An article on Knight-Ridder tackles the omnipresent games-and-violence debate, and looks at the possible social benefits of video gaming. Accordingly, there’s an obligatory mention of CMS’s Education Arcade, and a soundbite from Professor Henry Jenkins:
Video gaming, like television a half-century ago, has taken a permanent seat in the house of kid culture, especially for boys. The question no longer is whether games are worthwhile—they’re here—but how to harness their awesome appeal to benefit coming generations.
“You’ve got a technology that clearly captures the attention of American young people,” said Henry Jenkins, a researcher at the Massachusetts Institute of Technology. There, academics are building video games that classrooms can use to teach principles of magnetism and the history of colonial America.