Stop Playing. Start Creating. Repeat
MIT Building 6, Room 120 182 Memorial Drive (Rear), Cambridge, MAOn Tuesday October 17th, representatives from Electronic Arts will be making a presentation on the MIT campus.
On Tuesday October 17th, representatives from Electronic Arts will be making a presentation on the MIT campus.
On October 31 -- Halloween! -- CMS will be sponsoring a free public game (and costume contest) near Harvard Square called "Cruel 2 B Kind" (cruelgame.com).
Jesper Juul: "Video game players are neither rational solvers of abstract problems, nor daydreamers in fictional worlds, but both of these things with shifting emphasis."
Join us to explore the many facets of research on cutting-edge digital games, media literacy, innovative humanities databases, and redefined corporate/consumer relations now underway in MIT's Comparative Media Studies program.
Papermint's success is based on its practical realisation of Barbara Lippe's research on Japanese gaming and girl culture.
Matthew Weise is an MIT/Comparative Media Studies alum who has been working since his 2004 graduation in the mobile games industry.
Members of Comparative Media Studies' GAMBIT Research Staff will deliver from 2-3PM each day a different videogame-based lecture.
The tour concludes with our weekly Friday Games at GAMBIT where you will have a chance to play some of the newest videogames.
In each session established board games will be played and modifications based on game play will be made.
In this workshop, attendees will learn how to become more conscious about the mechanisms of complex abstract concepts, to pin down their evasive elements, to translate them into concrete rule sets and to make them tangible via procedural metaphors.
Philip Tan, the executive director of US operations for GAMBIT will be leading tours of local video game companies to help you understand the day to day goings on of the rapidly growing video game industry.
My research group is answering this challenge by embedding experiments in a video game which we use to study autism.