Konstantin Mitgutsch: “Purposeful Games: Research & Design”

Comparative Media Studies: MIT Building E15, Room 335 20 Ames St., Cambridge, MA

A new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged.

Games and Journalism

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

Heather Chaplin on "emerging thinking on ideas about game literacies and the acceptance of games as facilitators of transformative experiences."

Miguel Sicart: “Play in the Age of Computing Machinery”

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

Games scholar Miguel Sicart of the IT University of Copenhagen looks at the culture, aesthetics, and technological implications of play in the age of computers.

MIT Open House, with CMS/W Events

On April 23, 2016, MIT hosts a campus-wide open house, welcoming the public into every department to check out the coolest of the Institute's work.

What Playfulness Can Change

Location To Be Determined

Exploring playfulness and its business applications. Three workshops on January 12, 19, and 26.

Christopher Weaver, “Amplius Ludo, Beyond the Horizon”

MIT Building 56, Room 114 Access via 21 Ames Street, Cambridge, MA

Professor Christopher Weaver, Founder of Bethesda Softworks, will discuss how games work and why they are such potent tools in areas as disparate as military simulation, childhood education, and medicine.