Professional Play and the E-sports Industry
Comparative Media Studies: MIT Building E15, Room 335 20 Ames St., Cambridge, MAT.L. Taylor on the issues around the ownership of e-sports playing fields, and the status of player action within them.
T.L. Taylor on the issues around the ownership of e-sports playing fields, and the status of player action within them.
In this talk, Dartmouth's Mary Flanagan reveals how games can be sources of deep human inquiry and introspection.
Instead of a narrow emphasis on political effects, Aswin Punathambekar draws on a range of cases across India, China, and the Middle East to ask: what happens when such phases of participation fade away?
UCSB's Michael Curtin explores the implications of national cultural policy within the broader context of media globalization.
Middlebury's Jason Mittell on how television narratives have expanded and been complicated through transmedia extensions, including video games, novelizations, websites, online video, and alternate reality games.
Vicki Mayer speaks on the impacts of regional policies for film production on ordinary people’s understandings of time, space and place.