If we hope to design games that address these needs, we must understand how people create meaning with, through, and around games.
Podcast: Konstantin Mitgutsch, “Purposeful Games: Research & Design”
What are the specific attributes of purposeful games and how can they be researched?
Podcast: Anne Balsamo, “Designing Culture: The Technological Imagination at Work”
In her transmedia project, Designing Culture, Anne Balsamo investigates the way in which culture influences the process of technological innovation.
Podcast: Heather Hendershot, “Before Fox News: Right-Wing Broadcasting, Cold War America, and the Conservative Movement”
Heather Hendershot on how radio and TV extremists feigned a balanced presentation of their ideas later switched to an overtly right-wing line.
Podcast: John Hartley, “Creative Industries, Micro-productivity and Social Learning: A Cultural Science Approach to Cultural and Media Studies”
John Hartley’s approach to media and culture, based on evolutionary and complexity studies, recast in terms of user-created content and networked knowledge.
Podcast: Philip Napoli, “Social Media, Television, and the Evolution of the ‘Institutionally Effective’ Audience”
Philip Napoli on enabling and inhibiting TV’s incorporation of social media and their implications for audience representation and cultural production.
Podcast: Ian Bogost, “The Cartoonist and the Whaler: Notes on the Future of Journalism and Other Media”
Ian Bogost summarizes the principles of newsgames and then offers two related but conflicting perspectives on its role in the future of newsmaking.








