospects in the digital age?

Richard R. John is a professor in the Columbia University Journalism School who specializes in the political economy of communications in the United States. His many publications include two monographs: Spreading the News: The American Postal System from Franklin to Morse (1995) and Network Nation: Inventing American Telecommunications (2010).

Kent B. Smith is the manager of strategic business planning for the US Postal Service and is involved in developing perspectives of the future of the postal service and the mailing industry with such groups as the Institute for the Future, the Universal Postal Union, and the International Postal Corporation.

David C. Williams is the Inspector General (IG) of the US Postal Service. The IG's office conducts independent audits and investigations of postal service operations. Previously, he served as IG for the Nuclear Regulatory Commission, Social Security Administration, Department of the Treasury and Housing and Urban Development.

Moderator:

V.A. Shiva Ayyadurai is a lecturer at MIT in both the Department of Biological Engineering and Comparative Media Studies. He directs the EMAIL Lab and works with the US Postal Service Office of Inspector General exploring ways to retain postal workers' jobs through the provisioning of email services. His book The EMAIL Revolution is forthcoming this fall.

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March 8, 2012

Podcast, Sasha Costanza-Chock: "Media Culture in the Occupy Movement: from the People's Mic to GlobalRevolution.tv"

Scholars and activists have hotly debated the relationship between social media and social movement activity during the current global cycle of protest. This talk investigates media practices in the Occupy movement and develops an analytical framework of social movement media culture: the set of tools, skills, social practices, and norms that movement participants deploy to create, circulate, curate, and amplify movement media across all available platforms.

Movement media cultures are shaped by their location within a broader media ecology, and can be said to lean towards open or closed based on the diversity of spokespeople, the role of media specialists, formal and informal inclusion mechanisms, messaging and framing norms, and levels of transparency. The social movement media culture of the Occupy movement leans strongly towards open, distributed, and participatory processes; at the same time, highly skilled individuals and dedicated small groups play key roles in creating, curating, and circulating movement media. Insight into the media culture of the Occupy movement is based on mixed qualitative and quantitative methods. Qualitative insights come from semi-structured interviews with members of Media Teams and Press Working Groups, participant observation and visual research in multiple Occupy sites, and participation in Occupy Hackathons. Quantitative insights are drawn from a survey of over 5,000 Occupy participants, a crowdsourced database of the characteristics of approximately 1200 local Occupy sites, and a dataset of more than 13 million tweets with Occupy related hashtags.

Sasha Costanza-Chock is Assistant Professor of Civic Media in the Comparative Media Studies program at MIT. He is a Fellow at the Berkman Center for Internet & Society at Harvard University, co-PI of the MIT Center for Civic Media, and cofounder of the Occupy Research Network.

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February 24, 2012

Podcast, Heather Chaplin: "Games and Journalism"

As a journalist covering games since 2001, Chaplin has seen a lot of changes in the industry and among game academics. In this talk she will give an overview of the most important and interesting trends, including emerging thinking on ideas about game literacies and the acceptance of games as facilitators of transformative experiences. This will include ideas about play as a crucial part of human development and a potentially subversive act, and the rise of systems thinking. Chaplin is not a games evangelist, so the talk will cast a skeptical eye on the current trend of games as an answer for all that ails society. She will also talk about my experiences in general as a journalist during the rise of the Internet, and share my thinking on the journalism program she is developing at The New School.

Heather Chaplin is an assistant professor of journalism at The New School and author of the book, Smartbomb: The Quest for Art Entertainment and Big Bucks in the Videogame Revolution. Her work has appeared in The New York Times, The Los Angeles Times, GQ, Details, and Salon. She was a regular contributor for All Things Considered, covering videogames. She has been interviewed for and cited in on the topic of games for publications such as The New Yorker, The Atlantic Monthly, The New York Times Magazine, Businessweek, and The Believer and has appeared on shows such as Talk of the Nation, and CBS Sunday Morning.

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February 17, 2012

Podcast, Konstantin Mitgutsch: "Tracing Playographies: Methods and Approaches to Research Transformative Experiences in Video Games"

"This game meant everything to me" - statements like this emphasize how players encounter deep and meaningful experiences playing video games in their lives. Playful mediated experiences strike players' minds at particular phases of their lives, in relation to the space and time they inhabit, and in the context of specific subjective experiences. However, these transformative experiences cannot be standardized; they do not happen to everyone through the same game or at the same time and place. The question arises, how we can trace these highly subjective experiences. What methods are appropriate for researching, how players put meaning into their games and how their biographies reflect these experiences?

In this talk the methodology of playographies - a visualization of playful experiences as part of qualitative biographic interviews - is introduced. Insights from Mitgutsch's research on transformative playful experiences are provided and the development of this mixed-method research tool will be outlined. Besides demonstrating the methods and presenting recent results, the theoretical framework guiding this study are outlined. It will be reflected why and how games foster transformative experiences of players. On this basis the limits and potentials of this research method will be debated and future research challenges will be discussed. This talk is accompanied with a small self-exploration exercise...

Konstantin Mitgutsch is Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab. His research focuses on learning processes in computer games, empirical research on players' experience, educational game design, and transformative learning in games. He worked in the fields of learning, media studies, computer games and age rating systems at the University of Vienna for several years. In 2010 he was Max Kade Postdoctoral Fellow at the Education Arcade at CMS. In his recent research project he investigates learning patterns in games and different methodologies of game evaluation.

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February 10, 2012

Podcast, Clara Fernández-Vara: "Performing Videogame Narratives in Space: Indexical Storytelling"

Videogames are performance activities, like theatre, sports, rituals or dance. The presentation will draw comparisons and contrasts with theatre to understand how videogames can incorporate narratives as part of the performance: games give cues to the player, who has to figure out the script of the story. How can these cues contribute to the narrative of the game? Focusing on the design of the space, and how it provides opportunities for action, provides some of the answers. The novel concept of indexical storytelling describes a series of strategies that use environmental design to help the player form the narrative script of a game. The game gives indications to the player to interpret, carry out, or even react against. These strategies help understand how videogames tell stories, create narrative opportunities, and open up new avenues for innovation.

Clara Fernández-Vara is a Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab. She is particularly interested in applying methods from textual analysis and performance studies to the study of video games and cross-media artifacts. Her work concentrates on adventure games, as well as the integration of stories in simulated environments through game play. Her goal as a researcher is to bridge disciplines - humanities and sciences, theory and practice - in order to find ways to innovate and open new ground in video games studies and design.

Clara holds a Ph.D. in Digital Media from the Georgia Institute of Technology. She earned a BA in English Studies by the Universidad Autónoma de Madrid, and was awarded a fellowship from La Caixa Foundation to pursue a Masters in Comparative Media Studies at MIT. Clara has presented her work at various international academic conferences, such as DiGRA (Digital Games Research Association), Foundations of Digital Games and Future Play. She has also been a speaker at the Game Developer's Conference, one of the main video game industry gatherings worldwide. She teaches courses on videogame theory and game writing at MIT, and has worked on two experimental adventure games as part of her research, Rosemary (2009), Symon (2010) and Stranded in Singapore (2011).

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February 9, 2012

Podcast, Otto Santa Anna: "Contemporary Network Television News Reporting About Latinos: Successes, Failures, and a Range of Proposals to Correct Its Limitations"

Otto Santa Anna presents findings from his forthcoming book, Juan in a Hundred: Faces and Stories of Latinos on the Network News (Texas). In it he elaborates standard cognitive metaphor analysis (as is used for printed texts), blending cognitive science with humanist scholarship, to attempt to capture the full semiotic range of televised reporting. His review of a full year of contemporary network news stories about Latinos reveals both the high production values and journalistic limitations of network reporting. This critical semiotic analysis offers an explanation about how news viewers construct partial understandings about Latinos from the news stories they watch. At the end of this talk he offers a range of recommendations, from modest to radical, to address these limitations.

Otto Santa Ana, UCLA Associate Professor, received his Ph.D. in Linguistics from University of Pennsylvania. Santa Ana's scholarship has focused on language that constructs social hierarchies, particularly how the mass media reinforce unjust inequity in their representations of Latinos. His first book, Brown Tide Rising (2002) offered a close study of newspapers. The American Political Science Association named it Book of the Year on Ethnic and Racial Political Ideology. Santa Ana has now extended his research to multi-modal mass media. His forthcoming book, Juan in a Hundred: The Faces and Stories of Latinos on the Evening News, (University of Texas Press) analyzes a year of network news imaging of Latinos. He maps out an explicit procedure by which news consumers build their understandings out of the multimodal stimuli of television news stories using recent cognitive science scholarship (Lakoff, Fauconnier) as well as humanist theories (Foucault, Calvin McGee, Barthes, Hadyen White) to explain how news viewers construct their skewed understandings about Latinos from the news stories they watch. Throughout the book, Santa Ana offers explicit suggestions to television news professionals.

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February 3, 2012

Podcast, Jeremy Douglass: "Visualizing Play: Graphic Approaches to Game Analysis and Innovation"

Visualizing games and gameplay reveals both startling complexity...and stunning simplicity. This talk discusses many applications of information visualization to games: for theory, historical research, design, development, and creative art practice. Considering examples from across decades of video games (from blockbusters to art house experiments) reveals that most games are already information visualizations of a few particular kinds, and can be further transformed in ways that reveal the original through new eyes, suggesting new forms of play.

Jeremy Douglass is a researcher in games and playable media, electronic literature, and the art and science of data mining and information visualization. He is active in the Software Studies and Critical Code Studies research communities, which study software society and the cultural meaning of computer source code. Douglass is a founding member of Playpower, a MacArthur/HASTAC funded digital media and learning initiative to use ultra-affordable 8-bit game systems as a global education platform, and a participant in an NSF grant exploring creative user behavior in virtual worlds. His recording room for gameplay research includes systems spanning over three decades. The Atari 2600 has wood veneer; the PS3 does not.

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January 30, 2012

Podcast, T.L. Taylor: "Professional Play and the E-sports Industry"

The rise of e-sports signals a development in computer gaming well worth paying attention to. Not only are we witnessing the emergence and refinement of elite play in formalized competitive environments, but the growth of an industry around it -- complete with team owners, league organizers, broadcasters, and corporate sponsors. Based on extensive qualitative research, this talk will explore the nature of professional computer game play as embodied, technical, and social practice. It will then situate these player performances within a broader context of various institutional actors that are also shaping how high-end competition is developing. In particular, it will look at issues around the ownership of e-sports playing fields, and the status of player action within them.

T.L. Taylor is Associate Professor in the Center for Computer Games Research at the IT University of Copenhagen. She has been working in the field of internet and multi-user studies for over fifteen years and has published on topics such as play and experience in online worlds, values in design, intellectual property, co-creative practices, game software modification, avatars and online embodiment, gender and gaming, pervasive gaming, and e-sports. As a qualitative sociologist, her research looks at the socio-cultural aspects of network life and play. Her book Play Between Worlds: Exploring Online Game Culture (MIT Press, 2006) presented an ethnographic study of a popular massively multiplayer online game and her new book, Raising the Stakes: E-sports and the Professionalization of Computer Gaming (MIT Press, forthcoming March 2012) will be the first published scholarly monograph looking extensively at the rising phenomenon of high-end competitive computer game play. She is also a co-author (along with Tom Boellstorff, Bonnie Nardi, and Celia Pearce) on the soon to be published Ethnography and Virtual Worlds: A Handbook of Method (Princeton University Press, forthcoming summer 2012). Her website (including copies of many of her articles) can be found at tltaylor.com.

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January 25, 2012

Podcast, Jessica Hammer: "What Games Mean (And How They Mean It)"

Games are increasingly seen as a way to address human needs, from the intimate work of maintaining social relationships to the pragmatic benefits of games for learning, health, and social change. If we hope to design games that address these needs, we must understand how people create meaning with, through, and around games. How do specific game design decisions impact the way players think, feel, and behave? What kinds of imaginative and social affordances can games provide players? And what kinds of problems are most appropriate to solve with games in the first place? This talk explores the complex interaction between game design, user experience, and real-world problems through the lens of game-based research projects on discrimination, smoking, and history.

Jessica Hammer is a Mellon Interdisciplinary Graduate Research Fellow at Columbia University, a founding member of the Teachers College EGGPLANT game research laboratory and a member of the Creativity Research Group. She is the lead designer and researcher for the Advance game project, on which she is writing her dissertation. Her larger research interests include stories, games, communities, gender, creativity and learning. She also developed the game design course sequence for the Communications, Computing and Technology program at Teachers College Columbia University. Before joining the department, Jessica worked as a writer, consultant and game designer with an emphasis on serious games and social software. She has taught at NYU's Interactive Telecommunications Program, consulted for both academic and business clients, and worked at noted New York game company Gamelab. She received a masters degree in interactive telecommunications from NYU and her BA in computer science from Harvard University. In her free time, she runs an experimental storytelling group in New York City.

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January 24, 2012

Podcast, Konstantin Mitgutsch: "Purposeful Games: Research & Design"

In the last few years a new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged. These games claim to raise awareness about social and political issues such as inequity, injustice, poverty, racism, sexism, exploitation, and oppression. Their intent is to reach a specific purpose beyond pure entertainment. But what are the specific attributes of purposeful games and how can they be researched? Which game design challenges arise and how are they addressed? How do players make meaning of their game play experiences in general? And what is the future of purposeful games research?

In this talk three perspectives of Mitgutsch's recent research on purposeful games are outlined: To begin, insights from a recent study on meaningful experiences in players' lives are examined and the research method of playographies is discussed. In the second part, a research-based game design project on subversive game design and recursive learning is presented and the background of the game Afterland is highlighted. Finally, the narrative of serious games and the design of purposeful games are discussed. On this basis, recent research results will be explored and future challenges for game design and purposeful games research will be outlined.

Dr. Konstantin Mitgutsch is a post-doctoral researcher at the Singapore-MIT GAMBIT Game Lab and a Visiting Professor at the University of Vienna. In 2010 he was a Max Kade Fellow at the Education Arcade at the Program of Comparative Media Studies at MIT. He worked at the University of Vienna for several years and published books in the field of game studies and education. Since 2007 he organizes and chairs the annual Vienna Games Conference FROG and is on the expert council of the Pan European Game Information (PEGI).

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January 23, 2012

Podcast, Anne Balsamo: "Designing Culture: The Technological Imagination at Work"

In her transmedia project, Designing Culture, Anne Balsamo investigates the way in which culture influences the process of technological innovation. Drawing on her experiences working as part of collaborative research-design teams that combine art/science/design/engineering, she will describe her new research on public interactives and the infrastructures of public intimacy.

Anne Balsamo's work focuses on the relationship between the culture and technology. This focus informs her practice as a scholar, researcher, new media designer and entrepreneur. She is currently a Professor of Interactive Media in the School of Cinematic Arts, and of Communication in the Annenberg School for Communication & Journalism. From 2004-2007, she served as the Director of the Institute for Multimedia Literacy.

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January 13, 2012

Audio: "Occupy Wall Street after Zuccotti Park," an Interview with Sasha Costanza-Chock

Back in November, Associate Professor of Civic Media Sasha Costanza-Chock spoke with NPR's Brook Gladstone about what comes next for the Occupy movement (image and link courtesy of shass.mit.edu and NPR's On the Media):

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January 12, 2012

Podcast, Heather Hendershot: "Before Fox News: Right-Wing Broadcasting, Cold War America, and the Conservative Movement"

In the Cold War years, there was a tremendous surge in right-wing broadcasting in America. Hendershot explains how radio and TV extremists feigned a "balanced" presentation of their ideas in the 1950s; in the 60s, those same broadcasters switched to an overtly right-wing line. Ultraconservative broadcasting was eventually shut down by the IRS, citizen activists, and the FCC. The Fairness Doctrine was the most powerful tool used against the extremists, and, thus, right-wing broadcasting was reborn when Reagan suspended the doctrine in 1987, enabling the rise of Rush Limbaugh, and Fox News shortly thereafter. Hendershot's work thus provides useful context for understanding not only the history of the conservative movement but also the contemporary landscape.

Heather Hendershot's research centers on regulation, censorship, FCC policy, and conservative media and political movements. She is the editor of Nickelodeon Nation: The History, Politics and Economics of America's Only TV Channel for Kids and the author of Saturday Morning Censors: Television Regulation before the V-Chip, Shaking the World for Jesus: Media and Conservative Evangelical Culture, and What's Fair on the Air? Cold War Right-Wing Broadcasting and the Public Interest. She is also editor of Cinema Journal, the official publication of the Society for Cinema and Media Studies.

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January 3, 2012

Podcast, John Hartley: "Creative Industries, Micro-productivity and Social Learning: A Cultural Science Approach to Cultural and Media Studies"

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"To have great poets, there must be great audiences too." (Walt Whitman)

This paper outlines recent developments in the field of cultural and media studies, including an account of changes in the economy, culture and technology, and consequent initiatives in educational provision for the creative industries. It goes on to outline the case for a new approach to the media and culture, based on evolutionary and complexity studies, in which the comparative media environment is recast in terms of 'micro-productivity' (user-created content) and 'social learning' (networked knowledge).

John Hartley is an educator, author, researcher and commentator on the history and cultural impact of television, journalism, popular media and creative industries.

Podcast, Philip Napoli: "Social Media, Television, and the Evolution of the 'Institutionally Effective' Audience"

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The relationship between the media industries and their audiences is in the midst of a period of profound change. A key aspect of this transition is that traditional exposure-based conceptualizations of the audience are being challenged by conceptualizations that rely primarily on social media data and that are oriented around constructs such as appreciation, engagement, and emotional involvement. This presentation presents ongoing research that examines the institutional factors that are enabling and inhibiting this transition in the television industry, as well as the implications of this transition for audience representation and cultural production.

Philip Napoli is Professor and the Area Chair in the Communication and Media Management area of Fordham University's Schools of Business. His research focuses on media institutions and media policy.

December 16, 2011

Podcast, Ian Bogost: "The Cartoonist and the Whaler: Notes on the Future of Journalism and Other Media"

Download a recording of this event.

A "newsgame" is a videogame that does journalism. Drawing from five years of commercial development and academic research on this new approach, this talk summarizes the principles of newsgames and then offers two related but conflicting perspectives on its role in the future of newsmaking, framed by general thoughts on the challenges of designing and understanding contemporary media.

Ian Bogost, Professor of Digital Media at Georgia Tech, is a designer, philosopher, critic, and researcher who focuses on computational media--videogames in particular. He is also an author and an entrepreneur. He is also a Founding Partner at Persuasive Games and a Board Member at Open Texture (an educational publisher).

Video: Frank Lantz, "The Aesthetics of Games"

Download the video of this event or view below.

This talk explores what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form, or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer age or a primal, fundamental aesthetic that computers have amplified and brought into focus? The talk will examine these and other related questions.

Frank Lantz is the Interim Director of the NYU Game Center. For over 12 years, Frank has taught game design at NYU's Interactive Telecommunications Program. He has also taught at the School of Visual Arts, and Parsons School of Design. His writings on games, technology and culture have appeared in a variety of publications. In 2005 Frank co-Founded Area/Code, a New York based developer that created cross-media, location-based, and social network games. In 2011 Area/Code was acquired by Zynga and is now Zynga New York. Frank has worked in the field of game development for the past 20 years. Before starting Area/Code, Frank worked on a wide variety of games as the Director of Game Design at Gamelab, Lead Game Designer at Pop & Co, and Creative Director at R/GA Interactive. Over the past 10 years, Frank helped pioneer the genre of large-scale realworld games, working on projects such as the Big Urban Game, which turned the cities of Minneapolis and Saint Paul into the world's largest boardgame; ConQwest, which featured the first major application of semacodes in the United States, PacManhattan, a life-size version of the arcade classic created by the students in his Big Games class at NYU, and many other experiments in pervasive and urban gaming.

Thanks to Generoso Fierro for producing the videos and James Barrille for editing.

December 15, 2011

Podcast, Fred Turner: "The Family of Man and the Politics of Attention in Cold War America"

Download or watch below.

In 1955, the Museum of Modern Art mounted one of the most widely seen - and widely excoriated - photography exhibitions of all time, The Family of Man. For the last forty years, critics have decried the show as a model of the psychological and political repression of cold war America. This talk challenges that view. It shows how the immersive, multi-image aesthetics of the exhibition emerged not from the cold war, but from the World War II fight against fascism. It then demonstrates that The Family of Man aimed to liberate the senses of visitors and especially, to enable them to embrace racial, sexual and cultural diversity - even as it enlisted their perceptual faculties in new modes of collective self-management. For these reasons, the talk concludes, the exhibition became an influential prototype of the immersive, multi-media environments of the 1960s - and of our own multiply mediated social world today.

Fred Turner is Associate Professor of Communication and Director of the Program in Science, Technology and Society at Stanford University. He is the author most recently of From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism. His essays have tackled topics ranging from the rise of reality television to the culture of engineering at Google. He is currently drafting a history of immersive media environments in the decades after World War II.

December 8, 2011

Podcast: Frank Lantz, "The Aesthetics of Games"

This talk explores what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form, or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer age or a primal, fundamental aesthetic that computers have amplified and brought into focus? The talk will examine these and other related questions.

Frank Lantz is the Interim Director of the NYU Game Center. For over 12 years, Frank has taught game design at NYU's Interactive Telecommunications Program. He has also taught at the School of Visual Arts, and Parsons School of Design. His writings on games, technology and culture have appeared in a variety of publications. In 2005 Frank co-Founded Area/Code, a New York based developer that created cross-media, location-based, and social network games. In 2011 Area/Code was acquired by Zynga and is now Zynga New York. Frank has worked in the field of game development for the past 20 years. Before starting Area/Code, Frank worked on a wide variety of games as the Director of Game Design at Gamelab, Lead Game Designer at Pop & Co, and Creative Director at R/GA Interactive. Over the past 10 years, Frank helped pioneer the genre of large-scale realworld games, working on projects such as the Big Urban Game, which turned the cities of Minneapolis and Saint Paul into the world's largest boardgame; ConQwest, which featured the first major application of semacodes in the United States, PacManhattan, a life-size version of the arcade classic created by the students in his Big Games class at NYU, and many other experiments in pervasive and urban gaming.

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November 30, 2011

Video: Mimi Ito, "Fandom Unbound: Otaku Culture in a Connected World"

Download or watch below.

In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. In this talk, Mimi Ito, a cultural anthropologist at UC Irvine, discusses how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as "geek"--an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. How did this once stigmatized Japanese youth culture create its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media? By exploring the rich variety of otaku culture from multiple perspectives, Prof. Ito will provide fascinating insights into the present and future of cultural production and distribution in the digital age.

November 16, 2011

Video: "Communications Forum: Cities and the Future of Entertainment"

As a prologue to the Futures of Entertainment conference, this Forum will focus on the emergence of powerful new production cultures in such cities as Mumbai, Shanghai, and Rio de Janeiro. What do these developments portend for the international flow of media content? How does the nature of these cities shape the entertainment industries they are fostering? At the same time, new means of media production and circulation now permit individuals to produce content from suburban or rural areas. How do these apparently opposed trends co-exist? What is their likely impact on audiences and on the international media landscape?

Speakers include Sergio Sa Leitao, president of RioFilme; 2005 CMS graduate and author of Gay Bombay Parmesh Shahani, who now heads the Godrej India Culture Club and is Editor at Large for Verve magazine; and Ernest James Wilson III, dean of the Annenberg School for Communication & Journalism at the University of Southern California.

Download the video of this event or view below.

November 14, 2011

Podcast: "Communications Forum: Cities and the Future of Entertainment"

Download a recording of this event.

As a prologue to the conference, this Forum will focus on the emergence of powerful new production cultures in such cities as Mumbai, Shanghai, and Rio de Janeiro. What do these developments portend for the international flow of media content? How does the nature of these cities shape the entertainment industries they are fostering? At the same time, new means of media production and circulation now permit individuals to produce content from suburban or rural areas. How do these apparently opposed trends co-exist? What is their likely impact on audiences and on the international media landscape?

Speakers include Sérgio Sá Leitão, president of RioFilme; 2005 CMS graduate and author of Gay Bombay Parmesh Shahani, who now heads the Godrej India Culture Club and is Editor at Large for Verve magazine; and Ernest James Wilson III, dean of the Annenberg School for Communication & Journalism at the University of Southern California.

November 9, 2011

Podcast: "Out of the Playpen into the Playground: The Design of Digital Experiences for Positive Youth Development

Marina Bers

This talk focuses on digital spaces to support positive youth development.

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As the design of our digital landscape is increasingly guided by commercial purposes and not by developmental concerns, there is a sense of urgency for developing strategies and educational programs that promote positive development by taking into consideration the children's social, emotional, cognitive, physical, civic and spiritual needs. But we should also consider the unique design features of each technology and the practices and policies that shape different interactions in the digital landscape. Although this talk will focus on new technologies, it is inspired by an old question: "How should we live?" This talk will present an approach to help children gain the technological literacies of the 21st century while developing a sense of identity, values and purpose. Too often youth's experiences with technology are framed in negative terms. This talk acknowledges problems and risks, and takes an interventionist perspective. Based on over a decade and a half of research, this talk provides a theoretical framework for guiding the implementation of experiences that take advantage of new technologies to support learning and personal development, as well as examples from concrete experiences. These engage children in playful learning by supporting digital content creation, creativity, choices of conduct, communication, collaboration and community building. These are the six C's proposed by the Positive Technological Development framework. They can guide the design and the evaluation of digital experiences from early childhood to adolescence, and offer a possible path to help children out of the playpens into the playgrounds of this technological era.

Marina Umaschi Bers, Ph.D., is an associate professor at the Eliot-Pearson Department of Child Development and the Computer Science Department at Tufts University. She heads the interdisciplinary Developmental Technologies research group. Her research involves the design and study of innovative learning technologies to promote positive youth development. Dr. Bers received prestigious awards such as the 2005 Presidential Early Career Award for Scientists and Engineers (PECASE), a five year National Science Foundation Young Investigator's Career Award and the American Educational Research Association's Jan Hawkins Award. Over the past decade and a half, Dr. Bers has conceived, designed and evaluated diverse technological tools ranging from robotics to virtual worlds in after-school programs, museums, hospitals, and schools both in the U.S. and abroad. Dr. Bers has received several NSF grants and is active in publishing her research in academic journals. Her book Blocks to Robots: Learning with Technology in the Early Childhood Classroom was published in 2008 by Teacher's College Press. Most recently, Dr. Bers wrote The Design of Digital Experiences for Positive Youth Development: Out of the playpen into the playground, to be published by Oxford University in early 2012. Dr. Bers is from Argentina. In 1994 she came to the U.S. and received a Master's degree in Educational Media from Boston University and a Master of Science and Ph.D. from the MIT Media Laboratory.

October 28, 2011

Podcast: "Communications Forum: Surveillance and Citizenship"

Digital technologies have exponentially expanded the power of government and corporations to keep tabs on citizens. But citizens in turn are exploiting new technologies to expose the activities of governments, companies and even each other. How does the persistence and ubiquity of surveillance in our digitizing world affect what it means to be a citizen? Does our emerging condition of constant surveillance encourage individuals to curtail how they speak and act -- or to offer more information? In what ways are new forms of citizen surveillance and public witness instruments of democracy and transparency? In what ways are they tools of distortion and propaganda for ideologues or special interests? Our panel of three distinguished scholars will engage these and related questions on evolving notions of citizenship in the digital age.

Panelists include Sandra Braman, a professor of communication at the University of Wisconsin, Milwaukee, and author of Change of State: Information, Policy, and Power from The MIT Press; Susan Landau, a visiting professor at Harvard University and author of Surveillance or Security? The Risks Posed by New Wiretapping Technologies, also published by The MIT Press; and Marcos Novak, professor and artist at the University of California, Santa Barbara.

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October 24, 2011

Podcast: "Revision, Culture, and the Machine: How Digital Makes Us Human"

John Bryant

In revising their own texts, or other people's texts, writers erase the past, remodel it, or reinvent it. They create versions of themselves, and those versions are recorded in the textual identities they create through revision. By studying revision, we are able to see not only how a single writer evolves but also how a culture insists upon certain evolutions, with or without the writer's consent.

Therefore, the dynamics of revision can take us to the heart of identity formation both in its expressive and repressive strains. What compels a culture to rewrite its texts? How do we track revision in order to "see" or rather "give witness to" revisionary processes? In addressing these problems, digital scholarship can offer far more access to the fluid texts that expose the dynamics of revision and help us confront the necessity of revision in our culture.

John Bryant draws upon examples from revision studies, adaptation, and translation in order to highlight the elements of creativity, appropriation, and cultural difference that are at stake in dealing with the ethics and editing of revision. Along the way, he demonstratse TextLab, the Melville Electronic Library's revision editing tool, and discusses the ethical as well as editorial dimensions of other imagined tools, such as Melville Remix and How Billy [Budd] Grew.

Bryant is Professor of English at Hofstra University and received his BA. MA, and PhD from the University of Chicago. He has written on Melville, related writers of the nineteenth-century, and textual scholarship. He is also editor of Leviathan: A Journal of Melville Studies. His recent book, Melville Unfolding: Sexuality, Politics, and the Versions of Typee (Michigan 2008), is based on his online fluid-text edition Herman Melville's Typee. He is currently working on a critical biography, Herman Melville: A Half-Known Life (Wiley) and the NEH-funded Melville Electronic Library (MEL), an online critical archive and "We the People" project.

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October 12, 2011

Podcast: "Designing Connections"

By providing a critical description of existing technologies and projects related to the use of information and communication technologies to enhance social connectivity, this talk will illustrate innovative ways to design creative new media and digital interactions to foster connections between people, information, and places.

Federico Casalegno, Ph.D., is the Director of the MIT Mobile Experience Lab and Associate Director of the MIT Design Laboratory at the Massachusetts Institute of Technology. Since 2008, he is the director of the Green Home Alliance between the Massachusetts Institute of Technology and the Fondazione Bruno Kessler in Italy. He is adjunct full professor at IMT Institute for Advanced Studies Lucca, Italy.

A social scientist with an interest in the impact of networked digital technologies in human behavior and society, Casalegno both teaches and leads advanced research at MIT, and design interactive media to foster connections between people, information and physical places using cutting-edge information technology.

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October 7, 2011

Video: "Communications Forum: Local News in the Digital Age"

Is local news a casualty of the digital age? A recent report from the Federal Communications Commission suggests that although the broad media landscape is more vibrant than ever, many state and local communities face a shortage of professional reporting, undermining journalism's watchdog role at the local level. This Forum assesses the state of local journalism, paying special attention to the changing environment for news in New England.

Our speakers, drawn from traditional as well as online media, include Callie Crossley, host of her own talk show on WGBH; David Dahl, who oversees local news initiatives for the Boston Globe; and Adam Gaffin of the online news site Universal Hub. Dan Kennedy, a media analyst who teaches at Northeastern University, moderates the discussion.

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September 23, 2011

Podcast: "Communications Forum: Local News in the Digital Age"

Is local news a casualty of the digital age? A recent report from the Federal Communications Commission suggests that although the broad media landscape is more vibrant than ever, many state and local communities face a shortage of professional reporting, undermining journalism's watchdog role at the local level. This Forum assesses the state of local journalism, paying special attention to the changing environment for news in New England.

Our speakers, drawn from traditional as well as online media, include Callie Crossley, host of her own talk show on WGBH; David Dahl, who oversees local news initiatives for the Boston Globe; and Adam Gaffin of the online news site Universal Hub. Dan Kennedy, a media analyst who teaches at Northeastern University, moderates the discussion.

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September 9, 2011

Podcast: Scott Nicholson, "From Settlers to Quarriors: Breaking up the Monopoly with Modern Board Game Design"

Over the last 15 years, there has been an explosion of innovation in board game styles and mechanisms. The Settlers of Catan was the game that crossed the ocean from Germany to the U.S. in the late 1990's and kicked off this new era in board gaming. These modern board games, or Eurogames, are more engaging experiences and based less on luck than the typical roll-and-move board game design prevalent in the 20th century.

Attendees will learn about a variety of game mechanisms through discussions of exemplar games and see how these games relate. Many of these mechanisms are appropriate for digital games as well as tabletop games, so attendees will improve their toolkit of mechanisms for their own design work.

Dr. Scott Nicholson is a visiting scholar with MIT Comparative Media Studies for the 2011-2012 academic year, working with the Singapore-MIT GAMBIT Game Lab and The Education Arcade. He is an associate professor at the School of Information Studies at Syracuse University, where he has focused on games in libraries and game design as a pedagogical tool. He was the host of Board Games with Scott from 2005-2010 and is the designer of Tulipmania 1637, a board game published in 2009. In addition, he is the author of Everyone Plays at the Library: Creating Great Gaming Experiences for All Ages, published in 2010 by Information Today.

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May 17, 2011

Podcast: "Media in Transition 7: Summing Up, Looking Ahead"

The closing plenary from Media in Transition 7: Unstable Platforms:

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May 15, 2011

Podcast: "Media in Transition 7: Power and Empowerment"

New technologies and media systems have been deployed for new distributions of power, knowledge and social organization. What do you see as the most compelling shifts in these sectors? What are the greatest dangers and opportunities, and with what implications?

Factors such as influence over regulatory process, ever-expanding proprietary claims to technology and code, and the control of information including personal data all constitute zones of contention in this time of transition. What techniques and strategies might we use to enhance public literacy and efficacy in these matters?

What role might best be taken up by educators and media specialists when the old certainties slip away? Developing new tools and methodologies to make sense of emerging behaviors? Recuperating lost literacy and cognitive skills? Deconstructing legal and regulatory structures, and pressing for new safeguards? Encouraging the production of new forms of content?

As new generations enter a digital culture that seems ever more taken for granted as a condition -- and ever more unfathomable as a technological practice -- how can we cultivate and empower a critical citizenry?

Networked digital technologies have been used to construct new collectivities and social formations. What are the most promising of these from your perspective, and what lessons can we take from them as we seek to enable individuals to engage with one another to form active and effective publics?

Transitional moments bring with them inadvertent opportunities, whether new forms of data (hyperlinks, tags, recommendation systems), new standardization paradigms, or new affordances for representation. Although these opportunities can be put to many ends, how might they serve the interests of illuminating shifts in power, improving social equity and enhancing civic engagement?

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May 14, 2011

Podcast: "Media in Transition 7: Archives and Cultural Memory"

"Web 2.0" has been shaped by startup corporations and systems (such as Wikipedia) that employ large-scale collaboration and crowdsourcing. How do these two forces relate to the project of preserving our cultural memory?

A genuine anxiety of many computer users is that our collective memory will be too good: Old offhand blog comments, drunken photos on Facebook, and other communications may persist when we would rather they'd not. This concern does not contradict our need to preserve culturally important materials, but it suggests a related question: Do we need to consider how to be better as a culture at forgetting?

In the digital realm, does it still make sense to distinguish the roles of museums, galleries, and spaces for exhibition from those of archives and repositories?

Computers have proven to be a valuable tool for investigating our cultural heritage. From YouTube to the digital life of newspapers to video games, computers are also deeply connected to our culture and, in the past several decades, have been an important part of our culture heritage. Are there chances for a fruitful convergence between the project of computing on our past ("the digital humanities") and the project of understanding the culture relevance of computing ("digital media")?

A tremendous amount of important information is now being generated in digital form -- but this is not all of the material we want to preserve. How will the abundance of important digital material affect the preservation of traditional archival materials?

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Podcast: "Media in Transition 7: Unstable Platforms"

The fate of narrative. What is happening to our culture's stories and story-tellers? What has been the impact, what is the future import of the proliferation of audiences, creators and of ways to communicate on unstable platforms?

Public spheres. How are new technologies transforming our public discourse? Are newspapers dead or merely reinventing themselves digitally? What skills will be essential for journalists of the digital age? Who will be the journalists of the digital age? What hybrid forms are already emerging?

Visions, Nightmares. What concrete emerging practices or developments inspire optimism in you, what tendencies most trouble you?

Panelists

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May 9, 2011

Podcast: Race and Representation after 9/11

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Drawing on recent U.S. television series "The Unit" and "Sleeper Cells," Cynthia Young examines recent shifts in media representations of African American men, arguing that in the context of the "war on terror," the image of the criminal and anti-social young black male has mutated into the image of the black patriot, at war against a new enemy of the nation, the Muslim terrorist. Exploring the figure of the black soldier, her work asks the questions: What kind of popular culture is made in the context of war? How do notions of civil rights shift in a post-Civil Rights era? And when and how are such notions mobilized in service to violent and racist conceptions of Iraqis, Arabs, and other Muslims? In his commentary, Visiting Scholar Anamik Saha will draw upon his research on popular cultural representations of South Asians and Muslims in Britain during the same period.

Cynthia Young is an Associate Professor of English and African and African Diaspora Studies at Boston College where she teaches courses on literature and popular culture. She received her B.A. from Columbia University and her Ph.D. in American Studies from Yale University. Her book on U.S. Third World Leftists, Soul Power, was published by Duke University Press in 2006. She is currently working on a project that considers race, specifically blackness, after the September 11 attacks. Interrogating popular culture and political organizing sites, this project considers how the Civil Rights legacy has been hijacked by Conservatives supporting an anti-immigrant, pro-war and often white supremacist agenda.

May 3, 2011

Podcast: Richard Rogers, "The End of the Virtual: Digital Methods"

There is an ontological distinction between the natively digital and the digitized, that is, the objects, content, devices and environments that are "born" in the new medium, as opposed to those that have "migrated" to it. Should the current methods of study change, however slightly or wholesale, given the focus on objects and content of the medium? The research program put forward here thereby engages with "virtual methods" that import standard methods from the social sciences and the humanities. That is, the distinction between the natively digital and the digitized also could apply to current research methods. What kind of Internet research may be performed with methods that have been digitized (such as online surveys and directories) vis-á-vis those that are natively digital (such as recommendation systems and folksonomy)? Second, he will propose propose that Internet research may be put to new uses, given an emphasis on natively digital methods as opposed to the digitized. Rogers will strive to shift the attention from the opportunities afforded by transforming ink into bits, and instead inquire into how research with the Internet may move beyond the study of online culture only. How to capture and analyze hyperlinks, tags, search engine results, archived Websites, and other digital objects? How may one learn from how online devices (e.g., engines and recommendation systems) make use of the objects, and how may such uses be repurposed for social and cultural research? Ultimately, he proposes a research practice that grounds claims about cultural change and societal conditions in online dynamics, introducing the term "online groundedness." The overall aim is to rework method for Internet research, developing a novel strand of study, digital methods.

Prof. Dr. Richard Rogers holds the Chair and is full University Professor in New Media & Digital Culture at the University of Amsterdam. He is Director of Govcom.org, the group responsible for the Issue Crawler and other info-political tools, and the Digital Methods Initiative, reworking method for Internet research. Among other works, Rogers is author of Information Politics on the Web (MIT Press, 2004), awarded the 2005 best book of the year by the American Society of Information Science & Technology (ASIS&T). His forthcoming book, Digital Methods, is also with MIT Press.

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April 27, 2011

Video: "Communications Forum: A Conversation with Sherry Turkle"

The eminent MIT professor, author most recently of Alone, Together, discusses her darkening view of our digitizing world, her sense of the culture of MIT and its students, and her own career with Communications Forum Director David Thorburn, a longtime colleague.

Sherry Turkle is Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology in the Program in Science, Technology, and Society at MIT and the founder (2001) and current director of the MIT Initiative on Technology and Self.

David Thorburn is Professor of Literature at MIT and director of the Communications Forum.

Co-sponsor: Technology and Culture Forum at MIT

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April 26, 2011

Podcast: Mark Dery, "(Face)book of the Dead"

In the Age of Always Connect, are we witnessing a plague of oversharing? If so, are social networks its vectors of transmission? Does this much-discussed phenomenon mark the Death of Shame, perhaps even a return to pre-modern notions of public and private? What does it mean to live in a historical moment when the faces in our high-school yearbooks materialize, without warning, in our Facebook lives, Walking Dead eager to rekindle friendships we thought we'd buried long ago? In his illustrated lecture, "(Face)Book of the Dead," cultural critic and media theorist Mark Dery, author of seminal essays on online subcultures, culture jamming, and Afrofuturism, will address these and other questions, from the posthuman psychology of disembodied friendship to our growing unwillingness to untether ourselves from our social networks or the media drip, even for an instant. What does it say about us, as a society, if we're unable to be alone and unplugged without being bored or lonely? Is this, at root, a fear of the emptiness in our heads? Should we preserve some small space in our lives for solitude -- a Walden of the mind, away from the Matrix?

Mark Dery (www.markdery.com) is a cultural critic. He is best known for his writings on the politics of popular culture in publications such as The New York Times Magazine, Cabinet, Bookforum, Rolling Stone, Elle, and Wired; on websites such as True/Slant and Thought Catalog; and in books such as The Pyrotechnic Insanitarium: American Culture on the Brink and Escape Velocity: Cyberculture at the End of the Century. Dery's latest book is an anthology of his recent writings, I Must Not Think Bad Thoughts: Essays on American Empire, Digital Culture, Posthuman Porn, and Lady Gaga's Lesbian Phallus, published in Brazil by Editora Sulina. Dery is widely associated with "culture jamming," the guerrilla media criticism movement he popularized through his 1993 essay "Culture Jamming: Hacking, Slashing, and Sniping in the Empire of the Signs," and "Afrofuturism," a term he coined in his 1994 essay "Black to the Future" (included in the anthology Flame Wars: The Discourse of Cyberculture, which he edited). He has been a professor of journalism at New York University, a Chancellor's Distinguished Fellow at UC Irvine, and a Visiting Scholar at the American Academy in Rome. He is at work on a biography of the artist Edward Gorey for Little, Brown.

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April 14, 2011

Podcast: "Between Page and Screen: Digital, Visual, and Material Poetics"

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Amaranth Borsuk discusses her poetic practice as a multi-media writer and artist, reading selections from recent work and showing images and performance footage from current projects. What is a poetics of materiality and how does it play out across print and digital media? What does a focus on the material of language do to our constructions of authorship? Borsuk will read from Between Page and Screen, a digital pop-up book of poems, Tonal Saw, a chapbook constructed from a religious tract, and Excess Exhibit, a flip-book of conjoined poems that mutate from constraint into rapturous abundance. She will also show digital work in progress and read selections from her recently completed manuscript Handiwork, whose poems explore the relationship between torture and writing, trauma and creativity through a combination of Oulipo constraint and surreal lyricism.

A poet and scholar, Amaranth Borsuk's work focuses on textual materiality--from the surface of the page to the surface of language. She is currently a Mellon Postdoctoral Fellow in Comparative Media Studies and Writing and Humanistic Studies at Massachusetts Institute of Technology where she works on and teaches digital poetry. She has a Ph.D. in Literature and Creative Writing from the University of Southern California, where she co-founded The Loudest Voice cross-genre reading series and the Gold Line Press chapbook series. Her essays and book reviews have appeared in print and online. Poems have recently appeared in Colorado Review, Columbia Poetry Review, FIELD, Eleven Eleven, and Denver Quarterly, among other journals. She is the author of a chapbook-length poem, Tonal Saw (The Song Cave, 2010), and Excess Exhibit (ZG Press, forthcoming), a book of conjoined poems written collaboratively with poet and performance artist Kate Durbin, which includes drawings by Zach Kleyn. She has also collaboratively translated and transverted the work of Oulipo poet Paul Braffort together with Gabriela Jauregui and crafted an augmented-reality chapbook, Between Page and Screen, together with Brad Bouse. Recent collaborative work can be found in Black Warrior Review, Caketrain, New American Writing, and Action, Yes!. In addition to writing and studying poetry, Amaranth is also a letterpress printer and book artist whose fascination with printed matter informs her work on digital media.

April 13, 2011

Podcast: Communications Forum: "A Conversation with Sherry Turkle"

The eminent MIT professor, author most recently of Alone, Together, discusses her darkening view of our digitizing world, her sense of the culture of MIT and its students, and her own career with Communications Forum Director David Thorburn, a longtime colleague.

Sherry Turkle is Abby Rockefeller Mauzé Professor of the Social Studies of Science and Technology in the Program in Science, Technology, and Society at MIT and the founder (2001) and current director of the MIT Initiative on Technology and Self.

David Thorburn is Professor of Literature at MIT and director of the Communications Forum.

Co-sponsor: Technology and Culture Forum at MIT

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March 18, 2011

Podcast: "How Documentary Went Digital: the Implications of Informal Filming and Skeptical Audiences"

John Ellis

Digital filming has transformed documentary, offering new potentials to filmmakers and at the same time transforming audience attitudes. Filmmakers have been able to work more informally with their subjects, giving rise to the fusion format of reality TV as well as changing the nature of documentaries themselves. From the audience perspective, affordable digital platforms mean that almost everyone knows what it is like to film and be filmed. The result is a transformation of the documentary genre, where films are now seen as documents of interactions rather than expositions of fact. Ellis explores this new phase in documentary, using methods derived from Goffman as well as an intimate understanding of the technologies of filming.

John Ellis is Professor of Media Arts at Royal Holloway University of London, and this semester's visiting scholar at the Annenberg Institute, University of Pennsylvania. He is the author of Visible Fictions (1982), Seeing Things (2000) and TV FAQ (2007) and the co-author of Language and Materialism (1977). His Documentary: Witness and Self-Revelation will appear in 2012, and is based in part on his 19 years as an independent producer for British TV, making documentaries about cinema and the arts, the politics of media, and the food industry. He served on the editorial board of Screen magazine (1975-1985), was the vice-chair of the film producers' association PACT (1988-1994), and now chairs the British Universities Film & Video Council (BUFVC).

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March 16, 2011

Podcast: From Purple Blurb, "Computers and Creativity: The Intersection of Art and Technology"

The computer's creative involvement in the visual and literary arts is the topic of this panel discussion, held on the occasion of the Drawing with Code: Computer Art from the Anne and Michael Spalter Collection exhibit at the deCordova. The panelists include that exhibit's curator George Fifield, exhibiting artist Mark Wilson, poet and Brown University professor John Cayley, and MIT Media Lab professor Leah Buechley. Held in collaboration with the deCordova Museum.

About the Purple Blurb series: Run by Nick Montfort, authors read and discuss their "D1G1T4L WR1T1NG" at MIT. All events are free and open to the public.

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March 15, 2011

Scot Osterweil receives MIT Excellence Award

We're so proud to share the news that Education Arcade research director Scot Osterweil was recently presented with an MIT Excellence Award.

Scot received an award in the "Bringing Out the Best" category. His CMS colleagues were there to cheer him on (see the video below):

Bringing Out the Best

Scot Osterweil
Research Director
Department of Urban Studies, School of Architecture & Planning

"Well-known in his field for helping to create the Logical Journey of the Zoombinis, our next awardee is an inspiration to game developers everywhere. But for those who work in MIT's Education Arcade, he is also a selfless mentor--the go-to guy for assistance of all kinds. He remains close enough to projects to provide influence, while giving others space to grow. As one nominator said, 'His faith in my abilities as a manager... have enabled me to tackle tasks and produce results I wouldn't have dreamed of under other leadership.'

"While exceptionally busy, he always makes time to help others--even assisting one staffer with design work to ensure her project met deadline. He has a wealth of experience, a brilliant mind, and a generous character.

"This award for Bringing out the Best goes to Scot Osterweil."

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March 10, 2011

Video: Communications Forum: "Online News: Public Sphere or Echo Chamber?"

The digital age has been heralded but also pilloried for its impact on journalism. As newspapers continue their mutation into digital formats and as news and information are available from a seeming infinity of websites, what do we actually know about the dynamics of news-consumption online? What does the public do with online news? How influential are traditional news outlets in framing the news we get online?

Pablo Boczkowski is a Professor of Communications Studies at Northwestern Univeresity where he leads a research program that studies the transition from print to digital media. He is the author of Digitizing the News: Innovation in Online Newspapers (2004) and News at Work: Imitation in an Age of Information Abundance (2010).

Joshua Benton is the founding director of the Nieman Journalism Lab at Harvard University -- an effort to help the news business make the radical changes required by the Internet age. Before that, he was an investigative reporter, columnist, foreign correspondent and rock critic for two newspapers, The Dallas Morning News and The Toledo Blade.


Moderator: Jason Spingarn-Koff, a 2010-11 Knight Journalism Fellow at MIT, is a documentary filmmaker specializing in the intersection of science, technology, and society. His feature documentary Life 2.0, about a group of people whose lives are transformed by the virtual world "Second Life," premiered at the 2010 Sundance Film Festival and will be featured on Oprah Winfrey's documentary film club in 2011. He served as producer of NOVA's The Great Robot Race, and the development producer for PBS's Emmy-winning Rx for Survival, as well as documentaries for Frontline and Time magazine. He is a graduate of Brown University and the UC Berkeley Graduate School of Journalism.

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February 25, 2011

Podcast: Communications Forum: "Online News: Public Sphere or Echo Chamber?"

The digital age has been heralded but also pilloried for its impact on journalism. As newspapers continue their mutation into digital formats and as news and information are available from a seeming infinity of websites, what do we actually know about the dynamics of news-consumption online? What does the public do with online news? How influential are traditional news outlets in framing the news we get online?

Pablo Boczkowski is a Professor of Communications Studies at Northwestern Univeresity where he leads a research program that studies the transition from print to digital media. He is the author of Digitizing the News: Innovation in Online Newspapers (2004) and News at Work: Imitation in an Age of Information Abundance (2010).

Joshua Benton is the founding director of the Nieman Journalism Lab at Harvard University -- an effort to help the news business make the radical changes required by the Internet age. Before that, he was an investigative reporter, columnist, foreign correspondent and rock critic for two newspapers, The Dallas Morning News and The Toledo Blade.

Moderator: Jason Spingarn-Koff, a 2010-11 Knight Journalism Fellow at MIT, is a documentary filmmaker specializing in the intersection of science, technology, and society. His feature documentary Life 2.0, about a group of people whose lives are transformed by the virtual world "Second Life," premiered at the 2010 Sundance Film Festival and will be featured on Oprah Winfrey's documentary film club in 2011. He served as producer of NOVA's The Great Robot Race, and the development producer for PBS's Emmy-winning Rx for Survival, as well as documentaries for Frontline and Time magazine. He is a graduate of Brown University and the UC Berkeley Graduate School of Journalism.

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February 24, 2011

Podcast: "From Elsinore to Monkey Island: Theatre and Videogames as Performance Activities"

Clara Fernández-Vara

What do Shakespeare and videogames have in common? Clara Fernández-Vara, a Comparative Media Studies alumna, explains her journey from researching Shakespeare in performance to studying and developing videogames. Applying concepts from theatre in performance illuminates the relationship between the player and the game, as well as between game and narrative.

Videogames are not theatre, but the comparison gives way to productive questions: What is the dramatic text of the game? How does this text shape the actions of the player? Who are the performers? Who is the audience? These questions will be addressed in the context of adventure games, a story-driven genre where the player solves puzzles that are integrated in the fictional world of the game.

Clara Fernández-Vara is a post-doctoral researcher at the Singapore-MIT GAMBIT Game Lab, where she teaches courses on videogame theory and game writing, as well as develop games with teams of students. Clara is a graduate from the Comparative Media Studies program, and holds a PhD in Digital Media from the Georgia Institute of Technology. Her research concentrates on adventure games, game playing as a performance activity, and the integration of stories in simulated environments. She has released two experimental adventure games, Rosemary (2009) and Symon (2010).

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February 17, 2011

Video: From Cities, Code, and Civics: "Enhanced serendipity"

Max Ogden of Code for America discusses taking "treasure troves" of government datasets to bring citizens and friends together.

From "Cities, Code, and Civics", a Civic Media Session of the MIT Center for Future Civic Media.

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Video: From Cities, Code, and Civics, "Customizing tools from city to city?"

Nick Grossman of OpenPlans, Nigel Jacob of the City of Boston Mayor's Office of New Urban Mechanics, and Max Ogden of Code for America respond to questions about how civic tools do (or need to) vary from city to city.

From "Cities, Code, and Civics", a Civic Media Session of the MIT Center for Future Civic Media.

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Video: Civic Media Session, "Bustling with Information: Cities, Code, and Civics"

Nick Grossman, Nigel Jacob, and Max Ogden

Moderator: Center director Chris Csikszentmihályi

Cities are vibrant, complicated organisms. A still-working 200 year old water pipe might rest underground next to a brand new fiber optic cable, and citizens blithely ignore both if they are working well. Cities are constantly rewriting themselves, redeveloping neighborhoods and replacing infrastructure, but deliberative structures like school boards and city council meetings continue to run much the way they have for generations. In what ways can information systems rewrite our understanding of civics, governance, and communication, to solve old problems and create new opportunities in our communities?

Nick Grossman is Director of Civic Works at OpenPlans. He oversees development of new products around smart transportation, open municipal IT infrastructure, participatory planning, and local civic engagement.

Nigel Jacob serves as the Co-Chair of the Mayor's Office of New Urban Mechanics, a group within City Hall focused on delivering transformative services to Boston's residents. Nigel also serves as Mayor Menino's advisor on emerging technologies. In both of these roles Nigel works to develop new models of innovation for cities in the 21st century.

Max Ogden is a fellow at Code for America and develops mapping tools and social software aimed at improving civic participation and communication. This year Max is working with Nigel and the Office of New Urban Mechanics to create technologies that better enable education in Boston's Public Schools.

Civic Media Sessions
Hosted by the MIT Center for Future Civic Media, these open sessions highlight cutting-edge media research and tools for community and political engagement.

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February 10, 2011

Podcast: Christoph Lindner, "Amsterdam and New York: Transnational Photographic Exchange in the Era of Globalization

This lecture examines the impact of globalization on the urban imaginary in relation to a recent art exhibition, commissioned by the Dutch government in 2009, in which a group of contemporary New York artists were invited to photograph Amsterdam to mark the 400th anniversary of Henry Hudson's discovery of Manhattan.

Registering a long history of transnational exchange between the two cities, the selected artists sought to produce work capable of defamiliarizing established images of Amsterdam. The claim of the exhibition was that seeing Amsterdam through the lens of New York photographers enabled new and surprising perspectives on four key aspects of the city: the street, the night, the water, and the outskirts. Interrogating this claim, the lecture will analyze individual artworks, the marketing and staging strategies of the exhibition, and -- most importantly -- the role that transnational exchange can play in both resisting and reinforcing dominant, globalized images of contemporary city spaces.

Christoph Lindner is Professor of Literature and Director of the Amsterdam School for Cultural Analysis (ASCA) at the University of Amsterdam in the Netherlands. He is also a Research Affiliate at the University of London Institute in Paris. His recent books include Globalization, Violence, and the Visual Culture of Cities (2010), Urban Space and Cityscapes (2006), and Fictions of Commodity Culture (2003).

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January 27, 2011

GAMBIT Game of the Week teaser...Phil Collins edition

If you haven't already experienced the thousand reasons why it's great to be a part of Comparative Media Studies, here's the latest, courtesy of Abe Stein:

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January 24, 2011

Podcast: Sasha Costanza-Chock, "Se Ve, Se Siente: Transmedia Mobilization in the Los Angeles Immigrant Rights Movement"

Sasha Costanza-Chock is a scholar and mediamaker who works in areas including: social movements and ICTs; participatory technology design and community based participatory research; the transnational movement for media justice and communication rights; comunicación populár; mobile phones and social change; digital literacies and digital inclusion; race, class, and gender in digital space, the transformation of public media systems; the political economy of communication; and information and communications policy. He holds a PhD from the Annenberg School for Communication & Journalism at the University of Southern California, where he is currently a Postdoctoral Research Associate, and is also a Fellow at the Berkman Center for Internet & Society at Harvard University. Sasha presently lives in Los Angeles, where he works with community-based organizations to develop critical digital literacies (for example, see http://vozmob.net). More information about Sasha's work can be found at http://schock.cc.

Costanza-Chock's presentation slides: Prezi.

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Podcast: Gabriella Coleman, "'I did it for the Lulz! but I stayed for the outrage:' Anonymous, the Politics of Spectacle, and Geek Protests against the Church of Scientology"

Trained as an anthropologist, Gabriella (Biella) Coleman examines the ethics of online collaboration/institutions as well as the role of the law and digital media in sustaining various forms of political activism. Between 2001-2003 she conducted ethnographic research on computer hackers primarily in San Francisco, the Netherlands, as well as those hackers who work on the largest free software project, Debian. She is completing a book manuscript "Coding Freedom: Hacker Pleasure and the Ethics of Free and Open Source Software."

Photo by Trebor Scholz.

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January 11, 2011

Podcast: Nitin Sawhney, "Media and Resilience: Creative DIY Cultures and Civic Agency among Marginalized Youth"

Nitin SawhneyNitin Sawhney, Ph.D. is a Research Fellow and Lecturer with the Program in Art, Culture and Technology (ACT) in the School of Architecture and Planning at MIT. His ongoing research, teaching and creative practice engages the critical role of arts interventions in contested spaces and participatory media with marginalized youth. Nitin completed his doctoral work at the MIT Media Lab where he conducted research on open design collaboration and DIY cultures in the context of sustainable development, as well as wearable and responsive community media interfaces in transitional spaces.

In 2008-2009 he served as a Visionary Fellow with the Jerusalem 2050 project, sponsored by the Dept. of Urban Studies and Planning and the Center for International Studies at MIT, conducting research on urban renewal and civic engagement through the media arts in divided cities such as Belfast and Jerusalem. Nitin co-founded the "Department of Play", a research collaborative at the MIT Center for Future Civic Media, focused on designing participatory technologies and pedagogical approaches to facilitate civic empowerment among marginalized children and youth.

Over the past few years he has been conducting a digital storytelling and youth media program in the West Bank and Gaza, while developing a longitudinal research study on the role of participatory media for resilience and civic agency among youth in conditions of conflict and crisis. Nitin is currently working on a feature-length documentary film, Flying Paper, about the culture of kite making and flying in the Gaza Strip.

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December 9, 2010

Video: Rosalind Williams: "Communications Forum: Public Communications in Slow-Moving Crises"

Rosalind Williams is a historian who uses imaginative literature as a source of evidence and insight into the history of technology. She has taught at MIT since 1982 and currently serves as the Dibner Professor for the History of Science and Technology in the Program in Science, Technology, and Society. She has also served as head of the STS Program and Dean for Undergraduate Education and Student Affairs at the Institute, as well as president of the Society for the History of Technology. She has written three books as well as essays and articles about the emergence of a predominantly human-built world and its implications for human life. Her forthcoming book extends this theme to examine consciousness of the condition of "human empire" as expressed in the writings of Jules Verne, William Morris, and Robert Louis Stevenson in the late 19th century.

About this Communications Forum
Governments, corporations, and communities plan for sudden crises: the White House drafts strong responsive rhetoric for the next terrorist attack; Toyota runs reassuring national TV spots within hours of a product recall; and 32 Massachusetts towns successfully publicize water distribution sites following a water main rupture.

However, like the housing collapse or the recent Gulf oil spill, some crises are complex, difficult to warn of, and don't cleanly fit traditional media frames. They are slow moving, and the media still struggles to rhetorically or technologically cover these simmering, rather than boiling, dramas.

With government regulators weak, corporations still focused on the bottom line, and communities adapting to structural change, this Communications Forum asks: What new media tools and strategies can be used to help everyone better prepare for the unique communications challenges of slow-moving crises?

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December 8, 2010

Video: Abrahm Lustgarten: "Communications Forum: Public Communications in Slow-Moving Crises"

Abrahm Lustgarten is an investigative reporter for ProPublica -- his recent work has focused on oil and gas industry practices. He is a former staff writer and contributor for Fortune, and has written for Salon, Esquire, the Washington Post and the New York Times since receiving his master's in journalism from Columbia University in 2003. He is the author of the book China's Great Train: Beijing's Drive West and the Campaign to Remake Tibet, a project that was funded in part by a grant from the John D. and Catherine T. MacArthur Foundation.

About this Communications Forum
Governments, corporations, and communities plan for sudden crises: the White House drafts strong responsive rhetoric for the next terrorist attack; Toyota runs reassuring national TV spots within hours of a product recall; and 32 Massachusetts towns successfully publicize water distribution sites following a water main rupture.

However, like the housing collapse or the recent Gulf oil spill, some crises are complex, difficult to warn of, and don't cleanly fit traditional media frames. They are slow moving, and the media still struggles to rhetorically or technologically cover these simmering, rather than boiling, dramas.

With government regulators weak, corporations still focused on the bottom line, and communities adapting to structural change, this Communications Forum asks: What new media tools and strategies can be used to help everyone better prepare for the unique communications challenges of slow-moving crises?

Download!

December 6, 2010

Video: Andrea Pitzer: "Communications Forum: Public Communications in Slow-Moving Crises"

Andrea Pitzer is editor of Nieman Storyboard, a project of the Nieman Foundation for Journalism at Harvard University that looks at how storytelling works in every medium. Storyboard's mission is to feature the best examples of visual, audio and multimedia narrative reporting.

About this Communications Forum
Governments, corporations, and communities plan for sudden crises: the White House drafts strong responsive rhetoric for the next terrorist attack; Toyota runs reassuring national TV spots within hours of a product recall; and 32 Massachusetts towns successfully publicize water distribution sites following a water main rupture.

However, like the housing collapse or the recent Gulf oil spill, some crises are complex, difficult to warn of, and don't cleanly fit traditional media frames. They are slow moving, and the media still struggles to rhetorically or technologically cover these simmering, rather than boiling, dramas.

With government regulators weak, corporations still focused on the bottom line, and communities adapting to structural change, this Communications Forum asks: What new media tools and strategies can be used to help everyone better prepare for the unique communications challenges of slow-moving crises?

Download!

December 2, 2010

Video: "Communications Forum: Public Communications in Slow-Moving Crises"

Governments, corporations, and communities plan for sudden crises: the White House drafts strong responsive rhetoric for the next terrorist attack; Toyota runs reassuring national TV spots within hours of a product recall; and 32 Massachusetts towns successfully publicize water distribution sites following a water main rupture.

However, like the housing collapse or the recent Gulf oil spill, some crises are complex, difficult to warn of, and don't cleanly fit traditional media frames. They are slow moving, and the media still struggles to rhetorically or technologically cover these simmering, rather than boiling, dramas.

With government regulators weak, corporations still focused on the bottom line, and communities adapting to structural change, this Communications Forum asks: What new media tools and strategies can be used to help everyone better prepare for the unique communications challenges of slow-moving crises?

Andrea Pitzer is editor of Nieman Storyboard, a project of the Nieman Foundation for Journalism at Harvard University that looks at how storytelling works in every medium. Storyboard's mission is to feature the best examples of visual, audio and multimedia narrative reporting.

Abrahm Lustgarten is an investigative reporter for ProPublica -- his recent work has focused on oil and gas industry practices. He is a former staff writer and contributor for Fortune, and has written for Salon, Esquire, the Washington Post and the New York Times since receiving his master's in journalism from Columbia University in 2003. He is the author of the book China's Great Train: Beijing's Drive West and the Campaign to Remake Tibet, a project that was funded in part by a grant from the John D. and Catherine T. MacArthur Foundation.

Rosalind Williams is a historian who uses imaginative literature as a source of evidence and insight into the history of technology. She has taught at MIT since 1982 and currently serves as the Dibner Professor for the History of Science and Technology in the Program in Science, Technology, and Society. She has also served as head of the STS Program and Dean for Undergraduate Education and Student Affairs at the Institute, as well as president of the Society for the History of Technology. She has written three books as well as essays and articles about the emergence of a predominantly human-built world and its implications for human life. Her forthcoming book extends this theme to examine consciousness of the condition of "human empire" as expressed in the writings of Jules Verne, William Morris, and Robert Louis Stevenson in the late 19th century.

Moderated by Tom Levenson, who is Head and of the MIT Program in Writing and Humanistic Studies as well as Director of its graduate program. Professor Levenson is the winner of Walter P. Kistler Science Documentary Film Award, Peabody Award (shared), New York Chapter Emmy, and the AAAS/Westinghouse award. His articles and reviews have appeared in The Atlantic Monthly, The Boston Globe, Discover, The Sciences, and he is winner of the 2005 National Academies Communications Award for Origins.

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November 19, 2010

Podcast: "Communications Forum: Public Communications in Slow-Moving Crises"

Governments, corporations, and communities plan for sudden crises: the White House drafts strong responsive rhetoric for the next terrorist attack; Toyota runs reassuring national TV spots within hours of a product recall; and 32 Massachusetts towns successfully publicize water distribution sites following a water main rupture.

However, like the housing collapse or the recent Gulf oil spill, some crises are complex, difficult to warn of, and don't cleanly fit traditional media frames. They are slow moving, and the media still struggles to rhetorically or technologically cover these simmering, rather than boiling, dramas.

With government regulators weak, corporations still focused on the bottom line, and communities adapting to structural change, this Communications Forum asks: What new media tools and strategies can be used to help everyone better prepare for the unique communications challenges of slow-moving crises?

Andrea Pitzer is editor of Nieman Storyboard, a project of the Nieman Foundation for Journalism at Harvard University that looks at how storytelling works in every medium. Storyboard's mission is to feature the best examples of visual, audio and multimedia narrative reporting.

Abrahm Lustgarten is an investigative reporter for ProPublica -- his recent work has focused on oil and gas industry practices. He is a former staff writer and contributor for Fortune, and has written for Salon, Esquire, the Washington Post and the New York Times since receiving his master's in journalism from Columbia University in 2003. He is the author of the book China's Great Train: Beijing's Drive West and the Campaign to Remake Tibet, a project that was funded in part by a grant from the John D. and Catherine T. MacArthur Foundation.

Rosalind Williams is a historian who uses imaginative literature as a source of evidence and insight into the history of technology. She has taught at MIT since 1982 and currently serves as the Dibner Professor for the History of Science and Technology in the Program in Science, Technology, and Society. She has also served as head of the STS Program and Dean for Undergraduate Education and Student Affairs at the Institute, as well as president of the Society for the History of Technology. She has written three books as well as essays and articles about the emergence of a predominantly human-built world and its implications for human life. Her forthcoming book extends this theme to examine consciousness of the condition of "human empire" as expressed in the writings of Jules Verne, William Morris, and Robert Louis Stevenson in the late 19th century.

Moderated by Tom Levenson, who is Head and of the MIT Program in Writing and Humanistic Studies as well as Director of its graduate program. Professor Levenson is the winner of Walter P. Kistler Science Documentary Film Award, Peabody Award (shared), New York Chapter Emmy, and the AAAS/Westinghouse award. His articles and reviews have appeared in The Atlantic Monthly, The Boston Globe, Discover, The Sciences, and he is winner of the 2005 National Academies Communications Award for Origins.

Intro music: "Pruit Igoe", Philip Glass

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November 17, 2010

Video: MST3K and Cinematic Titanic

Trace Beaulieu and Mary Jo Pehl

In December of 2007, Joel Hodgson and Trace Beaulieu, two of the creators of Mystery Science Theater 3000, assembled many of the original members of that cult TV phenomenon to form Cinematic Titanic, a live and DVD version based on their original formula of riffing on terrible movies. The actors essentially play themselves as they participate in an experiment for some unknown, possibly shadowy corporation or military force. The story currently provided to the cast is that there is a tear in the "electron scaffolding" that threatens all digital media in the world. Their experience doing MST3K is key to the organization's plans. Two of the cast, Trace Beaulieu and Mary Jo Pehl, discussed their thoughts on producing Cinematic Titanic which came to Boston on October 29th at the Wilbur Theater.

They spoke with Generoso Fierro and Jason Begy, both of CMS's GAMBIT Game Lab.

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November 8, 2010

Podcast: MST3K and Cinematic Titanic

Trace Beaulieu and Mary Jo Pehl

In December of 2007, Joel Hodgson and Trace Beaulieu, two of the creators of Mystery Science Theater 3000, assembled many of the original members of that cult TV phenomenon to form Cinematic Titanic, a live and DVD version based on their original formula of riffing on terrible movies. The actors essentially play themselves as they participate in an experiment for some unknown, possibly shadowy corporation or military force. The story currently provided to the cast is that there is a tear in the "electron scaffolding" that threatens all digital media in the world. Their experience doing MST3K is key to the organization's plans. Two of the cast, Trace Beaulieu and Mary Jo Pehl, discussed their thoughts on producing Cinematic Titanic which came to Boston on October 29th at the Wilbur Theater.

They spoke with Generoso Fierro and Jason Begy, both of CMS's GAMBIT Game Lab.

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November 5, 2010

Podcast: "Communications Forum: Civic Media and the Law"

David Ardia, Daniel Schuman, and Micah Sifry

What do citizens need to know when they publicly address legally challenging or dangerous topics? Journalists have always had the privilege, protected by statute, of not having to reveal their sources. But as more investigative journalism is conducted by so-called amateurs and posted on blogs or websites such as Wikileaks, what are the legal dangers for publishing secrets in the crowdsourced era? We convene an engaging group law scholars to help outline the legal challenges ahead, suggest policies that might help to protect citizens, and describe what steps every civic media practitioner should take to protect themselves and their users.

Micah Sifry is a co-founder and editor of the Personal Democracy Forum.

Daniel Schuman is the policy counsel at the Sunlight Foundation, where he helps develop policies that further Sunlight's mission of catalyzing greater government openness and transparency.

Co-sponsor: The MIT Center for Future Civic Media

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Podcast: Eric Gordon, "She's Got LEGs and She Knows How To Use Them: How Neighborhoods Can Use Local Engagement Games to Build Community and Plan for the Future"

There are a growing number of games that are location-based. They use mobile devices and locative technologies to turn physical space into a game board. Games like Foursquare get people moving from place to place, exploring the world around them and potentially meeting people nearby. But while many games use location as the context for interaction, few use location as the content for interaction. Local Engagement Games (LEGs) are location-based games designed for the specificity of a location, with the intention of integrating into local cultures and local institutions. They reinforce existing geographical communities because the rules of the game are couched within existing rules of civic participation. Whether it's a game built around a town hall meeting or a government planning process, LEGs scaffold local processes to foster community and commitment to civic life.

In this talk, Gordon discusses two LEGs developed at the Engagement Game Lab. Participatory Chinatown is a 3-D role-playing game designed to be integrated into the master planning process of Boston's Chinatown. And CommunityPlanIt, a location-based mobile game platform (in development), is designed to engage neighborhoods in official planning processes, while forging geographically-based communities and advocacy groups around local issues.

Eric Gordon is an associate professor in the Department of Visual and Media Arts at Emerson College and director of the new Engagement Game Lab. He is the author of The Urban Spectator: American Concept-cities from Kodak to Google (Dartmouth, 2010) and the co-author of the forthcoming book tentatively titled, Net Locality: Why Location Matters in a Networked World (Blackwell, 2011).

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Intro music: "Legs", Pickin' on ZZ Top: A Bluegrass Tribute

October 22, 2010

Podcast: "Communications Forum: Humanities in the Digital Age"

Alison Byerly and Steven Pinker

What is happening to the intellectual field called the humanities? Powerful political and corporate forces are encouraging, even demanding science and math-based curricula to prepare for a globalized and technological world; the astronomical rise in the cost of higher education has resulted in a drumbeat of complaints, some which question the value of the traditional liberal arts and humanities. And of course, and far more complexly, the emerging storage and communications systems of the digital age are transforming all fields of knowledge and all knowledge industries.

How has and how will the humanities cope with these challenges? How have digital tools and systems already begun to transform humanistic education? How may they do so in the future? More broadly, is there a significant role for the humanities in our digital future? Our panelists will explore these and related questions in what is expected to be the first in a continuing series on this subject.

Alison Bylerly is provost and executive vice president and professor of English at Middlebury College.

Steven Pinker is the Johnstone Family Professor of Psychology at Harvard University and previously taught at MIT. He is the author of many essays and books including The Blank Slate: The Modern Denial of Human Nature and How the Mind Works.

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Podcast: Jing Wang, "NGO2.0: When Social Action Meets Social Media"

Professor Wang discusses the genesis and implementation of a civic media project that she conceptualized and launched in China in May 2009. The project, titled NGO2.0, is a social experiment that introduces Web 2.0 thinking and social media tools to the grassroots NGOs in the underdeveloped regions of China. How has new media complicated social action and civic engagement? What are the evolving stakes for social change proponents? How are change agents coping with governmental intervention in a country where social media is held suspect? Professor Wang speculates on the emergence of a new field of inquiry -- social media action research -- while sharing insights and findings about her involvement in shaping an NGO 2.0 culture in China.

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October 8, 2010

Podcast: Communications Forum: "The Online Migration of Newspapers"

David Carr and Dan Kennedy

The fate of newspapers is an ongoing subject for the Forum. This conversation explores the migration of newspapers to the internet and what that means for traditional concepts of journalism. Amid the emergence of citizens' media and the blogosphere, newspapers are adapting to a changing mediascape in which print readership is in steady decline. David Carr, culture reporter and media columnist for the New York Times, and Dan Kennedy, professor of journalism at Northeastern University and author of the Media Nation blog, explore these developments with Forum Director David Thorburn.

Among their topics: the best and the worst examples of news on the net, online-only news sites, hyperlocal news and collaborative journalism, business models for online newspapers, and the impact of social media on journalism.

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October 5, 2010

Podcast: Francisco Ricardo, "The Aesthetics of Projective Spatiality: New Media as Critical Objects"

One theme in the contemporary use of space involves the shift from production modeled around a physical, centralized "locus" to new virtual, extended and multi-axial modes of "projective" organization. We see this in new sculpture, new architecture, and, in electronic art, an expressive embrace of geographic dispersal. Although new materials, methods, and media have been central to modernist optimism, many of their resulting physical and actual constructions have been dismissed, discredited, misunderstood, or attacked. Using physical and virtual examples, Ricardo examines the strange tension between unanimous acceptance of new media and materials and the frequent rejection of new forms and structures they have made possible.

Francisco Ricardo is media and contemporary art theorist. A Research Associate at the University Professors Program and co-director of the Digital Video Research Archive at Boston University, he also teaches digital media theory at the Rhode Island School of Design. His research examines historical, conceptual, and computational intersections between contemporary art and architecture, on one hand,and new media art and literature, on the other. Recent publications include Cyberculture and New Media (Rodopi, 2009) and Literary Art in Digital Performance (Continuum, 2009).

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September 27, 2010

Podcast: Fox Harrell and the Imagination, Computation, and Expression Lab

Professor Fox Harrell's research group -- the Imagination, Computation, and Expression (ICE) Lab -- builds computational systems for expressing imaginative stories and concepts -- "phantasmal media" systems.

In particular, his research uses artificial intelligence/cognitive science-based techniques to understanding the human imagination to invent and better understand new forms of computational narrative, identity, games, and related types of expressive digital media. In this talk, he will discuss his recent works and collaborations including the "Living Liberia Fabric," an AI-based interactive video documentary produced in affiliation with the Truth and Reconciliation Commission of Liberia to memorialize 14 years of civil war, "Generative Visual Renku," an AI-based form of generative animation, and several other projects.

Harrell received the National Science Foundation (NSF) CAREER Award for his project "Computing for Advanced Identity Representation." He is currently completing a book, Phantasmal Media: An Approach to Imagination, Computation, and Expression, for the MIT Press. Harrell is Associate Professor of Digital Media at MIT in the Program in Writing and Humanistic Studies, Comparative Media Studies, and Computer Science and Artificial Intelligence Lab (CSAIL).

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September 7, 2010

"Making a GAMBIT Game" Series Episode One Premieres Today!

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From Generoso, over at our GAMBIT Game Lab:

After months of filming and editing I am very happy to announce that "Making a GAMBIT Game" Episode One (in 3 parts) is up today!

Check out the videos at gambit.mit.edu!

June 29, 2010

Center for Future Civic Media hosts announcement of 2010 Knight News Challenge winners

The John S. and James L. Knight Foundation--sponsor of the MIT Center for Future Civic Media--in June 2010 announced their 2010 Knight News Challenge winners. Together, these winners form another ground-breaking, visionary class of civic media developers, inventors, and entrepreneurs.

This is video of the announcement by Knight Foundation president Alberto Ibarguen, as introduced by the Center's director Chris Csikszentmihalyi.

Please join us in congratulating the winners:

CityTracking, by Eric Rodenbeck, Stamen Design
$400,000
To make municipal data easy to understand, CityTracking will allow users to create embeddable data visualizations that are appealing enough to spread virally and that are as easy to share as photos and videos.

The Cartoonist, by Ian Bogost and Michael Mateas, Georgia Tech
$378,000
To engage readers in the news, this project will create a free tool that produces cartoon-like current event games -- the game equivalent of editorial cartoons.

Local Wiki, by Philip Newstrom and Mike Ivanov
$350,000
Based on the successful DavisWiki.org in Davis, Calif., this project will create enhanced tools for local wikis, a new form of media that makes it easy for people to learn and share their own unique community knowledge.

WindyCitizen's Real Time Ads, by Brad Flora, WindyCitizen.com
$250,000
As a way to help online startups become sustainable, this project will develop an improved software interface to help sites create and sell what are known as real-time ads.

GoMap Riga, by Marcis Rubenis and Kristofs Blaus, GoMap
Riga
$250,000
To inspire people to get involved in their community, this project will create a live, online map with local news and activities.

Order in the Court 2.0, by John Davidow, WBUR
$250,000
To foster greater access to the judicial process, this project will create a laboratory in a Boston courtroom to help establish best practices for digital coverage
that can be replicated and adopted throughout the nation.

Front Porch Forum, by Michael Wood-Lewis, Front Porch Forum
$220,000
To help residents connect with others and their community, this grant will help rebuild and enhance a successful community news site, expand it to more towns and release the software so other organizations, anywhere can use it.

One-Eight, by Teru Kuwayama
$202,000
Broadening the perspectives that surround U.S . military operations in Afghanistan,
this project will chronicle a battalion by combining reporting from embedded journalists with user-generated content from the Marines themselves.

Stroome, by Nonny de la Peña and Tom Grasty, Stroome
$200,000
To simplify the production of news video, Stroome will create a virtual video-editing
studio.

CitySeed, by Retha Hill and Cody Shotwell, Arizona State University
$90,000
To inform and engage communities, CitySeed will be a mobile application that allows users to plant the "seed" of an idea and share it with others.

PRX StoryMarket, by Jake Shapiro, PRX
$75,000
Building on the software created by 2008 challenge winner Spot.us, this project will allow anyone to pitch and help pay to produce a story for a local public radio station.

Tilemapping, by Eric Gundersen, Development Seed
$74,000
To inspire residents to learn about local issues, Tilemapping will help local media create hyper-local, data-filled maps for their websites and blogs.

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May 26, 2010

Video: Participatory Culture: The Culture of Democracy and Education in a Hypermediated Society, moderated by Henry Jenkins

The third panel from the Comparative Media Studies 10th anniversary symposium.

  • Erin Reilly is Research Director for Project New Media Literacies, a past CMS project now housed at the University of Southern California.
  • Karen Schrier, a CMS grad, is the Director of Interactive Media and Technology at ESI Design and a part-time doctoral student at Columbia University in games and learning.
  • Sangita Shresthova is a Czech/Nepali international development specialist, filmmaker, media scholar, and dancer, who currently manages Henry Jenkins new project on participatory culture and civic engagement at USC.
  • Pilar Lacasa is a researcher at Alcalá University in Spain. She also works on a project for Electronic Arts in Spain about how to use commercial games in education.
  • Mitch Resnick is Professor of Learning Research at the MIT Media Laboratory. He develops new technologies that engage children in creative learning experiences and is a principal investigator with the MIT Center for Future Civic Media, a CMS-partnered project.

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May 25, 2010

Video: Creativity and Collaboration in the Digital Age, moderated by Jim Paradis

The second panel from the Comparative Media Studies 10th anniversary symposium.

  • Beth Coleman is Assistant Professor of Writing and New Media in the Program in Writing and Humanistic Studies and Comparative Media Studies. Her fields of research interest include new media, contemporary aesthetics, electronic music, critical theory and literature, and race theory.
  • Philip Tan is a CMS grad who now directs the Singapore-MIT GAMBIT Game Lab, a partnership between MIT/CMS and the government of Singapore to explore new directions for the development of games as a medium.
  • Brett Camper is a 2005 graduate of the CMS master's program, where he conducted research in part with The Education Arcade. He now works at Kickstarter, a website for social fundraising of creative ideas.
  • Ivan Askwith is a CMS grad working in New York City as Director of Strategy at Big Spaceship, a digital creative agency.
  • Clara Fernández-Vara is a Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab and a graduate of the CMS master's program.

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Video: Applied Humanities: Transforming Humanities Education, moderated by William Uricchio

The first panel from the Comparative Media Studies 10th anniversary symposium.

  • Pete Donaldson is a Professor in the MIT Literature section, which he headed from 1990 until 2005.
  • Kurt Fendt is Research Director in Foreign Languages and Literatures and the Comparative Media Studies Graduate Program and directs the HyperStudio, a CMS research project.
  • Scot Osterweil leads several Education Arcade projects promoting learning in math, literacy, history, science and foreign language.
  • Rekha Murthy, CMS '05, works at the intersection of public radio and digital media, currently overseeing distribution and content strategy initiatives for PRX, an online distributor of audio programs to public radio networks, stations, and audio platforms including mobile, internet, and satellite radio.
  • Matthew Weise, CMS '04, is Lead Game Designer at the Singapore-MIT GAMBIT Game Lab.

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May 7, 2010

Video: William Uricchio, Introductory Statement: CMS 10th Anniversary

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Video: Dean Deborah Fitzgerald, Introductory Statement: CMS 10th Anniversary

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April 29, 2010

Video: Communications Forum: "Henry Jenkins' Farewell"

Henry Jenkins' 20-year presence at MIT was formative for him and profoundly valuable for MIT. A year after his departure for USC, Jenkins returned to talk with long-time colleagues about his pioneering scholarship on digital culture, his work as the founding director of Comparative Media Studies, and his experiences as a teacher and housemaster at MIT.

Moderated by William Uricchio.

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April 28, 2010

Podcast: CMS 10th Anniversary: "International Media Flows: Global Media and Culture"

Panelists: Aswin Punathambekar, Xiaochang Li, Ana Domb, Orit Kuritsky, and Jing Wang

  • Aswin Punathambekar is an Assistant professor in the Department of Communication Studies at the University of Michigan in Ann Arbor. He teaches and writes about media globalization, with a focus on South Asia and the South Asian diaspora.
  • Xiaochang Li lives in New York, where she consults as something of a media and branding mercenary, specializing in the intersection of globalization, digital media, and rampant delight.
  • Ana Domb recently graduated from CMS and is currently working on user experience research at The Meme, a design consultancy firm based out of Cambridge.
  • Orit Kuritsky--a scriptwriter, content editor, and creative director--is also a graduate of the CMS master's program.
  • Jing Wang is a professor in Chinese Cultural Studies and the Director of New Media Action Lab. She is a CMS-affiliated faculty currently working on a project (NGO2.0) that brings together social media and nonprofit organizations in China.

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Podcast: CMS 10th Anniversary: "Participatory Culture: The Culture of Democracy and Education in a Hypermediated Society"

Panelists: Erin Reilly, Karen Schrier, Sangita Shresthova, Pilar Lacasa, and Mitch Resnick

  • Erin Reilly is Research Director for Project New Media Literacies, a past CMS project now housed at the University of Southern California.
  • Karen Schrier, a CMS grad, is the Director of Interactive Media and Technology at ESI Design and a part-time doctoral student at Columbia University in games and learning.
  • Sangita Shresthova is a Czech/Nepali international development specialist, filmmaker, media scholar, and dancer, who currently manages Henry Jenkins new project on participatory culture and civic engagement at USC.
  • Pilar Lacasa is a researcher at Alcalá University in Spain. She also works on a project for Electronic Arts in Spain about how to use commercial games in education.
  • Mitch Resnick is Professor of Learning Research at the MIT Media Laboratory. He develops new technologies that engage children in creative learning experiences and is a principal investigator with the MIT Center for Future Civic Media, a CMS-partnered project.

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April 27, 2010

Podcast: CMS 10th Anniversary: "Creativity and Collaboration in the Digital Age"

Panelists: Beth Coleman, Philip Tan, Ivan Askwith, Clara Fernandez-Vara

  • Beth Coleman is Assistant Professor of Writing and New Media in the Program in Writing and Humanistic Studies and Comparative Media Studies. Her fields of research interest include new media, contemporary aesthetics, electronic music, critical theory and literature, and race theory.
  • Philip Tan is a CMS grad who now directs the Singapore-MIT GAMBIT Game Lab, a partnership between MIT/CMS and the government of Singapore to explore new directions for the development of games as a medium.
  • Ivan Askwith is a CMS grad working in New York City as Director of Strategy at Big Spaceship, a digital creative agency.
  • Clara Fernandez-Vara is a Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab and a graduate of the CMS master's program.

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Podcast: CMS 10th Anniversary: "Applied Humanities: Transforming Humanities Education"

Panelists: Pete Donaldson, Kurt Fendt, Scot Osterweil, Rekha Murthy, Matthew Weise

  • Pete Donaldson is a Professor in the MIT Literature section, which he headed from 1990 until 2005.
  • Kurt Fendt is Research Director in Foreign Languages and Literatures and the Comparative Media Studies Graduate Program and directs the HyperStudio, a CMS research project.
  • Scot Osterweil leads several Education Arcade projects promoting learning in math, literacy, history, science and foreign language.
  • Rekha Murthy, CMS '05, works at the intersection of public radio and digital media, currently overseeing distribution and content strategy initiatives for PRX, an online distributor of audio programs to public radio networks, stations, and audio platforms including mobile, internet, and satellite radio.
  • Matthew Weise, CMS '04, is Lead Game Designer at the Singapore-MIT GAMBIT Game Lab.

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April 26, 2010

Podcast: CMS 10th Anniversary: "William Uricchio's Introductory Remarks"

CMS director William Uricchio discusses the history of the program, some of the challenges it has faced, as well as the unique role it has assumed at MIT and within higher education when it comes to a new vision of the humanities.

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Podcast: CMS 10th Anniversary: "Dean Deborah Fitzgerald's Introductory Remarks"

Deborah Fitzgerald, Dean of MIT's School of Humanities, Arts, and Social Sciences, opens the CMS 10th Anniversary symposium with her remarks on the role of CMS at MIT and the essence of applied humanities education within the MIT mission.

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April 22, 2010

Podcast: Communications Forum: "Jenkins' Farewell"

Henry Jenkins' 20-year presence at MIT was formative for him and profoundly valuable for MIT. A year after his departure for USC, Jenkins returns to talk with long-time colleagues about his pioneering scholarship on digital culture, his work as the founding director of Comparative Media Studies, and his experiences as a teacher and housemaster at MIT.

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(Intro music: "If Given the Option" by And a Few to Break)

April 16, 2010

Podcast: Communications Forum: "Civics in Difficult Places"

This global call-in show, hosted by MIT Center for Future Civic Media fellow Ethan Zuckerman, featured a number of journalists, advocates and programmers who utilize new technologies to gather information in contentious geographic regions:


  • Cameran Ashraf, Iran

  • Mehdi Yahyanejad, Iran

  • Georgia Popplewell, Haiti

  • Huma Yusuf, Pakistan

  • Ruthie Ackerman, Liberia

  • Brenda Burrell and Bev Clark, Zimbabwe

  • Lova Rakotomalala, Madagascar

Co-Sponsor: MIT Center for Future Civic Media.

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April 14, 2010

Podcast: Communications Forum: "The Gutenberg Parenthesis: Oral Tradition and Digital Technologies"

Is our emerging digital culture partly a return to practices and ways of thinking that were central to human societies before the advent of the printing press? This question has been posed with increasing force in recent years by anthropologists, folklorists, historians and literary scholars, among them Thomas Pettitt, who has contributed significantly to elaborating and communicating the version of this question named in the title of today's forum.

The concept of a "Gutenberg Parenthesis" -- formulated by Prof. L. O. Sauerberg of the University of Southern Denmark -- offers a means of identifying and understanding the period, varying between societies and subcultures, during which the mediation of texts through time and across space was dominated by powerful permutations of letters, print, pages and books. Our current transitional experience toward a post-print media world dominated by digital technology and the internet can be usefully juxtaposed with that of the period -- Shakespeare's -- when England was making the transition into the parenthesis from a world of scribal transmission and oral performance.

MIT professors Peter Donaldson and James Paradis join Thomas Pettitt in a discussion of the value of historical perspectives on our technologizing human present.

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March 19, 2010

Podcast: Communications Forum: "Government Transparency and Collaborative Journalism"

Linda Fantin and Ellen Miller, with moderator Chris Csikszentmihalyi

In December, the Obama administration directed federal agencies and departments to implement "principles of transparency, participation, and collaboration," including deadlines for providing government information online. At the same time, citizens and journalists are developing new technologies to manage and analyze the exponential increase in data about our civic lives available from governmental and other sources. What new ways of gathering and presenting information are evolving from this nexus of government openness and digital connectedness?

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March 12, 2010

GAMBIT staff video podcasts from GDC

The GAMBIT Game Lab is closed this week as the staff attends the 2010 Game Developers Conference in San Francisco--but they haven't been out of touch with MIT, as events coordinator Generoso Fierro keeps uploading great conversations by Gambit staff about the topics coming up at GDC.

Download video from day 1!

March 9, 2010

Podcast: "Robots and Media: Science Fiction, Anime, Transmedia, and Technology"

Ian Condry, Associate Director of MIT Comparative Media Studies and Associate Professor of Foreign Languages and Literatures, will discuss the prevalence of giant robots in anime (Japanese animated films and TV shows). From the sixties to the present, robot or "mecha" anime has evolved in ways that reflect changing business models and maturing audiences, as can be seen in titles like Astro Boy, Gundam, Macross, and Evangelion. How can we better understand the emergence of anime as a global media phenomenon through the example of robot anime? What does this suggest about our transmedia future?

Cynthia Breazeal, Associate Professor at the MIT Media Lab and founder/director of the Lab's Personal Robots Group, will discuss how science fiction has influenced the development of real robotic systems, both in research laboratories and corporations all over the world. She will explore of how science fiction has shaped ideas of the relationship and role of robots in human society, how the existence of such robots is feeding back into science fiction narratives, and how we might experience transmedia properties in the future using robotic technologies.

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March 3, 2010

Podcast: "Code and Platform in Computational Media"

Computing plays an important role in some types of media, such as video games, digital art, and electronic literature. It seems evident that an understanding of programming and computing systems may help us learn more about these productions and their role in culture. But few have focused on the levels of code and platform. Adding these neglected levels to digital media studies can help to advance the field, offering insights that would not be found by focusing on the levels of experience and interface by themselves. The recent project of Critical Code Studies and two book series just started by The MIT Press, Software Studies and Platform Studies, represent a new willingness to consider digital media at these levels. With reference to mass-market and more esoteric systems and works, ranging from Atari 2600 and arcade games to Talan Memmott's Self Portrait(s) [as Other(s)], this talk describes how looking at the code and platform levels can enhance our comparative media studies of computational works.

Nick Montfort is associate professor of digital media at MIT and has been part of dozens of academic, editorial, and literary collaborations.

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February 5, 2010

Podcast: "Old-fashioned Futures and Re-fashionable Media"

Joel Burges and Wayne Marshall, MIT's Mellon Fellows in the Humanities (2009-11), will contribute to the rethinking of media studies at MIT by taking up the shared metaphor of fashion—the fashionable, the old-fashioned, the re-fashioned. Burges will talk about the turn away from the digital in contemporary cinema, particularly the case of Fantastic Mr. Fox, in an attempt to think about the uneven development of media over time. Marshall will discuss how popular but privatized platforms like Facebook and YouTube, pop culture fashion—and the negotiable refashionability of both—present crucial challenges to the study of media today.

Joel Burges works at the intersection of literary studies, critical studies, and media studies. His first book, which is in progress, is entitled The Uses of Obsolescence; it considers the fate of historical thinking in the media of late modernity, especially literature and cinema. His second book, in its very early stages, is called Fiction after TV; it considers how a major mode of imaginative processing—fiction—is altered by the introduction of TV to post-1945 mediascapes.

Wayne Marshall is an ethnomusicologist, blogger (wayneandwax.com), and DJ, specializing in the musical and cultural production of the Caribbean and the Americas, and their circulation in the wider world. Currently a Mellon Fellow at MIT, he's writing a book on music, social media, and digital youth culture. He co-edited and contributed to Reggaeton (Duke 2009) and has published in journals such as Popular Music and Callaloo while writing for popular outlets like XLR8R, The Wire, and the Boston Phoenix.

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(Intro music "Sweet and Lovely", Ahmad Jamal Trio)

December 18, 2009

Podcast: Comparative Media Insights: "Race, Rights, and Virtual Worlds: Digital Games as Spaces of Labor Migration"

As ICT's become available to new groups of users, notably those from the global South, new social formations of virtual labor, race, nation, and gender are being born. And if virtual world users' claims to citizenship and sovereignty within them are to be taken seriously, so too must the question of "gray collar" or semi-legal virtual laborers and their social relations and cultural identity in these spaces. Just as labor migrants around the globe struggle to access a sense of belonging in alien territories, so too do virtual laborers, many of whom are East and South Asian, confront hostility and xenophobia in popular gaming worlds and virtual "workshops" such as World of Warcraft and Amazon's Mechanical Turk. Do these users have the right to have rights? This presentation considers the affective investments and cultural identities of these workers within the virtual worlds where they labor.

Lisa Nakamura is the Director of the Asian American Studies Program, Professor in the Institute of Communication Research and Media Studies Program and Professor of Asian American Studies at the University of Illinois, Urbana Champaign. She is the author of Digitizing Race: Visual Cultures of the Internet (University of Minnesota Press, 2007), Cybertypes: Race, Ethnicity, and Identity on the Internet (Routledge, 2002) and a co-editor of Race in Cyberspace (Routledge, 2000). She has published articles in Critical Studies in Media Communication, PMLA, Cinema Journal, The Women's Review of Books, Camera Obscura, and the Iowa Journal of Cultural Studies. She is editing a collection with Peter Chow-White entitled Digital Race: An Anthology (Routledge, forthcoming) and is working on a new monograph on Massively Multiplayer Online Role playing games, the transnational racialized labor, and avatarial capital in a "postracial" world.

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December 17, 2009

Video: Comparative Media Insights: "Western Otaku: Games Crossing Cultures"

From Nintendo's first Famicom system, Japanese consoles and videogames have played a central role in the development and expansion of the digital game industry. Players globally have consumed and enjoyed Japanese games for many reasons, and in a variety of contexts. This study examines one particular subset of videogame players, for whom the consumption of Japanese videogames in particular is of great value, in addition to their related activities consuming anime and manga from Japan. Through in-depth interviews with such players, this study investigates how transnation fandom operates in the realm of videogame culture, and how a particular group of videogames players interprets their gameplay experience in terms of a global, if hybrid, industry.

Mia Consalvo is a visiting associate professor in the Comparative Media Studies program at MIT. She is the author of Cheating: Gaining Advantage in Videogames and is co-editor of the forthcoming Blackwell Handbook of Internet Studies.

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December 14, 2009

Podcast: Comparative Media Insights: "From Gamer Theory to Critical Practice"

How might the critical tradition in media studies respond to the wildly proliferating media phenomena of today? In this presentation, Ken Wark starts with his own experience writing Gamer Theory as a 'networked book', mediating between Plato, Wordpress, and World of Warcraft. This was an experiment in which critical media approaches were made to confront the computer game as an historically specific form, the form perhaps of our times. It was also an attempt to create online tools for a specifically critical mode of collaborative writing, at some remove from the argumentative and consensus style of the blog and wiki respectively. A third dimension to the experiment explored the relation of the gift of writing, of time, of attention, to the commodified form of the book. What can be learned from the results of this experiment? How can media studies be both in and of the emergent media forms, and yet retain a creative and critical distance from them? It is in its difference from what it studies that media studies begins to find the intellectual resources to respond adequately to the extraordinary world of media, in all its historical and anthropological depth and breadth.

McKenzie Wark is chair of Culture & Media and associate dean of Eugene Lang College, and an associate professor of critical studies at the New School for Social Research. He is the author of A Hacker Manifesto (Harvard UP, 2004), Gamer Theory (Harvard UP, 2007) and various other things.

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December 9, 2009

Podcast: Comparative Media Insights: "Art of the Impossible: Utopia, Imagination, and Critical Media Practice"

In an economy of informational abundance, does the traditional truth-revealing role of critical media practice still have any political relevance? Or are there other, perhaps more politically potent, ways of thinking about the liberatory possibilities of media? By considering a range of examples, from Thomas More's 16th century Utopia to 21st century political art, we will explore the possibilities and pitfalls of mediated utopias as a means of revitalizing the critical practice of communications. Of particular interest are impossible utopias, "no-places" whose unrealizability is inscribed in their depiction. For it is through the encounter with their very impossibility that conditions for new critique and new imagination may be created.

Stephen Duncombe is an Associate Professor at the Gallatin School of New York University where he teaches the history and politics of media. He is the author of Dream: Re-Imagining Progressive Politics in an Age of Fantasy and Notes From Underground: Zines and the Politics of Underground Culture, the editor of the Cultural Resistance Reader, and co-author of The Bobbed Haired Bandit: A True Story of Crime and Celebrity in 1920's New York. He also writes on the intersection of culture and politics for a range of scholarly and popular publications, from the cerebral, The Nation, to the prurient, Playboy. Duncombe is a life-long political activist, co-founding a community based advocacy group in the Lower East Side of Manhattan and working as an organizer for the NYC chapter of an international direct action group. Currently, he is a Research Associate at the Eyebeam Center for Art and Technology in New York City where he co-founded and organized "The College of Tactical Culture" and is engaged in an ongoing investigation into the efficacy of political art. He is currently working on a book on the art of propaganda during the New Deal.

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December 8, 2009

Podcast: Comparative Media Insights: "Western Otaku: Games Crossing Cultures"

From Nintendo's first Famicom system, Japanese consoles and videogames have played a central role in the development and expansion of the digital game industry. Players globally have consumed and enjoyed Japanese games for many reasons, and in a variety of contexts. This study examines one particular subset of videogame players, for whom the consumption of Japanese videogames in particular is of great value, in addition to their related activities consuming anime and manga from Japan. Through in-depth interviews with such players, this study investigates how transnational fandom operates in the realm of videogame culture, and how a particular group of videogame players interprets their gameplay experience in terms of a global, if hybrid, industry.

Mia Consalvo is visiting associate professor in the Comparative Media Studies program at MIT. She is the author of Cheating: Gaining Advantage in Videogames and is co-editor of the forthcoming Blackwell Handbook of Internet Studies.

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December 4, 2009

Podcast: Comparative Media Insights: "Viva Las Vegas: a Neo-Baroque Conception of the World"

Emerging in the mid 20th century (when Disneyland opened its doors in 1955), the theme park created the ultimate in trompe l'oeil effects by extending the fictional world of Disney animation into the social sphere. In doing so, Disney produced a networked environment that conjured wondrous spaces that both performed for the audience and which were for performing within. Over the last two decades, Las Vegas has adopted and extended this theme park logic into the urban sphere. Travelling briefly back to the era of the movie palace, this paper will consider contemporary Las Vegas as a neo-baroque mediascape that extends the theme park's delight in performativity, theatricality and sensorial engagement into the wider social realm. Drawing on Umberto Eco's concept of 'pansemiotics', it will be argued that spectacle cities like Las Vegas operate according to the logic of a giant wunderkammer -- relying on an emblematic understanding of the meaning of objects and the interrelationship between them. In particular, this paper will analyse how this city-as-monument to entertainment and leisure culture has appropriated tropes and modes of engagement taken from pre-20th Century high culture traditions of the Church and aristocracy. But whereas palaces, theatrical spectacles, churches, and piazzas stood as monuments to the grandeur of their aristocratic patrons, in our current time, these new entertainment environments stand as monuments to corporate conglomerates and the masses who inhabit these worlds.

Angela Ndalianis is currently associate professor in cinema and cultural studies at the University of Melbourne.

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December 2, 2009

Podcast: Comparative Media Insights: "The Googlization of Everything"

Google seems omniscient, omnipotent, and omnipresent. It also claims to be benevolent. It's no surprise that we hold the company to almost deific levels of awe and respect. But what are we really gaining and losing by inviting Google to be the lens through which we view the world? This talk will describe Siva Vaidhyanathan's own apostasy and suggest ways we might live better with Google once we see it as a mere company rather than as a force for good and enlightenment in the world.

Siva Vaidhyanathan, cultural historian and media scholar, is currently associate professor of media studies and law at the University of Virginia.

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November 24, 2009

Podcast: "Booklife: The Private and the Public in Transmedia Storytelling and Self-Promotion"

Fictional experiments in emerging media like Twitter and Facebook are influencing traditional printed novels and stories in interesting ways, but another intriguing new narrative is also emerging: the rise of "artifacts" that, although they support a writer's career, have their own intrinsic creative value. What are the benefits and dangers of a confusion between the private creativity and the public career elements of a writer's life caused by new media and a proliferation of "open channels"? What protective measures must a writer take to preserve his or her "self" in this environment? In addition to the guerilla tactics implicit in storytelling through social media and other unconventional platforms, in what ways is a writer's life now itself a story irrespective of intentional fictive storytelling? Examining these issues leads naturally to a discussion on the tension and cross-pollination between the private and public lives of writers in our transmedia age, including the strategies and tactics that best serve those who want to survive and flourish in this new environment. What are we losing in the emerging new paradigm, and what do we stand to gain?

A writer for the New York Times Book Review, Huffington Post, and Washington Post, Jeff VanderMeer is also the award-winning author of the metafictional City of Saints & Madmen, the noir fantasy Finch, and Booklife: Strategies & Survival Tips for 21st-Century Writers. His website can be found at jeffvandermeer.com.

Kevin Smokler is the editor of Bookmark Now: Writing in Unreaderly Times (Basic Books) which was a San Francisco Chronicle Notable Book of 2005. His writing has appeared in the Los Angeles Times, the San Francisco Chronicle, Fast Company and on National Public Radio. He lives in San Francisco, blogs for the Huffington Post and at kevinsmokler.com, and is the CEO of BookTour.com.

Presented in conjunction with Futures of Entertainment 4

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November 13, 2009

Podcast: Communications Forum: "The Culture Beat and New Media: Arts Journalism in the Internet Era"

Newspapers and magazines are reducing their critical coverage of the arts, but the human appetite to evaluate culture, to debate reactions and opinions, remains as vibrant as ever. Panelists Doug McLennan (editor of ArtsJournal.com) and Bill Marx (editor of TheArtsFuse.com) discuss how cyberspace is transforming arts journalism, in some cases radically redefining its form and content. The forum debates what critical values from the traditional media should survive, explores how digital media is changing the ways we articulate our responses to the arts, and points to promising contemporary business models and experiments in cultural coverage.

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Podcast: "Skinny Jeans and Fruity Loops: the Networked Publics of Global Youth Culture"

What can we learn about contemporary culture from watching dayglo-clad teenagers dancing geekily in front of their computers in such disparate sites as Brooklyn, Buenos Aires, Johannesburg, and Mexico City? How has the embrace of "new media" by so-called "digital natives" facilitated the formation of transnational, digital publics? More important, what are the local effects of such practices, and why do they seem to generate such hostile responses and anxiety about the future?

Wayne Marshall is an ethnomusicologist, blogger, DJ, and, beginning this year, a Mellon Fellow in Foreign Languages and Literatures at MIT. His research focuses on the production and circulation of popular music, especially across the Americas and in the wider world, and the role that digital technologies are playing in the formation of new notions of community, selfhood, and nationhood.

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November 2, 2009

Podcast: "Cinematic Games"

Many people talk about "cinematic" games, but what does this really mean? Over their century of existence, films have been using a range of techniques to create specific emotional responses in their audience. Instead of simply using more cut-scenes, better script writers, or making more heavily scripted game experiences, game designers can look to film techniques as an inspiration for new techniques that accentuate what games do well. This lecture presents film clips from a number of classic movies, analyzes how they work from a cinematic standpoint, and then suggests ways these techniques can be used in gameplay to create even more stimulating experiences for gamers, including examples from games that have successfully bridged the gap.

Richard Rouse III is a game designer and writer, best known for The Suffering horror games and his book Game Design: Theory & Practice. He is currently the Lead Single Player Designer on the story-driven first-person shooter Homefront at Kaos Studios in New York City.

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Podcast: "Transatlantic Acousmatics"

In 1897, the year H.G. Wells's The Invisible Man was published, Marconi filed his patent and established the first station for wireless telegraphy, what would become radio. Wells's novel reads as if it were an instruction manual for the uses and abuses of the nascent radio voice. In this podcast, Picker argues that, in conjunction with the racist basis of much fin-de-siecle anxiety, the acousmatic status of Wells's protagonist allows for a conspicuous if incoherent racial performance. This performance tests the limits of Wells's sympathetic imagination even as it further amplifies the voice of Griffin, the Invisible Man. Picker begins with Wells's story and goes on to show how, when one attends to questions of voice and sound technologies in several different media, the racial and ethnic dimensions that become audible forge invisible connections among modes of art that we have been taught to keep distinct. Tracing a transatlantic route from fiction to radio and sound film back to fiction, this approach offers a new way to characterize a crucial period of change from the late Victorian to the modern world.

John Picker is Visiting Associate Professor of Literature at MIT, where he arrived this fall after several years as Associate Professor of English at Harvard. He is the author of Victorian Soundscapes and has ongoing interests in sound studies, media history, and the literature and culture of the Victorian era. His many articles and book chapters include, most recently, an essay on "Yankee Doodle" and "The Star-Spangled Banner" in A New Literary History of America, edited by Greil Marcus and Werner Sollors and out this September from Harvard University Press.

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October 16, 2009

Podcast: "Political Remix Video: A Participatory Post-Modern Critique of Popular Culture"

Remixers are on the front lines of the battle between new media technologies and impeding copyright laws that threaten to obstruct the public discursive space for critiquing popular culture. These spaces are abundant with meticulously crafted and articulate video remixes that deconstruct social myths, challenge dominant media messages and form powerful arguments reflecting the participatory nature of both pop and remix cultures. We'll deconstruct these videos, honor the history of female fan vidders and the influences of African-American hip-hop cultures and debate the remix's ability to effect actual change.

Elisa Kreisinger is a video remix artist, hacktivst and writer. She co-edits the blog, PoliticalRemixVideo.com, teaches new media to Cambridge teens and is currently working on her first screenplay.

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October 9, 2009

Podcast: "Communications Forum: Race, Politics, and American Media"

The election of an African-American president in November 2008 has been hailed as a transforming event. But has Obama's ascension transformed anything? Many people's answer to that question changed this summer when a famous Harvard professor was arrested at his home in Cambridge. Are the harsh realities of race and class in the U.S. clearer now or murkier, following the media tsunami of Gatesgate? And has this polarizing event given greater visibility to racial minorities in the media's coverage of politics? How are race issues and racial politics covered in our national media, and what are the implications of the demise of major city newspapers for the coverage of race and politics?

Juan Williams of NPR and Fox News discussed these and related questions in a candid conversation with Phillip Thompson, associate professor of urban politics in the Department of Urban Studies and Planning at MIT, and David Thorburn, Professor of Literature and Director of the MIT Communications Forum. This forum is the first of two this term in our ongoing civic media series, a collaboration of the Communications Forum and the Media Lab's Center for Future Civic Media.

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October 1, 2009

Podcast: "How Not to Be Seen"

Hanna Rose Shell, a historian and media artist, is as Assistant Professor in the Program on Science, Technology and Society at MIT. This was a talk about camouflage framed by the question of "how not to be seen"--in film, on film, as film. In the first part, Shell introduced "how not to be seen" in terms of the aspiration for, and actualization of concealment in both filmic and natural ecologies through mixed-media practices that simultaneously incorporate and subvert the photographic media of reconnaissance. In the second part, Shell screened and discussed her film-in-progress, called Blind, about the phenomenology of camouflage. Blind as in blindness, and blind as in that actively constructed structure intended for the concealment of a hunter from her game. Shell's book Hide and Seek: Camouflage and the Media of Reconnaissance will be published by Zone Books.

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September 17, 2009

Podcast: "Fantasy Freaks and Gaming Geeks"

Ethan Gilsdorf discussed some of the themes of his new book, Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms, a blend of travelogue, pop culture analysis, and memoir as forty-year-old former D&D addict Gilsdorf crisscrosses America, the world, and other worlds--from Boston to Wisconsin, France to New Zealand, and Planet Earth to the realm of Aggramar. He asks: Who are these gamers and fantasy fans? What explains the irresistible appeal of such "escapist" adventures? How do the players balance their escapist urges with the kingdom of adulthood?

Gilsdorf talked about the culture's discomfort with the geek/nerd/gamer stereotype and looked at society's ambivalent relationship with gaming and fantasy play, and the origins of that prejudice, as well as the author's own past misgivings and final acceptance of his "geek" identity.

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September 3, 2009

Video: "J. Michael Straczynski: The Julius Schwartz Lecture"

The entire video is available for download (.m4v, 305mb).

This year's Julius Schwartz Lecture speaker was transmedia creator J. Michael Straczynski, who has most recently entered the motion picture arena, writing the period drama Changeling for Clint Eastwood and Angelina Jolie, adapting such books as Lensman for Ron Howard, World War Z for Brad Pitt's company, and They Marched Into Sunlight for Tom Hanks and Paul Greengrass, as well as reviving Forbidden Planet for Warner Bros. and selling two new original movies, The Flickering Light and Proving Ground to Universal and Tom Cruise's United Artists, respectively. He has also begun work on Last Words, a pilot for a new TV series for the TNT network.

May 29, 2009

Podcast: "Anecdotes from a Lifetime of Electronic Product Creation"

A long lifetime of developing electronic consumer products has taken Ralph Baer from vacuum tube through microprocessor designs. Although the technology has undergone vast changes, the underlying motivation for, and execution of, the process has not changed radically. Baer cited numerous examples of specific product designs that made it all the way through the process to a successful product and drew some conclusions from that experience that shed some light on the continuum of invention, development, and marketing novel product ideas.

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May 4, 2009

Podcast: "The Discipline of Political Messages in an Unruly Era"

Presidential elections are considered decisions on politicians' virtues and reflections of public values. On an ongoing basis, polling data and snap punditry engorge the body politic between elections. Taken together, these judgments on leadership and partisanship - on statecraft and stagecraft - lie at the core of democracy today. Tucker Eskew explores the permanent campaign of the last ten years. What is "message discipline" in an era of atomized opinion leadership - a necessity or a fool's errand? Are the parties inevitably devoted to different styles of communication, and is this era's favored approach inextricably the domain of the new Administration? Can unfettered dialogue, as an expression of freedom, be a pure benefit to society, or is "Fire!" being texted in a crowded coffee house? Consistent with his conservatism, Eskew will have firm answers to some of these and other questions. Reflecting his consulting firm ViaNovo's "new ways", he welcomed dialogue on all.

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April 28, 2009

Video: Media in Transition 6: "Summary Perspectives"

At the end of the three-day Media in Transition conference, panelists swap impressions and reactions, offering some notional themes for future symposia.

Podcast: Media in Transition 6: "Summary Perspectives"

MiT6 Plenary 5
Panelists:
Mary Bryson, University of British Columbia
Marlene Manoff, MIT Libraries
John Durham Peters, University of Iowa
Thomas Pettitt, University of Southern Denmark
Moderator: James Paradis, MIT Writing and Humanistic Studies

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Podcast: Media in Transition 6: "The Future of Publishing"

MiT6 Plenary 4 | Panel Questions
Panelists:
Gavin Grant, Small Bear Press
Jennifer Jackson, Donald Maass Literary Agency
Robert Miller, HarperCollins
Bob Stein, Institute for the Future of the Book
Moderator: Geoff Long, MIT

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Video: Media in Transition 6: "Institutional Perspectives on Storage"

European archivists grapple with the legal obligations, civic responsibilities and future prospects of their collections, which, thanks to the Internet and other new technologies, are increasingly awash in image and sound. As William Urichhio notes, "tradition-bound institutions know what we should be gathering: feature films, books, newspapers, political documents, but it's much harder to know what to do with things like social media...say, networks of interactions." Different organizations are evolving diverse strategies.

Video: Media in Transition 6: "The Future of Publishing"

Nostalgia, anxiety and optimism mix in this panel devoted to imagining what lies ahead for the book, as publishing professionals and others discuss the impact of digital technology on the business.

Podcast: Media in Transition 6: "Institutional Perspectives on Storage"

MiT6 Plenary 3 | Panel Questions
Panelists:
Claude Mussou, INA France
Pelle Snickars, Swedish National Archive
Richard Wright, BBC Research and Information
Moderator: William Uricchio, MIT and Utrecht University

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April 24, 2009

Podcast: Media in Transition 6: "New Media, Civic Media"

MiT6 Plenary 2 | Panel Questions
Panelists:
Jessica Clark, Center for Social Media (American University)
Ellen Hume, Center for Future Civic Media (MIT)
Persephone Miel, Media Re:public and Internews Network
Respondents: Dean Jansen, Participatory Culture Foundation
Jake Shapiro, Public Radio Exchange (PRX)
Moderator: Pat Aufderheide, American University

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Podcast: Media in Transition 6: "Archives and History"

MiT6 Plenary 1 | Panel Questions
Panelists:
John Miles Foley, Univ. of Missouri
Lisa Gitelman, Harvard Univ.
Rick Prelinger, Prelinger Archives
Ann Wolpert, MIT Libraries
Moderator: Peter Walsh, Andover Newton Theological School

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April 23, 2009

Podcast: "Communications Forum: Global Media"

This panel explored theoretical, methodological, and practical issues surrounding the study of media circulation in an age of increasing global connectivity. "Global media" often serves as a placeholder for media outside Anglo-American academic settings, with "global" gesturing towards "Other" media ecologies. This panel brought together scholars and practitioners who wrestle with the simultaneous indispensability and inadequacy of Anglo-American paradigms - both for media practitioners and scholars - in Asian, African, and Latin American contexts. In what ways can we move away from the "national" as the pre-eminent analytic frame? How do media producers in the global south grapple with the challenges and opportunities of globalization? What role are audiences playing in shaping media circuits? In tackling these and other questions, panelists Jonathan Gray, Communication and Media Studies, Fordham University; Carolina Acosta-Alzuru, Grady College of Journalism and Mass Communication, University of Georgia; African filmmaker Abderrahamane Sissako; and CMS alum Aswin Punathambekar SM '03, Communication Studies, University of Michigan explored ways in which recent developments in diverse settings worldwide might inform and revitalize our understanding of how media circulates. Henry Jenkins will moderate this forum which kicks off the sixth Media in Transition conference at MIT.

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Video: "Communications Forum: Global Media"

This panel explored theoretical, methodological, and practical issues surrounding the study of media circulation in an age of increasing global connectivity. "Global media" often serves as a placeholder for media outside Anglo-American academic settings, with "global" gesturing towards "Other" media ecologies. This panel brought together scholars and practitioners who wrestle with the simultaneous indispensability and inadequacy of Anglo-American paradigms - both for media practitioners and scholars - in Asian, African, and Latin American contexts. In what ways can we move away from the "national" as the pre-eminent analytic frame? How do media producers in the global south grapple with the challenges and opportunities of globalization? What role are audiences playing in shaping media circuits? In tackling these and other questions, panelists Jonathan Gray, Communication and Media Studies, Fordham University; Carolina Acosta-Alzuru, Grady College of Journalism and Mass Communication, University of Georgia; African filmmaker Abderrahamane Sissako; and CMS alum Aswin Punathambekar SM '03, Communication Studies, University of Michigan explored ways in which recent developments in diverse settings worldwide might inform and revitalize our understanding of how media circulates. Henry Jenkins moderated this forum which kicked off the sixth Media in Transition conference at MIT.

April 21, 2009

Podcast: "Opening Doors, Building Worlds": The Origins of the X-Men

Chris Claremont is best known for his 17 year unbroken run on the X-Men comic series -- a feat in world building that has supported many uses, from comics to movies to video games and more. Now Chris is returning to that world, with a new comics series titled X-Men Forever. This time, the rules are different. Mr. Claremont addressed thoughts and considerations that go into building a world that can support years of use, and variations. How has the concept of world-building changed over time? What is the purpose of continuity? Multiplicity? How to take into account growth and risk, and play outside the rules. Questions and answers followed.

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April 16, 2009

Podcast: "On the WOW Pod: A Design for Extimacy and Fantasy-Fulfillment for the World of Warcraft Addict"

A discussion about the inducement of pleasure, fantasy fulfillment, and the mediation of
intimacy in a socially-networked gaming paradigm such as World of Warcraft (WOW) this event was held in conjunction with the exhibition SHADA/JAHN/VAUCELLE, "Hollowed," which includes the WOW Pod, a collaborative project by Cati Vaucelle & Shada/Jahn. Panelists included Jean-Baptiste Labrune, Postdoctoral Associate at the Tangible Media Group, MIT Media Lab; Raimundas Malasauskas, Curator, Artists Space (NYC); Henry Jenkins, Co-Director of the MIT Comparative Media Studies Program; Marisa Jahn, Artist in Residence, MIT Media Lab; Steve Shada, artist collaborator; Cati Vaucelle, PhD candidate Tangible Media Group, MIT Media Lab; and Laura Knott, Curatorial Associate, MIT Museum.

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April 3, 2009

Podcast: Communications Forum: "Film Music and Digital Media"

The widespread adoption of computer-based methods of digital recording technology has profoundly changed film scoring practices around the globe, not least in Hollywood. This panel will explore those changes with attention to current techniques compared to those of past generations. Our speakers, Paul Chihara of UCLA and Dan Carlin of the Berklee College of Music, are widely respected professional film scorers as well as teachers. Drawing on their own experiences in film production, they explored the decisive changes in personnel, economics, and stylistic values at work in Hollywood today. Moderator Martin Marks of MIT provided historical perspectives and guided the discussion with questions for the panelists concerning the music of landmark films past and present.

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March 23, 2009

Podcast: "Authorship, Appropriation, and the Fluid Text: Versions of the Law"

A fluid text is any work that exists in multiple versions. What are the ethics and legality in the creation, sharing, and ownership of textual versions? What are the boundaries of textual appropriation? How does technology abet appropriation; how might it assist in the useful designation of boundaries? Is the law keeping up?

Hofstra University professor John Bryant explores the larger applications of the notion of fluid text to culture, and in particular identity formation in a multicultural democracy. Wendy Seltzer is a Fellow at Harvard University's Berkman Center for Internet and Society and is a visiting professor at American University. She founded and leads the Chilling Effects Clearinghouse, helping Internet users to understand their rights in response to cease-and-desist threats, and to research the effects of these threats on free expression.

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March 6, 2009

Podcast: "Gendering Robots: Posthuman Sexism in Japan"

Jennifer Robertson, Professor of Anthropology University of Michigan

In humans, gender--femininity, masculinity--is an array of performed behaviors, from dressing in certain clothes to walking and talking in certain ways. These behaviors are both socially and historically shaped, but are also contingent upon many situational influences, including individual choices. Female and male bodies alike can perform a variety of femininities and masculinities. What can human gender(ed) practices and performances tell us about how humanoid robots are gendered, and vice versa? Robertson explored and interrogated the gendering of humanoid robots manufactured today in Japan for use in the home and workplace. She showed that Japanese roboticists assign gender to their creations based on rigid assumptions about female and male sex and gender roles. Thus, humanoid robots can productively be understood as the vanguard of a "posthuman sexism," and are being developed in a socio-political climate of reactionary conservatism.

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February 26, 2009

Podcast: Communications Forum: "Popular Culture and the Political Imagination"

Robert Putnam has suggested that the political consciousness and civic engagement of the post- World War II generation may have taken shape in bowling alleys and other spaces where community members gathered. Might the political consciousness of the new generation be taking shape in and around popular culture? Are we seeing a blurring of the roles of citizen and consumer? Is this fusion between entertainment and news a good or a bad thing? What links exist between our cultural and our political preferences? How are activists and political leaders utilizing metaphors from popular culture as resources to mobilize their supporters? Is it possible that aspects of our popular culturemay generate utopian visions that fuel political change? These and other questions were explored by panelists Johanna Blakley, deputy director of the Norman Lear Center at USC; David Carr, media and culture writer for the New York Times; and Stephen Duncombe, associate professor at NYU and author of Dream: Re-Imagining Progressive Politics in an Age of Fantasy. Henry Jenkins moderated.

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February 17, 2009

Podcast: "Telling Stories In Print, Online and Onscreen: Walden Media and Family Audiences"

Randy Testa, Vice-President of Education and Professional Development, Walden Media, LLC will discuss what it means to create educational content in tandem with commercially released family films, film adaptations of children's literature. He will also discuss why Walden Media as a film studio has recently moved into publishing children's literature as another platform for storytelling and content acquisition.

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February 9, 2009

Podcast: "Identity-as-Place: Fictive Ethnicities in Online Games & Virtual Worlds"

This talk, with Celia Pearce, Assistant Professor of Digital Media at Georgia Tech and Director and the Emergent Game Group and Experimental Game Lab, explored the connection of identity to virtual place, referencing in particular anthropology, humanist and socio-geography and Internet studies to look at the construction and performance of "fictive ethnicity" tied to a specific, though virtual and fictional, locality. To illustrate, Pearce used the example of the "Uru Diaspora," a game community from the defunct massively multiplayer game Uru: Ages Beyond Myst (based on the Myst series), which immigrated into other games and virtual worlds, adopting the collective fictive ethnicity of "Uru Refugees," and referring to Uru as their "homeland."

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December 8, 2008

Podcast: "Transnational, U.S.-Asian Cinema: The Case of Tekkon Kinkreet (2006)" with Christina Klein

Globalization is eroding the notion of national cinema. As foreign-language remakes, globalized labor pools, and international co-productions become ever more common, distinct national cinemas are being replaced by a variety of transnational cinemas. Anime, often considered a uniquely Japanese cinematic form, is no exception. This talk will explore one recent example of transnational anime: Tekkon Kinkreet, the first Japanese anime to be written and directed by Americans. Christina Klein is associate professor of English and American Studies at Boston College. She is the author of Cold War Orientalism: Asia in the Middlebrow Imagination, 1945-1961 and is currently writing a book about the globalization of U.S. and Asian film industries.

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December 1, 2008

Podcast: "The Authoring Challenge for Interactive Storytelling"

Michael Mateas is an associate professor of computer science at the University of California, Santa Cruz where his research focuses on artificial intelligence (AI)-based art and entertainment. As head of the Expressive Intelligence Studio at Santa Cruz, he is involved in such projects as automated support for game generation, automatic generation of autonomous character conversations, story management, and authoring tools for interactive storytelling. Mateas is a collaborator on the interactive drama Facade (see interactivestory.net).

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November 13, 2008

Podcast: Communications Forum: "The Campaign & the Media 2"

The Obama campaign's extensive deployment of digital media, especially its tech-savvy outreach to the young, was widely reported before the election. Some predicted that this digital advantage would make a decisive difference. Did it? What role did the Internet play in the election? How has it changed presidential politics? What are the future implications of the impact of new media on journalism and on American society? These and other questions will be addressed by Marc Ambinder, who covers politics for The Atlantic; Cyrus Krohn, the director of the National Republican Committee's eCampaign; and Ian V. Rowe, who headed up MTV's coverage of the presidential election.

Co-sponsored by the Center for Future Civic Media and the Technology and Culture Forum

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November 3, 2008

Podcast: "Tracking Secret Asian Man"

Tak Toyoshima's comic strip Secret Asian Man has brought to light the challenges of being Asian American in America. Challenges like not being able to find his name on a key chain at souvenir shops, being asked where he was delivering the Chinese food that he just picked up and being his friend's default camera technician. In 2007, SAM began syndication through United Features and has since become a daily strip featured in papers across the country. SAM's focus has broadened beyond purely Asian-American race relations, and now discusses themes that involve dynamics between groups to which we all belong: race, gender, political, religious, left-handed, sexual orientation, dog people...etc. In this informal presentation, Toyoshima explores the relationship between his preferred content (the exploration of Asian-American identity), his medium (comics), and his mode of distribution (syndication primarily through independent newspapers). How does Secret Asian Man address the historical role of racial stereotypes in comics as a medium? What might his experiences as an independent comics producer tell us about the opportunities offered by alternative media?

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October 30, 2008

Podcast: "Comics and Social Conflict" with Ho Che Anderson, Jeet Heer and Diana Tamblyn

Comics have emerged as a key means of interpreting and disseminating controversial and contested histories: Chester Brown's Louis Riel, Keiji Nakazawa's Barefoot Gen, Joe Sacco's Palestine, and Marjane Satrapi's Persepolis are just some of the works that take definitive social and political conflict as their topic. Why has historical material become so important for comics art? What unique opportunities does comics allow for critiquing and revising dominant historical narratives? These are the questions our speakers discussed, in relation to their own work and to the comics world in general.

Diana Tamblyn is writing a biography of Canadian arms trader and weapons engineer Gerald Bull; Ho Che Anderson authored King, a 3-volume biography of MLK; and Jeet Heer is a historian and a leading comics scholar.

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October 16, 2008

Podcast: Communications Forum: "Books and Libraries in the Digital Age with Robert Darnton"

MIT Communications Forum LogoA pioneering scholar of the Enlightenment and of the history of the book, Robert Darnton is the director of the University Library and the Carl H. Pforzheimer University Professor at Harvard. A former Rhodes Scholar and MacArthur Fellow, his books include The Business of the Enlightenment: A Publishing History of the Encyclopedie, The Great Cat Massacre: And Other Episodes in French Cultural History, and The Forbidden Best-Sellers of Prerevolutionary France. He has written extensively on the impact of digital technologies on the culture of print and on the responsibilities of libraries in the computer age.

In this Forum, Darnton discussed and took questions about the emergence of the discipline of the history of the book, the future of books and reading, and his own vision of the ways in which new and old media can reinforce each other, strengthening and transforming the world of learning.

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October 15, 2008

Podcast: Stephen Greenblatt

With respondent Diana Henderson, Greenblatt speaks on the transformation of literary study in America and his own career as a teacher and writer.

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October 7, 2008

Podcast: "Submarine Media: Sounding the Sea with Cyborg Anthropology"

This presentation delivers a first-person anthropological report on a dive to the seafloor in the Woods Hole Oceanographic Institution's three-person submersible, Alvin. Meditating on the sounds rather that the sights of the dive, Helmreich explores multiple meanings of immersion: as a descent into liquid, an absorption in activity, and the all-encompassing entry of an anthropologist into a cultural medium. Tuning in to the rhythms of Alvin as a submarine cyborg, he shows how interior and exterior soundscapes create a sense of immersion, and he argues that torquing media theory to include water as a medium can make explicit the technical structures and social practices of sounding, hearing, and listening that support senses -- scientific, everyday, and anthropological -- of embodied sonic presence. Stefan Helmreich is an anthropologist who studies life scientists, from those who engage in the computer modeling of living things (Silicon Second Nature: Culturing Artificial Life in a Digital World, University of California Press, 1998) to those who work in deep-sea environments (Alien Ocean: Anthropological Voyages in Microbial Seas, University of California Press, 2009). He is particularly interested in the limits of "life" as an analytical category for contemporary biology.

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October 2, 2008

Podcast: Communications Forum: "The Campaign and the Media 1"

MIT Communications Forum LogoHow have American news media responded to this historic presidential campaign? Is it true, as many have suggested, that the influence of newspapers and television has declined in the digital era? Have the media become more partisan and polarized? More preoccupied with polls and campaign strategy than with substantive issues? Has the coverage by traditional media been qualitatively different from that by online news sources? In this first of two forums on the campaign and the media, noted journalists Tom Rosenstiel, who directs the Project for Excellence in Journalism in Washington D.C., and John Carroll, a local reporter and media critic who teaches at Boston University, will offer report cards on the current state of American political journalism.

Co-sponsored by the Center for Future Civic Media and the Technology and Culture Forum

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Podcast: "Playing with Stuff: The Material World in Performance"

This presentation / lecture / infomercial examines the nature and implications of object performance both as a global cultural tradition and as a contemporary medium that dominates our culture. While performing objects traditionally include puppets, masks, icons, and other "things", the more recent innovations of film, television, and the internet can also be seen as aspects of our need to play with stuff. In all cases, the central dynamic of this form involves a focus on the material world instead of humans. The talk will be accompanied by images from 20th-century avant-garde film and performance work. John Bell began his performance work with Bread and Puppet Theater, after which he earned a Ph.D. in theater history at Columbia University. He is a founding member of the award-winning Great Small Works theater company of Brooklyn, a fellow at the Center for Advanced Visual Studies at MIT, and Director of the Ballard Institute and Museum of Puppetry at the University of Connecticut. This spring he will be directing a "Living Newspaper"-style production about the politics of global healthcare with MIT students. His latest book, American Puppet Modernism (Palgrave Macmillan, 2008), examines particular moments of puppet, mask, and object theater in the United States over the past 150 years. He is a trombonist with the Somerville-based Second Line Social Aid and Pleasure Society Brass Band, and organizer of the upcoming October 12th HONK! Festival Parade from Davis Square to Harvard Square.

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September 15, 2008

Podcast: "The Myths and Politics of Media Violence Research"

Lawrence Kutner and Cheryl Olson will present findings from their book, Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do (Simon & Schuster, 2008), including the complex ways in which video games may benefit or disadvantage children. They will also talk about myths and politics in media violence research, and how they influence the views of academics and mass media. Lawrence Kutner, Ph.D. and Cheryl K. Olson, Sc.D. are cofounders and co-directors (with Eugene Beresin, M.D.) of the Center for Mental Health and Media at Massachusetts General Hospital. They are both on the psychiatry faculty of Harvard Medical School. Kutner received his Ph.D. from the University of Minnesota and trained at the Mayo Clinic. He's a licensed psychologist and a Fellow of the American Psychological Association. He wrote the "Parent & Child" column for the New York Times as well as five books on child development. Olson was principal investigator for a $1.5 million study funded by the U.S. Department of Justice on the effects of video games on young teenagers, which formed the basis for Grand Theft Childhood. She has a Doctor of Science degree in health and social behavior from the Harvard School of Public Health, and a postdoctoral certificate in pharmaceutical medicine from the University of Basel.

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Podcast: "A Conversation with Junot Diaz"

A conversation with Junot Díaz, regarding questions of genre and secondary world construction in The Brief Wondrous Life of Oscar Wao and the Caribbean, and the failure of realism as a narrative strategy to describe the deep history of the New World. Díaz is the Rudge (1948) and Nancy Allen Professor of Writing at MIT. He is the author of Drown and The Brief and Wondrous Life of Oscar Wao, which won the John Sargent First Novel Prize, the National Book Critics Circle Award, and the Pulitzer Prize.

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May 17, 2008

Podcast: "Remembering Los Angeles in the Digital Age: Pat O'Neill's The Decay of Fiction"

Los Angeles artist and special effects virtuoso Pat O'Neill filmed The Decay of Fiction (2002) in the landmark Ambassador Hotel, once the center of Hollywood celebrity culture. His film blurs the boundaries between architectural investigation, urban documentation, and aesthetic exploration. At once a poetic homage to classical film genres, it is also a suggestive indication of how remembering the city is changing in response to new technologies. Edward Dimendberg is Associate Professor of Film and Media Studies, Visual Studies, and German at the University of California, Irvine. He is author of Film Noir and the Spaces of Modernity (2004), co-editor of The Weimar Republic Sourcebook (1994), and currently serves as Multimedia Editor of the Journal of the Society of Architectural Historians.

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May 16, 2008

Podcast: Communications Forum: "Youth and Civic Engagement"

MIT Communications Forum LogoThe current generation of young citizens is growing up in an age of unprecedented access to information. Will this change their understanding of democracy? What factors will shape their involvement in the political process?

Lance Bennett is Ruddick C. Lawrence Professor of Communication and Professor of Political Science at the University of Washington, where he founded and directs the Center for Communication and Civic Engagement.

Ingeborg Endter is the outreach manager for the MIT Center for Future Civic Media and a graduate of the electronic publishing group at MIT's Media Lab where her research focused on creating collaborative community uses of the Internet. She previously served as a program manager for the Computer Clubhouse Network, a collaboration between the Boston Museum of Science and Media Lab that provides an after-school learning environment where young people from under-served communities use technology for creative self-expression.

Alan Khazei co-founded City Year, which enlists more than 1,200 young adults, in 16 communities across America and in Johannesburg South Africa, for a year of full-time community service. He is currently founder and CEO of Be the Change, a non-partisan citizens' civic organization.

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May 15, 2008

Podcast: Communications Forum: "Our World Digitized: The Good, the Bad, the Ugly"

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Much discussion of our impending digital future is insular and without nuance. Skeptics talk mainly among themselves, while utopians and optimists also keep company mainly within their own tribal cultures. This forum challenges this unhelpful division, staging a conversation between Yochai Benkler and Cass Sunstein, two of our country's most thoughtful and influential writers on the promise and the perils of the Internet Age.

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May 14, 2008

Podcast: "The Show Business High Wire Act: Walking the Tightrope Between Studio Filmmaking and Independent Production"

In the year 2008, artists and businesspersons navigate the vast divide between the world of independent filmmaking and the Hollywood studio system as the lines between the two become increasingly more blurred. As pop culture integration - the fusing of music, sports, dance, event programming, reality, and other subcultures geared toward mainstream audiences while highlighting the genre demographic - has become the lifeline for both the artistic and commercial filmmaker, where do you find the happy medium, or is there one anymore? Writer, producer, distributor, and president of Tri Destined Films, Gregory Anderson has been called a part of the "new" Oscar Micheaux movement as a trailblazer for independent film distribution. Gregory created Stomp the Yard, one of the most profitable dance films of all time, and produced, marketed, and theatrically distributed the independent film Trois, one of the Top 50 highest grossing Independent Films of its release year according to Daily Variety.

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May 13, 2008

Podcast: "Slightly More Than Expected from a Band of Novelists: On How and Why a Group of Writers Called Wu Ming Set to Disrupt Italian (nay, European) Literature and Popular Culture (and then Came to Boston to Brag About It)"

Wu Ming 1 is a founding member and representative of the Wu Ming Foundation, a collective of writers from Italy. Most members of the collective were deeply involved in the Luther Blissett Project, an international experiment in culture jamming, radical pranksterism and guerrilla mythology that ran from 1994 to 1999. During that time, a group of LBP activists wrote a controversial novel titled Q, which was published to much acclaim in 1999. In January 2000 the authors of Q founded the Wu Ming Foundation, which takes its name from a Chinese word meaning either "anonymous" or "five names" depending on how the first syllable is pronounced. The name is meant both as a tribute to dissidents ("Wu Ming" is a common byline among Chinese citizens demanding democracy and freedom of speech) and as a refusal of the celebrity-making machine which turns authors into stars.

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March 20, 2008

Podcast: Denis Dyack

Denis Dyack is the founder and president of Silicon Knights. In this capacity, he oversees the creation and development of games, and continues to further the growth of the company. Dyack is a noted authority on interactive software development and offers valuable insight into the process of designing next-generation games that appeal to the masses. Under Dyack's direction, Silicon Knights has evolved into one of the top independent interactive software developers in the world. Dyack (B. Phed, H. B.Sc, M. Sc.) founded Silicon Knights in 1992 after publishing Cyber Empires in 1991. Since that time, Silicon Knights has moved from creating PC games to premiere AAA console titles, such as Blood Omen: Legacy of Kain for the original PlayStation. Working with Nintendo as a second party, Silicon Knights created the critically acclaimed Eternal Darkness. Together with Nintendo, Silicon Knights worked with Konami to create another critically acclaimed game, Metal Gear Solid: Twin Snakes. Dyack and his team are currently working with Microsoft on the Too Human trilogy for the Xbox 360, and developing an exciting new game for Sega of America.

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March 13, 2008

Podcast: Communications Forum: "Global Television"

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A salient feature of contemporary TV has been the appearance of programs that appeal more widely across national boundaries than many earlier television shows. Examples include a range of reality shows such as Big Brother or Survivor as well as fiction series such as Ugly Betty, which undergo relatively small facelifts before being introduced to new audiences. And many American programs – e.g., Lost, Desperate Housewives – travel abroad with no alterations, as country-specific promotion and distribution strategies adjust them to their new national contexts. In this forum, distinguished media scholars Eggo Müller, Roberta Pearson and William Uricchio will discuss the origins and significance of the international distribution of television formats and programs.

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March 6, 2008

Podcast: Communications Forum: "Prime Time in Transition"

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The prime-time series has been a central narrative form in America for the last half-century, as the Hollywood movie had been in a previous era. Are the radical transformations of television in recent years challenging this domination? How has series TV changed over the past 20 years? What does the prolonged writers' strike signify for the future of TV fiction and the medium as a whole? Leading writer-producer John Romano (Third Watch, Party of Five, Hill Street Blues) will address these and related questions in a candid conversation illustrated by clips from significant series.

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February 22, 2008

Podcast: "Viral Media: How's and Why's"

Non-traditional and viral marketing campaigns raise questions about the content status of advertising and the authenticity of commercial art. This panel discussion will consider the challenges of engaging audiences in non-conventional ways, looking at the status of viral media and the nature of non-traditional marketing campaigns. Berkman Center Fellow and C3 Consulting Researcher Shenja van der Graaf will moderate the converation with Natalie Lent from Fanscape and Mike Rubenstein of The Barbarian Group.

Co-sponsored by the Convergence Culture Consortium

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December 12, 2007

Podcast: Futures of Entertainment 2: "Cult Media"

This is the sixth in a series of seven audio podcasts, recorded during the Futures of Entertainment 2 Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

A video version of this and all other available sessions are also downloadable.

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Podcast: Futures of Entertainment 2: "Opening Remarks (Second Day)"

This is the fourth in a series of seven audio podcasts, recorded during the Futures of Entertainment 2 Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

A video version of this and all other available sessions are also downloadable.

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December 7, 2007

Podcast: Futures of Entertainment 2: "Fan Labor"

This is the third in a series of seven audio podcasts, recorded during the Futures of Entertainment 2 Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

A video version of this and all other available sessions are also downloadable.

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Podcast: Futures of Entertainment 2: "Metrics and Measurement"

This is the second in a series of seven audio podcasts, recorded during the Futures of Entertainment 2 Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

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Podcast: Futures of Entertainment 2: "Opening Comments"

This is the first in a series of seven audio podcasts, recorded during the Futures of Entertainment 2 Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

This first podcast presents the opening remarks by Henry Jenkins and Joshua Green, from the first day of the conference. A video version of this and all other available sessions are also downloadable.

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November 21, 2007

Podcast: Communications Forum: "NBC's Heroes: Appointment TV to Engagement TV?"

mit-comm-forum_logo.jpgThe fragmenting audiences and proliferating channels of contemporary television are changing how programs are made and how they appeal to viewers and advertisers. Some media and advertising spokesman are arguing that smaller, more engaged audiences are more valuable than the passive viewers of the Broadcast Era. They focus on the number of viewers who engage with the program and its extensions -- web sites, podcasts, digital comics, games, and so forth. What steps are networks taking to prolong and enlarge the viewer's experience of a weekly series? How are networks and production companies adapting to and deploying digital technologies and the Internet? And what challenges are involved in creating a series in which individual episodes are only part of an imagined world that can be accessed on a range of devices and that appeals to gamesters, fans of comics, lovers of message boards or threaded discussions, digital surfers of all sorts? In this Forum, producers from the NBC series Heroes will discuss their hit show as well as the nature of network programming, the ways in which audiences are measured, the extension of television content across multiple media channels, and the value producers play on the most active segments of their audiences.

More information on this event, the speakers, and a summary of the event can be found at the website for the MIT Communications Forum.

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November 20, 2007

Podcast: Communications Forum: "Games and Civic Engagement"

mit-comm-forum_logo.jpgA generation of scholars, critics and political leaders has denounced videogames as a best a distraction and at worst a negative influence on society. Yet for a significant and growing minority of activists and researchers, games may also represent a resource for engaging young people with the political process and heightening their awareness of social issues. In what ways do young people use the online societies constructed in multiplayer games to rehearse and refine skills of citizenship? Can we imagine games as medium that encourages public awareness and citizenship? And what might it mean to empower young people to create their own games to reflect their perceptions of the world around them? This is the second in a continuing series from the new MIT Center for Future Civic Media.

More information on this event, the speakers, and a summary of the event can be found at the website for the MIT Communications Forum.

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October 9, 2007

Podcast: Communications Forum: "Collective Intelligence"

mit-comm-forum_logo.jpgA conversation about the theory and practice of collective intelligence, with emphasis on Wikipedia, other instances of aggregated intellectual work and on recent innovative applications in product development for both large and small businesses. Thomas Malone, founding director of the MIT Center for Collective Intelligence, will anchor the discussion.

Thomas W. Malone is the Patrick J. McGovern Professor of Management at the MIT Sloan School of Management. He is also the founder and director of the MIT Center for Collective Intelligence and author of the book The Future of Work. Malone has published over 75 articles, research papers, and book chapters and is an inventor with 11 patents.

More information on this event, the speakers, and a summary of the event can be found at the website for the MIT Communications Forum.

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October 8, 2007

Podcast: "Lee Hunt's New Best Practices 2007"

Media strategist and author of Fundamentals of Television Branding and Marketing Lee Hunt presents recent innovations in television branding and discusses some of the struggles being faced by networks in the era of convergence and transmedia.

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September 24, 2007

Podcast: Communications Forum: "What is Civic Media?"

mit-comm-forum_logo.jpgThis forum marks the launch of the new MIT Center for Future Civic Media, a collaboration between the MIT Media Lab and Comparative Media Studies (CMS) program and is the first in a series of events designed to focus attention on the relationship between emerging media and civic engagement. The center has been funded by a $5 million grant from the Knight Foundation. Its directors will be Chris Csikszentmihalyi and Mitchel Resnick of the Media Lab and Henry Jenkins of CMS.

More information on this event, the speakers, and a summary of the event can be found at the website for the MIT Communications Forum.

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September 21, 2007

Podcast: "Technology & Media in the Experience Economy"

Author and management advisor B. Joseph Pine II discusses how ideas outlined in his book The Experience Economy fit within the context of digital technologies, virtual worlds, and convergence culture.

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Podcast: "The Harry Potter Alliance: How the Myth of Harry Potter Is Changing the World"

Andrew Slack, founder of The HP Alliance, an organization seeking to engage Harry Potter fans in social and political activism, discusses the origins and motivations behind the group and their current project to raise awareness about the genocide in Darfur.

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June 13, 2007

Podcast: "This One's Gonna Be a Slobberknocker": A Q&A with WWE's "Good Ol' J.R." Jim Ross

Jim Ross, the longtime voice of World Wrestling Entertainment, joins CMS graduate student Sam Ford to discuss the unique blend of reality and fiction in the world of American professional wrestling. Ross will talk about how WWE’s distribution across multiple media platforms creates an interesting storytelling atmosphere, and he will share experiences from his many years in the television industry as wrestling has moved from broadcast to cable and pay-per-view and now to DVD distribution, on-demand, and the Web. See Ross’s Web site at www.jrsbarbq.com.


NOTE: This was the first of two colloquia about American professional wrestling organized this term by Sam Ford ’07. Ford taught a spring class on the pro wrestling industry and is a researcher for the Convergence Culture Consortium. He is a weekly columnist for the Ohio County Times-News in Hartford, Ky., and performs in pro wrestling events on occasion.

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May 7, 2007

Podcast: "Love May Not Be in the Afternoon Anymore: A Q&A with Soap Opera Writer Kay Alden About How the Genre Is (and/or Should Be) Changing with the Times"

Longtime soap opera writer Kay Alden talks about her decades in the industry with CMS graduate student Sam Ford ’07 who is writing his thesis about soap operas. Alden worked for more than 30 years on The Young and the Restless, the top-rated daytime drama that she served as head writer for from 1998 to 2006. Recently, she took on a consulting position with ABC Daytime and continues working with the genre during what is seen as a period of substantial change for the daytime television industry. Ford’s thesis, “"As the World Turns in a Convergence Environment",” focuses on the shifting technologies and cultural patterns that are affecting daytime television.

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April 29, 2007

Podcast: Media in Transition 5: "Summary Perspectives"

What have we learned? What have we accomplished? Where do we go from here?

The full speaker list can be found at this sessions' website as well as a RealAudio stream.

The Media in Transitions conference is a joint effort of MIT Comparative Media Studies and the MIT Communications Forum

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Podcast: Media in Transition 5: "Reproduction, Mimicry, Critique and Distribution Systems in Visual Art"

Today, artists working in new media, including video, web projects and music confront contested and conceptually confusing terrain in which reproduction can be as perfect as the artist desires and endless copies theoretically possible. Yet many find the lack of clarity stimulating and a compelling space in which to break new ground. Why are so many artists today mimicking new forms of visual culture and their distribution systems -- even at the risk of confusion with their popular sources? How are artists debating the value of tightly controlling distribution of media art versus allowing its wider reproduction? What are the tradeoffs artists make between creating artificial scarcity to increase a work's unique value and increasing its visibility through broader reproduction? How are the needs of those who teach and write on video going to be met in the face of hyper-commodification?

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The full speaker list can be found at this sessions' website as well as a RealAudio stream.

The Media in Transitions conference is a joint effort of MIT Comparative Media Studies and the MIT Communications Forum

mit-comm-forum_logo.jpg

Podcast: What's Live Got To Do With It?

It is possible that live performance is not so live any more. In this talk, Sharon Mazer looked at the ways that audience “performances” may be seen to challenge the live-ness of the onstage action in the Road to Wrestlemania 23, which the WWE takes to New Zealand in early 2007, and in Te Matatini, the National Kapa Haka Festival, a biennial Maori cultural performance competition happening that same weekend. Mazer is head of the Department of Theatre and Film Studies at the University of Canterbury (Christchurch, New Zealand). Her book Professional Wrestling: Sport and Spectacle was published by the University Press of Mississippi, and her current research is focused on Maori performance.

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Podcast: Media in Transition 5: "Learning through Remixing"

Historically, engineers learned by taking machines apart and putting them back together again. Can young people also learn how culture works by sampling and remixing the materials of their culture? Might this ability to appropriate and transform valued cultural materials be recognized as an important new kind of cultural competency, what some people are calling the new media literacies? How might we meaningfully incorporate this fascination with mash-ups into our pedagogical practices and what values should we place on the kinds of new content which young people produce by working on and working over existing cultural materials? In this program, we will showcase a range of contemporary projects that embrace a hands-on approach to contemporary and classical media materials as a means of getting young people to think critically about their own roles as future media producers and consumers.

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The full speaker list can be found at this sessions' website as well as a RealAudio stream.

The Media in Transitions conference is a joint effort of MIT Comparative Media Studies and the MIT Communications Forum

mit-comm-forum_logo.jpg

April 28, 2007

Podcast: Media in Transition 5: "Copyright, Fair Use and the Cultural Commons

How has the American tradition of intellectual property law understood the relationship between originality and tradition? What rights do artists and educators have to draw inspiration from or comment on existing works in existing media? What habits, beliefs, legal and policy decisions threaten the emergence of a more participatory culture? What have people done, and what can we do to protect the Fair Use rights of artists, educators, and amateurs so that explore the opportunities created by new media and a networked society?

The full speaker list can be found at this sessions' website as well as a RealAudio stream.

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The Media in Transitions conference is a joint effort of MIT Comparative Media Studies and the MIT Communications Forum

mit-comm-forum_logo.jpg

Podcast: Media in Transition 5: "Collaboration and Collective Intelligence"

"Collective Intelligence" and "the wisdom of crowds" have become central buzz phrases in recent discussions of networked culture. But what do they really mean? What do we know about the new forms of collaboration that is emerging as people work together across geographic distances online? Are we working, learning, socializing, creating, consuming, and playing in new ways as a result of the emergence of our participation in online communities? What have we learned over the past decade that may help us to design more powerful communities in the real world? What lessons can we carry from our Second Lives into our First?

The full speaker list can be found at this sessions' website as well as a RealAudio stream.

The Media in Transitions conference is a joint effort of MIT Comparative Media Studies and the MIT Communications Forum

mit-comm-forum_logo.jpg

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April 27, 2007

Podcast: Media in Transition 5: "Folk Cultures and Digital Cultures"

Digital visionaries such as Yochai Benkler have described the emergence of a new networked culture in which participants with differing intentions and professional credentials co-exist and cooperate in a complex media ecology. Are we witnessing the appearance of a new or revitalized folk culture? Are there older traditions and practices from print culture or oral societies that resemble these emerging digital practices? What sort of amateur or grassroots creativity have been studied or documented by literary scholars, anthropologists, and students of folklore? How were creativity and collaboration understood in earlier cultures? Are there lessons or cautions for digital culture in the near or distant past?

The full speaker list can be found at this sessions' website as well as a RealAudio stream.

The Media in Transitions conference is a joint effort of MIT Comparative Media Studies and the MIT Communications Forum

mit-comm-forum_logo.jpg

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April 20, 2007

Podcast: Ambiguity, Process, and Information Content in Minimal Music

Recent trends in music composition push bounds by creating pieces which are either more complex or simpler than works of the past. And yet, our ability to understand and be interested in the compositions at these extremes has kept pace. In this talk, Michael Cuthbert shows how simple minimalist processes give rise to highly ambiguous structures, while many of the most complex moments are reducible to easier to comprehend processes. The effect of potentially endless works—including sections of Beethoven symphonies--will generalize the talk to other musical styles and other media. Cuthbert, visiting assistant professor of music at MIT, has worked extensively on fourteenth-century music and on music of the past 40 years. A recipient of the Rome Prize of the American Academy, Cuthbert earned his Ph.D. from Harvard in 2006.

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April 17, 2007

Podcast: "The Real World''s Faker than Wrestling: Former WWE Champion and Best-Selling Author Mick Foley

The Real World''s Faker than Wrestling

Mick Foley, one of the top wrestling performers of the past decade, alked about his experiences as an entertainer and bestselling author who has written three memoirs (including Foley Is Good: And the Real World is Faker Than Wrestling) two novels, and a variety of children's books. Foley has been a professional wrestler since the mid-1980s and was a headlining star for World Wrestling Entertainment (www.wwe.com) under the personas of Mankind, Cactus Jack and Dude Love. Foley will discuss telling stories in a variety of written and performative genres and how he has managed to bridge the gap across multiple genres and entertainment forms.

This is the 2nd part of our multi-part American Pro Wrestling series.

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Podcast: Communications Forum: "Evangelicals and the Media"

American evangelicals have a long history of engagement with the media, dating back to Great Awakening of the late eighteenth century. Today evangelical groups are active in all media, from the Internet and cellular telephones to print journalism, broadcasting, film, and multi-media entertainment. In this Forum, our speakers discuss the social and political impact of the evangelical movement’s use of media technologies. Gary Schneeberger is special assistant for media relations to James Dobson, founder and chairman of the evangelical group Focus on the Family (www.family.org). Diane Winston is the Knight Chair in Media and Religion in the USC Annenberg School for Communication and author of Red-Hot and Righteous: The Urban Religion of the Salvation Army. The Forum was moderated by the Rev. Amy McCreath, MIT’s Episcopal chaplain and coordinator of the Technology and Culture Forum at MIT (web.mit.edu/tac).

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April 10, 2007

Podcast: "Old World, New World: How Communities, Culture, Connectivity, and Commerce are Changing How We Create Culture, Media, Education and Politics"

Communities Dominate Brands

Alan Moore, CEO of engagement marketing company SMLXL and co-author of Communities Dominate Brands, believes that community-based engagement initiatives and the enabling of peer-to-peer flows of communication within organizations, and those that engage with them, will replace the traditional media orthodoxies of government, management, business, media distribution and marketing

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April 2, 2007

Podcast: Communications Forum: "What's New at the Media Lab?"

A conversation between Frank Moss, new director of the Media Lab, and CMS Director Henry Jenkins about ongoing projects and inventive digital applications at MIT's legendary laboratory. Demonstrations were also shown and discussed.

The MIT Communications Forum hosts a summary of the event.

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March 1, 2007

Podcast: Communications Forum: "Remixing Shakespeare"

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New technologies are enabling forms of borrowing, appropriation and "remixing" of media materials in exciting, provocative ways. In this Forum, two MIT scholars who have studied and written about the remixing of Shakespeare will describe their research, show some salient audio-visual examples and discuss the implications of their work for contemporary culture. Literature Professor Peter Donaldson is director of the Shakespeare Electronic Archive which since 1992 has used computers to develop new ways of studying the text, image and film records of Shakespearean publication and production. Literature Professor Diana Henderson is the author of Collaborations with the Past: Reshaping Shakespeare Across Time and Media and A Concise Companion to Shakespeare on Screen. She is an active participant in MIT's partnership with the Royal Shakespeare Company. The forum will be moderated by Mary Fuller of the Literature Faculty.

The MIT Communications Forum hosts a summary of the event.

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January 3, 2007

Podcast: Communications Forum: "Why Newspapers Matter?"

This is the third and final forum in the Will Newspapers Survive? series presented by the MIT Communications Forum. Why Newspapers Matter, features Jerome Armstrong of Netroots.com and MyDD.com; Pablo Boczkowski, associate professor in the Department of Communication Studies at Northwestern University; Dante Chinni from the Christian Science Monitor; and David Thorburn, professor of literature and director of the Communications Forum at MIT.

The MIT Communications Forum hosts a summary of the event.

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(This has been converted from RealAudio to MP3 in order to be played on standard digital audio players, and as a result has a loss of fidelity compared to previous releases)

Podcast: Communications Forum: "The Emergence of Citizens' Media"

This is the first forum in the Will Newspapers Survive? series presented by the MIT Communications Forums. The Emergence of Citizen's Media features Alex Beam of the Boston Globe, Ellen Foley from the Wisconsin State Journal and Dan Gillmor, founder of the Center for Citizen Media.

The MIT Communications Forum hosts a summary of the event and our own Sam Ford wrote an article for the CMS page in October.

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(This has been converted from RealAudio to MP3 in order to be played on standard digital audio players, and as a result has a loss of fidelity compared to previous releases)

December 21, 2006

Podcast: "Half-Real: A Video Game in the Hands of a Player (Audio)"

Half-Real

This is an audio recording of a lecture Jesper Juul gave to us on November 28, 2006. (A video recording of the same event will follow).

This lecture ties into his recent book, Half-Real: Video Games between Real Rules and Fictional Worlds.

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Podcast: Futures of Entertainment 2006: "Not the Real World Anymore (Video)"

This is the seventh in a series of seven podcasts, recorded during the Futures of Entertainment Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

Not the Real World Anymore was the fifth session of the conference. The panelists featured in this recording are John Lester, from Linden Lab; Ron Meiners, Developer Relations Manager at Multiverse.net; and Todd Cunningham and Eric Gruber, from MTV Networks. The moderator was Joshua Green.

Futures of Entertainment 2006 - Fan Cultures - Recorded Nov. 18, 2006 (Video/Quicktime, 2hr16min / 275MB)

Podcast: Futures of Entertainment 2006: "Not the Real World Anymore (Audio)"

This is the seventh in a series of seven podcasts, recorded during the Futures of Entertainment Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

Not the Real World Anymore was the fifth session of the conference. The panelists featured in this recording are John Lester, from Linden Lab; Ron Meiners, Developer Relations Manager at Multiverse.net; and Todd Cunningham and Eric Gruber, from MTV Networks. The moderator was Joshua Green.

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Podcast: Futures of Entertainment 2006: "Fan Cultures (Video)"

This is the sixth in a series of seven podcasts, recorded during the Futures of Entertainment Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

Fan Cultures was the fourth session of the conference. The panelists featured in this recording are Diane Nelson, president of Warner Premiere; danah boyd, a doctoral candidate in the School of Information at the University of California-Berkeley; and Molly Chase, Executive Producer of Cartoon Network New Media. The moderator was Henry Jenkins.

Updated: the files have been fixed and are now downloadable.

Futures of Entertainment 2006 - Fan Cultures - Recorded Nov. 18, 2006 (Video/H.264, 2hr47min / 272.9MB)

Podcast: Futures of Entertainment 2006: "Viscerality and Web 2.0 (Video)"

This is the fifth in a series of seven podcasts, recorded during the Futures of Entertainment Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

This particular recording is of the opening presentation for the second day, Viscerality and Web 2.0, given by Joshua Green, Research Manager for C3.

Futures of Entertainment 2006 - Viscerality and Web 2.0 - Recorded Nov. 18, 2006 (Video/H.264, 29min / 98.4MB)

Podcast: Futures of Entertainment 2006: "Transmedia Properties (Video)"

This is the fourth in a series of seven podcasts, recorded during the Futures of Entertainment Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

Transmedia Properties was the third session of the conference. The panelists featured in this recording are Paul Levitz, president and publisher of DC Comics; Michael Lebowitz, co-founder and CEO of Big Spaceship; and Alex Chisholm, ounder of [ICE]3 Studios. The moderator was Henry Jenkins.

Futures of Entertainment 2006 - Transmedia Properties - Recorded Nov. 17, 2006 (Video/H.264, 2hr13min / 263MB)

Podcast: Futures of Entertainment 2006: "User-Generated Content (Video)"

This is the third in a series of six podcasts, recorded during the Futures of Entertainment Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

User-Generated Content was the second session of the conference. The panelists featured in this recording are Caterina Fake, Director of Tech Development at Yahoo! Inc; Ji Lee, founder of the Bubble Project; Rob Tercek, President and Co Founder of MultiMedia Networks; and Kevin Barrett, the Director of Design at BioWare Corp. The moderator was Joshua Green.

Futures of Entertainment 2006 - User-Generated Content - Recorded Nov. 17, 2006 (Video/H.264, 2hr29min / 299MB)

Podcast: Futures of Entertainment 2006: "Henry Jenkins' Opening Remarks (Video)"

This is the first in a series of six podcasts, recorded during the Futures of Entertainment Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

In this first podcast, we present Henry Jenkins' opening remarks. As we post these, please check Henry's weblog for further commentary.

Futures of Entertainment 2006 - Opening Remarks - Recorded Nov. 17, 2006 (Video/MPEG4, 24min / 49.1MB)

December 20, 2006

Podcast: Futures of Entertainment 2006: "Fan Cultures (Audio)"

This is the sixth in a series of seven podcasts, recorded during the Futures of Entertainment Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

Fan Cultures was the fourth session of the conference. The panelists featured in this recording are Diane Nelson, president of Warner Premiere; danah boyd, a doctoral candidate in the School of Information at the University of California-Berkeley; and Molly Chase, Executive Producer of Cartoon Network New Media. The moderator was Henry Jenkins.

Updated: the files have been fixed and are now downloadable.

Download Here!

Podcast: Futures of Entertainment 2006: "Viscerality and Web 2.0 (Audio)"

This is the fifth in a series of seven podcasts, recorded during the Futures of Entertainment Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

This particular recording is of the opening presentation for the second day, Viscerality and Web 2.0, given by Joshua Green, Research Manager for C3.

Download Here!

December 19, 2006

Podcast: Futures of Entertainment 2006: "Transmedia Properties (Audio)"

This is the fourth in a series of seven podcasts, recorded during the Futures of Entertainment Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

Transmedia Properties was the third session of the conference. The panelists featured in this recording are Paul Levitz, president and publisher of DC Comics; Michael Lebowitz, co-founder and CEO of Big Spaceship; and Alex Chisholm, ounder of [ICE]3 Studios. The moderator was Henry Jenkins.

Download Here!

Podcast: Futures of Entertainment 2006: "User-Generated Content (Audio)"

This is the third in a series of six podcasts, recorded during the Futures of Entertainment Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

User-Generated Content was the second session of the conference. The panelists featured in this recording are Caterina Fake, Director of Tech Development at Yahoo! Inc; Ji Lee, founder of the Bubble Project; Rob Tercek, President and Co Founder of MultiMedia Networks; and Kevin Barrett, the Director of Design at BioWare Corp. The moderator was Joshua Green.

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December 13, 2006

Podcast: Futures of Entertainment 2006: "Television Futures"

This is the second in a series of six podcasts, recorded during the Futures of Entertainment Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

Television Futures was the first session of the conference. The panelists featured in this recording are Andy Hunter, a Planning Director at GSD&M; Mark Warshaw, founder of FlatWorld Intertainment, Inc; and Josh Bernoff, a vice president at Forrester. The moderator was Henry Jenkins.

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Podcast: Futures of Entertainment 2006: "Henry Jenkins' Opening Remarks (Audio)"

This is the first in a series of six podcasts, recorded during the Futures of Entertainment Conference hosted by the Convergence Culture Consortium and Comparative Media Studies at MIT.

In this first podcast, we present Henry Jenkins' opening remarks. As we post these, please check Henry's weblog for further commentary.

Download Here!

December 11, 2006

Podcast: "Men Imagining a Girl Revolution"

Foreign Languages and Literatures visiting professor Sharon Kinsella examines the media constructions of a teenage female revolt in contemporary Japan drawing from her current book project Girls as Energy: Fantasies of Social Rejuvenation.

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December 6, 2006

Podcast: Communications Forum: "The Craft of Science Fiction"

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The latest MIT Communications Forum, The Craft of Science Fiction, featured Joe Haldeman, four-time Nebula Award winner and author of The Forever War, his forthcoming novel The Accidental Time Machine and many other books.

This forum was moderated by CMS Director Henry Jenkins.

A detailed summary, as well as a Real Audio-formated audio stream, can be found at the MIT Communication Forum's website.

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November 6, 2006

Podcast: "Media Evangelism in the Global South"

Timothy Stoneman, National Science Foundation Postdoctoral Fellow in the Science, Technology, and Society Program at MIT, discusses his research on missionary and evangelical radio in America from an historical perspective.

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October 30, 2006

Podcast: "New Media and Art roundtable"

Featured speakers included Lauren Cornell, director of Rhizome.org; Jon Ippolito, media artist, curator, author; and our own Beth Coleman, Assistant Professor of Comparative Media Studies and of Writing and Humanistic Studies, co-founder of the SoundLab Cultural Alchemy project.

Thanks, Mike Danzinger, for recording this and Stephen Schultze, for mixing and post-production!

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October 19, 2006

Podcast: Scott Donaton, "Marketing in the Age of Consumer Empowerment"

Scott Donaton, associate publisher and editorial director of the Ad Age Group and author of Madison & Vine talked about why user-empowerment is the key trend in business, and the ways marketers are adapting to it, including the rise of branded entertainment.

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October 4, 2006

Podcast: "MIT's ZigZag on Podcasting and the Future of Media"

Chris Boebel and David Tamés gave us an overview of the production of ZigZag, MIT's new video podcast/magazine, as well as a look into the future of media production, distribution, and consumption.

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September 22, 2006

Podcast: Communications Forum: "News, Information, and the Wealth of Networks"

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This entry in the MIT Communications Forum series, Will Newspapers Survive?, hosted Yochai Benkler, author of The Wealth of Networks: How Social Production Transforms Markets and Freedom, and included our directors, Henry Jenkins and William Uricchio.

The next entry in this series, Why Newspapers Matter will be held October 5, 2006 from 5-7 PM at Bartos Theater, and like all of our events is open to the public. Check our website regularly for more upcoming events.

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September 18, 2006

Podcast: "Making Comics by Scott McCloud"

Scott McCloud, author of Understanding Comics (1993) and Reinventing Comics (2001) graced us with an excellent talk about his latest book, Making Comics, as a part of his Making Comics Fifty States tour, which he is also blogging.

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September 5, 2006

Podcast: "Rocketo by Frank Espinosa"

Our first speaker for the Fall semester, newly appointed MLK scholar Frank Espinosa, leads a discussion of his Eisner-award nominated graphic novel, Rocketo.
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August 30, 2006

Podcast: "Sex in Games with Brenda Brathwaite"

Sex in Games with Brenda Brathwaite, Professor of Game Design, Savannah College of Art & Design, whose book Sex in Video Games will be published this September.

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