CMS Town Hall Forum
GAMBIT Game Lab 5 Cambridge Center, Cambridge, MALimited to CMS faculty, students, and invitees, this is CMS's semesterly forum to discuss candidly the successes, challenges, and direction of the program.
Limited to CMS faculty, students, and invitees, this is CMS's semesterly forum to discuss candidly the successes, challenges, and direction of the program.
Filmmakers Chris Boebel and Chris Walley on the making of Exit Zero, an in-progress documentary film about deindustrialization, community, class, and family in a former steel mill region in southeast Chicago.
Professor Fox Harrell's research group -- the Imagination, Computation, and Expression (ICE) Lab -- builds computational systems for expressing imaginative stories and concepts -- "phantasmal media" systems. In particular, his […]
Using physical and virtual examples, Ricardo examines the strange tension between unanimous acceptance of new media and materials and the frequent rejection of new forms and structures they have made possible.
Professor Jing Wang will discuss the genesis and implementation of a civic media project, NGO2.0, that she conceptualized and launched in China in May 2009.
Christoph Lindner is Professor of Literature and Director of the Amsterdam School for Cultural Analysis (ASCA) at the University of Amsterdam in the Netherlands.
Clara Fernández-Vara, a Comparative Media Studies alumna, explains her journey from researching Shakespeare in performance to studying and developing videogames.
John Ellis will argue that "Films are now seen as documents of interactions rather than expositions of fact."
In the Age of Always Connect, are we witnessing a plague of oversharing? Are social networks its vectors of transmission? Is this the "Death of Shame"?
Richard Rogers proposes a research practice that grounds claims about cultural change and societal conditions in online dynamics.
What kind of popular culture is made in the context of war? How do notions of civil rights shift in a post-Civil Rights era?
Attendees will learn about a variety of game mechanisms through discussions of exemplar games and see how these games relate.
Hye Jean Chung’s talk will explore how digital effects are not only used to mediate the real but to replace or enhance human capabilities via cyborgian hybrids.
MIT Mobile Experience Lab's Federico Casalegno on innovative ways to design creative new media and digital interactions to foster connections between people, information, and places.
John Bryant will draw upon examples from revision studies, adaptation, and translation in order to highlight the elements of creativity, appropriation, and cultural difference that are at stake in dealing with the ethics and editing of revision.