Miguel Sicart: “Play in the Age of Computing Machinery”

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

Games scholar Miguel Sicart of the IT University of Copenhagen looks at the culture, aesthetics, and technological implications of play in the age of computers.

A Conversation about Digital Humanities: What’s It All About?

MIT Building 14N, Room 217 160 Memorial Drive, Cambridge, MA

Let's talk about the impact of computation on the humanities, about where it can takes us, and about what it means to use this lens on our scholarship. And who's doing what where in DH at MIT?

How Did the Computer Learn to See?

MIT Building 3, Room 133 33 Massachusetts Ave, Cambridge, MA

Did computers learn to see by modernity's most highly evolved technologies of vision, or, as Alexander Galloway argues, from sculpture?