Experience Design Workshop: Taught by Razorfish
MIT Building 1, Room 134 33 Massachusetts Avenue, Cambridge, MAWhether you are an engineer or designer, this course will challenge you to start work by studying users – not technology – first.
Whether you are an engineer or designer, this course will challenge you to start work by studying users – not technology – first.
MIT Mobile Experience Lab's Federico Casalegno on innovative ways to design creative new media and digital interactions to foster connections between people, information, and places.
Sandra Braman on how "those responsible for technical design of the Internet have found they must think through a number of social policy issues along the way."
Drawing on her experiences working as part of collaborative research-design teams that combine art/science/design/engineering, Anne Balsamo will describe her new research on public interactives and the infrastructures of public intimacy.
A new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged.
A workshop exploring the role of space in storytelling and how artists can use the tools of game design to construct complex narratives.
Co-authors will discuss the nature of their collaboration facilitated by structured conversations and writing done online and in person.
Susan Murray on the discourses that framed and managed color use and reception not only in the standardization period, but also during RCA and NBC's early attempts to sell color to consumers, sponsors, and critics.
Sometimes simple changes can significantly expand accessibility to people who have neurological differences like autism, dyslexia, ADHD, or epilepsy, but designers and policymakers frequently aren’t aware of issues affecting this neurodiverse community.
Visiting Professor Eric Gordon will discuss a recent project in Boston, MA in collaboration with the Boston Mayor’s Office of New Urban Mechanics, called Beta Blocks, that uses meaningful inefficiency as a structuring logic for sourcing, questioning and making decisions about public realm technologies.