Marina Bers, “The Design of Digital Experiences for Positive Youth Development”
MIT Media Lab, Room 633 75 Amherst St., Cambridge, MAThis talk by Marina Bers will focus on digital spaces to support positive youth development.
This talk by Marina Bers will focus on digital spaces to support positive youth development.
As a prologue to the Futures of Entertainment conference, this Forum will focus on the emergence of powerful new production cultures in such cities as Mumbai, Shanghai, and Rio de Janeiro.
What is the likely impact on audiences and on the international media landscape of such cities as Mumbai, Shanghai, and Rio de Janeiro?
Mimi Ito, cultural anthropologist, discusses how this once marginalized popular culture came to play a major role in Japan’s identity at home and abroad.
By exploring the rich variety of otaku culture from multiple perspectives, Mimi Ito will provide fascinating insights into the present and future of cultural production and distribution in the digital age.
Join us at 10am on November 21, 2011, here at cms.mit.edu!
The Family of Man became an influential prototype of the immersive, multi-media environments of the 1960s – and of our own multiply mediated social world today.
John Hartley on recent developments in the field of cultural and media studies, including an account of changes in the economy, culture and technology, and consequent initiatives in educational provision for the creative industries.
Drawing on her experiences working as part of collaborative research-design teams that combine art/science/design/engineering, Anne Balsamo will describe her new research on public interactives and the infrastructures of public intimacy.
Right-wing broadcasting was reborn when Reagan suspended the Fairness Doctrine in 1987, enabling the rise of Rush Limbaugh, and Fox News shortly thereafter.
We'll be watching some classic (and not so classic) examples from the genre, looking at how the depiction of hacker characters has changed.
Start a hat and keep warm in January! The basic knitting stitches will be taught during the mandatory first session.
A new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged.
During this workshop, groups of students will develop an ARG for the MIT Libraries to use as an orientation activity.