Cities and the Future of Entertainment

MIT Media Lab, Bartos Theater 20 Ames Street, Cambridge, MA

As a prologue to the Futures of Entertainment conference, this Forum will focus on the emergence of powerful new production cultures in such cities as Mumbai, Shanghai, and Rio de Janeiro.

Cities and the Future of Entertainment

MIT Media Lab, Bartos Theater 20 Ames Street, Cambridge, MA

What is the likely impact on audiences and on the international media landscape of such cities as Mumbai, Shanghai, and Rio de Janeiro?

Fandom Unbound: Otaku Culture in a Connected World

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

By exploring the rich variety of otaku culture from multiple perspectives, Mimi Ito will provide fascinating insights into the present and future of cultural production and distribution in the digital age.

Online Information Session

cms.mit.edu

Join us at 10am on November 21, 2011, here at cms.mit.edu!

Designing Culture: The Technological Imagination at Work

MIT Media Lab, Room 633 75 Amherst St., Cambridge, MA

Drawing on her experiences working as part of collaborative research-design teams that combine art/science/design/engineering, Anne Balsamo will describe her new research on public interactives and the infrastructures of public intimacy.

Hacker Movies!

MIT Building E15, Room 344 20 Ames Street, Cambridge, MA

We'll be watching some classic (and not so classic) examples from the genre, looking at how the depiction of hacker characters has changed.

Introduction to Knitting

MIT Building E15, Room 320 20 Ames Street, Cambridge, MA

Start a hat and keep warm in January! The basic knitting stitches will be taught during the mandatory first session.

Konstantin Mitgutsch: “Purposeful Games: Research & Design”

Comparative Media Studies: MIT Building E15, Room 335 20 Ames St., Cambridge, MA

A new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged.

Professional Play and the E-sports Industry

Comparative Media Studies: MIT Building E15, Room 335 20 Ames St., Cambridge, MA

T.L. Taylor on the issues around the ownership of e-sports playing fields, and the status of player action within them.