Born Digital
MIT Media Lab, Room 633 75 Amherst St., Cambridge, MAOn Oct. 10, John Palfrey and Ethan Zuckerman discuss whether those born digital likely to have different notions of privacy, community, identity itself.
On Oct. 10, John Palfrey and Ethan Zuckerman discuss whether those born digital likely to have different notions of privacy, community, identity itself.
UNC's Zeynep Tufekci discusses social media-fueled protests and their boom and bust cycle, drawing on the Gezi protests, Arab Spring, Occupy, and others.
October 24, 2013. If you would like to attend an on-campus information session, please RSVP to cms-admissions@mit.edu.
Coco Fusco New York-based interdisciplinary artist and writer Coco Fusco will consider the critical responses to the original Planet of the Apes films, focusing in particular on the interpretation of the films as critiques of American race relations during the 1960's and '70's. She will also discuss her interest in exploring the strategies used in […]
RSVP not required for online sessions. To participate, simply come to this page during session hours.
Join us at 2pm on October 31, 2013, here at cms.mit.edu!
A talk on the fighting game community, its spiritual and physical roots in the arcade, common practices, and how issues of ethnicity and gender collide.
Sonia Livingstone will examine how powerful forces of social reproduction result in missed opportunities for many youth in the risk society.
Nelly Rosario’s hybrid talk presents a mash-up of genres to explore the benefits and pitfalls of hybridity as identity in these “post-racial” times.
November 14, we hear from Hilary Sargent of ChartGirl.com -- one of TIME's 50 Best Websites -- where she makes charts to describe complicated news stories.
Pushing the boundaries of medium and genre across writing, visual arts, and design to innovate in these fields with a critical play centered approach.
The MIT Game Lab has invited a number of local MIT alumni in the game industry to talk about their experiences entering the industry.
James Fallows and Corby Kummer of The Atlantic chart the journey of a major feature story from conception to publication and speculate about the future of long-form journalism in the digital age.
Students who attend will form teams and create design and technical prototypes that will eventually become full fledged games by the end of the month.
The Global Game Jam is the world’s largest game jam event taking place around the world at physical locations, a 48-hour a hackathon focused on game development.