From Settlers to Quarriors: Breaking up the Monopoly with Modern Board Game Design
MIT Building 4, Room 231 Cambridge, MAAttendees will learn about a variety of game mechanisms through discussions of exemplar games and see how these games relate.
Attendees will learn about a variety of game mechanisms through discussions of exemplar games and see how these games relate.
Hye Jean Chung’s talk will explore how digital effects are not only used to mediate the real but to replace or enhance human capabilities via cyborgian hybrids.
Join us at 10am on October 10, 2011, here at cms.mit.edu! RSVP not required, but sign up for a reminder.
MIT Mobile Experience Lab's Federico Casalegno on innovative ways to design creative new media and digital interactions to foster connections between people, information, and places.
John Bryant will draw upon examples from revision studies, adaptation, and translation in order to highlight the elements of creativity, appropriation, and cultural difference that are at stake in dealing with the ethics and editing of revision.
Sandra Braman on how "those responsible for technical design of the Internet have found they must think through a number of social policy issues along the way."
This talk by Marina Bers will focus on digital spaces to support positive youth development.
As a prologue to the Futures of Entertainment conference, this Forum will focus on the emergence of powerful new production cultures in such cities as Mumbai, Shanghai, and Rio de Janeiro.
What is the likely impact on audiences and on the international media landscape of such cities as Mumbai, Shanghai, and Rio de Janeiro?
Mimi Ito, cultural anthropologist, discusses how this once marginalized popular culture came to play a major role in Japan’s identity at home and abroad.
By exploring the rich variety of otaku culture from multiple perspectives, Mimi Ito will provide fascinating insights into the present and future of cultural production and distribution in the digital age.
Join us at 10am on November 21, 2011, here at cms.mit.edu!
The Family of Man became an influential prototype of the immersive, multi-media environments of the 1960s – and of our own multiply mediated social world today.
John Hartley on recent developments in the field of cultural and media studies, including an account of changes in the economy, culture and technology, and consequent initiatives in educational provision for the creative industries.