Old-fashioned Futures and Re-fashionable Media
MIT Media Lab, Room 633 75 Amherst St., Cambridge, MAJoel Burges and Wayne Marshall will contribute to the rethinking of media studies at MIT by taking up the shared metaphor of fashion.
Joel Burges and Wayne Marshall will contribute to the rethinking of media studies at MIT by taking up the shared metaphor of fashion.
This talk will describe how looking at the code and platform levels can enhance our comparative media studies of computational works.
Ian Condry on the prevalence of giant robots in anime and Cynthia Breazeal on how science fiction has influenced the development of real robotic systems.
Limited to CMS faculty, students, and invitees, this is CMS's semesterly forum to discuss candidly the successes, challenges, and direction of the program.
Filmmakers Chris Boebel and Chris Walley on the making of Exit Zero, an in-progress documentary film about deindustrialization, community, class, and family in a former steel mill region in southeast Chicago.
Professor Fox Harrell's research group -- the Imagination, Computation, and Expression (ICE) Lab -- builds computational systems for expressing imaginative stories and concepts -- "phantasmal media" systems. In particular, his […]
Using physical and virtual examples, Ricardo examines the strange tension between unanimous acceptance of new media and materials and the frequent rejection of new forms and structures they have made possible.
Professor Jing Wang will discuss the genesis and implementation of a civic media project, NGO2.0, that she conceptualized and launched in China in May 2009.
Christoph Lindner is Professor of Literature and Director of the Amsterdam School for Cultural Analysis (ASCA) at the University of Amsterdam in the Netherlands.
Clara Fernández-Vara, a Comparative Media Studies alumna, explains her journey from researching Shakespeare in performance to studying and developing videogames.
John Ellis will argue that "Films are now seen as documents of interactions rather than expositions of fact."
In the Age of Always Connect, are we witnessing a plague of oversharing? Are social networks its vectors of transmission? Is this the "Death of Shame"?
Richard Rogers proposes a research practice that grounds claims about cultural change and societal conditions in online dynamics.
What kind of popular culture is made in the context of war? How do notions of civil rights shift in a post-Civil Rights era?
Attendees will learn about a variety of game mechanisms through discussions of exemplar games and see how these games relate.