IAP 2017: Global Game Jam
MIT Building 32 (Stata Center), Room 123 32 Vassar Street, Cambridge, MA"Come together, be creative, share experiences and express ourselves in a multitude of ways using video games."
"Come together, be creative, share experiences and express ourselves in a multitude of ways using video games."
Learn how to draw the hand and why you couldn’t do it before.
MIT's Nathan Matias asks, how will the role of data science in democracy be transformed as software expands the public's ability to conduct our own experiments at scale?
Slate's Jamelle Bouie on how race and ethnicity framed the election and how journalists and content creators can improve coverage of these issues moving forward.
Virtual Reality productions are on the rise. But is the medium even available? How can we start thinking about the accessibility and democratization of immersive production, creation and consumption?
Seeking to unravel the analytical split between the "drawn" and the "digital" in animation and media studies more broadly, Paul Roquet’s project moves back and forth between two desktops: the hard surface of the drawing table and the pixelated surface of the screen.
Azeen Ghorayshi, MIT astronomer Sarah Ballard, and Harvard history of science professor Evelynn M. Hammonds discuss barriers to gender equality in the sciences and steps to over come them.
A walk through an innovative and groundbreaking award-winning project, Notes on Blindness, from ideation to production, post-production and distribution.
The National Film Board of Canada is one of the leading forces of VR for both linear and interactive productions. Learn more about their inspirations, decisions and workflows, from production, conceptualization and developing new collective spaces for creation.
Charles Musser: "19th century media forms set in motion not only a new way of imagining how to market national campaigns and candidates; they also helped to usher in novel forms of mass spectatorship."
Glorianna Davenport presents DoppelMarsh, data from a dense network of diverse environmental sensors mapped to deliver “a sense of being there” in a re-synthesized, ever-changing landscape.
Creating with immersive and interactive tools. Is there even a box? Rethinking the rules of immersive storytelling. Meet one of the leading voices in innovation, interactive medium and creative digital artwork. Vincent is author of acclaimed, Emmy and Webby Awarded works such as Bla-Bla, Way-to-Go (NFB/France Télévisions) and interactive music videos (Neon Bible) resulting from a seven year collaboration with Arcade Fire.
Yasmin Kafai and Gabriela Richard expand the discussions on gender, race, and sexuality in gaming.
You are cordially invited to attend the thesis presentations of the Class of 2017 in Comparative Media Studies. The event will be held in the Doc Edgerton room, on the first floor of the Cambridge Residence Inn at 6 Cambridge Center. Coffee and conversation at 9:30, presentations begin at 10:00 am. Open to the public. For […]
Aparna Nancherla heads to MIT this spring for a moderated discussion on her career and her honesty about her struggles with depression.