A generation of scholars, critics and political leaders has denounced videogames as a best a distraction and at worst a negative influence on society. Yet for a significant and growing minority of activists and researchers, games may also represent a resource for engaging young people with the political process and heightening their awareness of social issues. In what ways do young people use the online societies constructed in multiplayer games to rehearse and refine skills of citizenship? Can we imagine games as medium that encourages public awareness and citizenship? And what might it mean to empower young people to create their own games to reflect their perceptions of the world around them? This is the second in a continuing series from the new MIT Center for Future Civic Media.
More information on this event, the speakers, and a summary of the event can be found at the website for the MIT Communications Forum.