MIT Alumni in the Game Industry
MIT Building 32 (Stata Center), Room 155 32 Vassar Street, Cambridge, MAThe MIT Game Lab has invited a number of local MIT alumni in the game industry to talk about their experiences entering the industry.
The MIT Game Lab has invited a number of local MIT alumni in the game industry to talk about their experiences entering the industry.
James Fallows and Corby Kummer of The Atlantic chart the journey of a major feature story from conception to publication and speculate about the future of long-form journalism in the digital age.
Students who attend will form teams and create design and technical prototypes that will eventually become full fledged games by the end of the month.
The Global Game Jam is the world’s largest game jam event taking place around the world at physical locations, a 48-hour a hackathon focused on game development.
In this talk, Dartmouth's Mary Flanagan reveals how games can be sources of deep human inquiry and introspection.
Instead of a narrow emphasis on political effects, Aswin Punathambekar draws on a range of cases across India, China, and the Middle East to ask: what happens when such phases of participation fade away?
Textual Science, as Gregory Heyworth argues, is poised to change the established order of things. With images of recovered works, many previously unseen, this talk will chart the way ahead in theory and praxis.
UCSB's Michael Curtin explores the implications of national cultural policy within the broader context of media globalization.
Middlebury's Jason Mittell on how television narratives have expanded and been complicated through transmedia extensions, including video games, novelizations, websites, online video, and alternate reality games.
Vicki Mayer speaks on the impacts of regional policies for film production on ordinary people’s understandings of time, space and place.
Games scholar Miguel Sicart of the IT University of Copenhagen looks at the culture, aesthetics, and technological implications of play in the age of computers.
McGill's Jonathan Sterne gives a cultural history of auto-tune as a form of signal processing, drawing on patent documents, interviews, operational protocols, tuning standards and competing acoustemologies.
In this presentation, Meredith Schweig explores the gender politics and practices of the Taiwan rap scene.
Legendary former MIT professor and housemaster Henry Jenkins returns to the Forum for a conversation about his time at the Institute and the founding of CMS as well as his path-breaking scholarship on contemporary media.
Kate Crawford is a Principal Researcher at Microsoft Research (Social Media Collective) and a Visiting Professor at the MIT Center for Civic Media. She is currently working on a new book.